DaedalusX64 SVN r473 - 模擬器

By Dorothy
at 2010-03-15T21:54
at 2010-03-15T21:54
Table of Contents
http://www.emucr.com/2010/03/daedalusx64-svn-r473.html
DaedalusX64 SVN r473 is released. DaedalusX64 is a N64 Emulator for PSP.
DaedalusX64 is the continuation of the original Daedalus PSP port by
StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r468
[!] Refactor/tidy MatrixFromN64FixedPoint
[!] Improved G_MWO_POINT_XYSCREEN (Megaman 64 is displayed correctly now)
[+] Added FOG3/PASS2 blender (ISS64 should be playable)
[~] Added notes/instructions for devs on Blender.cpp
r469
[+] Added scroll by letter
[~] Fixed "No Roms" text alignment
[~] Fixed bug with games not in roms.ini
[~] Fixed two compatibility numbers set to the same thing
[!] Improved Image/Info scroll
[!] Improved Game Name scroll
r471
[!] Code clean up
[+] Added PASS/NOOP blender
r472
[*] Removed leftovers from W32 build
[~] Minor changes that doesn't effect anything..
r473
[~] Small code clean up
[!] Reduced MATRIX_STACK_SIZE to 20 (Issue causing our matrix to fill up was
fixed recently anyways)
[!] Restored the use of the extra VRAM available on Slim models.
[!] Removed irrelevant AI register (Jelta)
--
DaedalusX64 SVN r473 is released. DaedalusX64 is a N64 Emulator for PSP.
DaedalusX64 is the continuation of the original Daedalus PSP port by
StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r468
[!] Refactor/tidy MatrixFromN64FixedPoint
[!] Improved G_MWO_POINT_XYSCREEN (Megaman 64 is displayed correctly now)
[+] Added FOG3/PASS2 blender (ISS64 should be playable)
[~] Added notes/instructions for devs on Blender.cpp
r469
[+] Added scroll by letter
[~] Fixed "No Roms" text alignment
[~] Fixed bug with games not in roms.ini
[~] Fixed two compatibility numbers set to the same thing
[!] Improved Image/Info scroll
[!] Improved Game Name scroll
r471
[!] Code clean up
[+] Added PASS/NOOP blender
r472
[*] Removed leftovers from W32 build
[~] Minor changes that doesn't effect anything..
r473
[~] Small code clean up
[!] Reduced MATRIX_STACK_SIZE to 20 (Issue causing our matrix to fill up was
fixed recently anyways)
[!] Restored the use of the extra VRAM available on Slim models.
[!] Removed irrelevant AI register (Jelta)
--
Tags:
模擬器
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