CrystalBoy v1.2 - 模擬器

By Hedwig
at 2011-06-01T23:31
at 2011-06-01T23:31
Table of Contents
http://code.google.com/p/crystalboy/
CrystalBoy v1.2 is released. CrystalBoy is a GameBoy emulator written in C#.
Features:
- Emulated Hardware:
*Game Boy B & W
*Game Boy Color
- Windows Forms UI
*Graphical debugger
*Map Viewer
*Real framerate limiter (Still not accurate enough, as it seems to limit at
62/63 FPS and not 60… But way better than before)
- Rendering methods
*GDI+ (Slow)
*Direct3D (Using Managed DirectX, only works in 32 bits)
*Direct3D 9 (Using SlimDX, should work everywhere provided you install the
SlimDX runtime)
This one is compatible with Windows 7 and x64 machines.
May require installation of SlimDX or some tweaking of the configuration file.
The emualtion is now paused while resizing the window, and there is a real
frame limiter. (Still needs to be improved)
There is at least one annoying bug in the emulation (affecting only some
games, as it seems), which I didn't notice before, this will be fixed in a
further release.
--
CrystalBoy v1.2 is released. CrystalBoy is a GameBoy emulator written in C#.
Features:
- Emulated Hardware:
*Game Boy B & W
*Game Boy Color
- Windows Forms UI
*Graphical debugger
*Map Viewer
*Real framerate limiter (Still not accurate enough, as it seems to limit at
62/63 FPS and not 60… But way better than before)
- Rendering methods
*GDI+ (Slow)
*Direct3D (Using Managed DirectX, only works in 32 bits)
*Direct3D 9 (Using SlimDX, should work everywhere provided you install the
SlimDX runtime)
This one is compatible with Windows 7 and x64 machines.
May require installation of SlimDX or some tweaking of the configuration file.
The emualtion is now paused while resizing the window, and there is a real
frame limiter. (Still needs to be improved)
There is at least one annoying bug in the emulation (affecting only some
games, as it seems), which I didn't notice before, this will be fixed in a
further release.
--
Tags:
模擬器
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