Condition 與 Condition Damage 公式整理 - 線上

By Selena
at 2012-09-07T05:39
at 2012-09-07T05:39
Table of Contents
Condition (徵狀、病症) 可經由技能(Skill)或是特性(Trait)施加在
敵人身上,部分的 Condition可以經由堆疊以增加其持續時間或是強度,
當一個 Condition被移除時,他會移除掉所有的堆疊層數。 Condition的
持續時間會完整地增加,而不會被四捨五入。
Condition列表:
可造成傷害 不會造成傷害
(可由Condition Damage增加傷害)
Bleeding Blind Immobilized
Burning Chilled Vulnerability
Confusion Crippled Weakness
Poison Fear
Page Down↓
=
Bleeding Blind Burning Chilled Confusion
Crippled Fear Immobilized Poison Vulnerability
Weakness
=
Bleeding (流血):
每秒造成傷害
可堆疊 堆疊增加強度 上限25層 每層效果獨立計算
每秒傷害公式:
[ 2.5 + (0.5 ×Level) + (0.05 ×Condition Damage) ] ×堆疊層數
=
Bleeding Blind Burning Chilled Confusion
Crippled Fear Immobilized Poison Vulnerability
Weakness
=
Blind(目盲):
使目標的下一次攻擊失誤
不可堆疊
遭受 Blind的玩家頭上會籠罩在一片暗紫色之中
=
Bleeding Blind Burning Chilled Confusion
Crippled Fear Immobilized Poison Vulnerability
Weakness
=
Burning(燃燒):
每秒造成傷害
可堆疊 堆疊增加持續時間
每秒傷害公式:
( 4.1 ×Level ) + ( 0.25 ×Condition Damage )
=
Bleeding Blind Burning Chilled Confusion
Crippled Fear Immobilized Poison Vulnerability
Weakness
=
Chilled(冰凍):
減少目標 66% 移動速度 Recharging中的技能會減緩 66% 的填充速度
可堆疊 堆疊增加持續時間
遭受 Chilled的目標會變為藍色
=
Bleeding Blind Burning Chilled Confusion
Crippled Fear Immobilized Poison Vulnerability
Weakness
=
Confusion(困惑):
施放技能時受到傷害
可堆疊 堆疊增加強度
每次傷害公式:
[ 25 + ( 0.5 ×Level ) + ( 0.075 × Condition Damage ) ] ×堆疊層數
=
Bleeding Blind Burning Chilled Confusion
Crippled Fear Immobilized Poison Vulnerability
Weakness
=
Crippled(致殘):
減少目標 50% 移動速度
可堆疊 堆疊增加持續時間
Crippled 的目標會明顯的掰咖
=
Bleeding Blind Burning Chilled Confusion
Crippled Fear Immobilized Poison Vulnerability
Weakness
=
Fear(恐懼):
使目標往施法者的反方向跑開 可打斷目標動作(Interrupted)
不可堆疊
被施放 Fear的目標會在頭上出現一個暗綠色的骷髏頭
=
Bleeding Blind Burning Chilled Confusion
Crippled Fear Immobilized Poison Vulnerability
Weakness
=
Immobilized(固定):
使目標無法移動、閃避與轉身
可堆疊 堆疊增加持續時間
Immobilized的目標會被一條紫色的鎖鏈綁住
=
Bleeding Blind Burning Chilled Confusion
Crippled Fear Immobilized Poison Vulnerability
Weakness
=
Poison(中毒):
每秒造成傷害 減少目標 33% 受到的治療量
可堆疊 堆疊增加持續時間
目標遭受 Poison 會呈現綠色的外觀
每秒傷害公式:
Level + ( 0.1 ×Condition Damage )
=
Bleeding Blind Burning Chilled Confusion
Crippled Fear Immobilized Poison Vulnerability
Weakness
=
Vulnerability(脆化):
每層提高 1% 目標遭受的傷害
可堆疊 上限25層
當玩家被施放 Vulnerability 時,會出現一個破損的盾牌
=
Bleeding Blind Burning Chilled Confusion
Crippled Fear Immobilized Poison Vulnerability
Weakness
=
Weakness(虛弱):
減少 50% 的耐力回復 50% 機率的非致命一擊會擦過目標(只造成 50% 傷害)
可堆疊 堆疊增加持續時間
=
Condition在Lv 80時的理論傷害
以下的Condition Damage以CD縮寫
Bleeding: Bleeding(Max):
[ 42.5 + 0.05 ×CD ] ×Stack 1062.5 + 1.25 ×CD
Burning:
328 + 0.25 ×CD
Confusion: Confusion(8):
[ 65 + 0.075 ×CD ] ×Stack 520 + 0.6 ×CD
Poison:
這樣看起來流血傷害還真是不錯高..
80 + 0.1 ×CD
--
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