Coma重新上架?? - Steam
By Ula 
at 2017-10-27T15:34
at 2017-10-27T15:34
Table of Contents
原本在我願望清單內的Coma無法購買了 
 
裡面的新聞寫了一篇聲明
 
有點看不懂他們在表達甚麼
 
但總之給了一個連結連到另個可以購買的Coma。
 
 
http://store.steampowered.com/app/402630/
 
見9/22的新聞稿。
 
他們是為什麼要停止原本版本的購買
 
兩版本有甚麼不同?
 
 
 
附上原文
 
Greetings and salutations!
 
 
I'd like to make a few announcements to update our devoted players and fans.
 
As you may have already noticed, The Coma: Cutting Class is no longer
 
available for sale. In 2015, as a fledgling development team, it felt like a
 
miracle that we were actually able to ship a game. Over the course of that
 
year, we put a lot of effort into making the title. Most of us were working
 
full-time jobs and many nights were spent burning the midnight oil to get the
 
project done.
 
 
The community response was overwhelming when we finally self-published. We
 
received a lot of encouragement and feedback. After some talks, we teamed up
 
with Digerati Distribution to make our console debut. And what better way
 
than to go back where it all began? What came from that partnership was The
 
Coma: Recut. It's hard to quantify all the little ways we've polished up the
 
game. Suffice to say, we believe it is superior experience to the original
 
Cutting Class in just about every way.
 
 
We hope that The Coma: Recut introduces a lot of new people to our special
 
brand of Korean horror. For all of the dedicated fans, who have stood by us
 
through thick and thin, we're happy to offer you The Coma: Recut at no
 
additional cost. Thank you for joining us on this awesome journey and we
 
hope you'll stay with us for more to come!
 
 
See you again in the dank halls of Sehwa High!
 
 
-T. L. Riven
 
--
    裡面的新聞寫了一篇聲明
有點看不懂他們在表達甚麼
但總之給了一個連結連到另個可以購買的Coma。
http://store.steampowered.com/app/402630/
見9/22的新聞稿。
他們是為什麼要停止原本版本的購買
兩版本有甚麼不同?
附上原文
Greetings and salutations!
I'd like to make a few announcements to update our devoted players and fans.
As you may have already noticed, The Coma: Cutting Class is no longer
available for sale. In 2015, as a fledgling development team, it felt like a
miracle that we were actually able to ship a game. Over the course of that
year, we put a lot of effort into making the title. Most of us were working
full-time jobs and many nights were spent burning the midnight oil to get the
project done.
The community response was overwhelming when we finally self-published. We
received a lot of encouragement and feedback. After some talks, we teamed up
with Digerati Distribution to make our console debut. And what better way
than to go back where it all began? What came from that partnership was The
Coma: Recut. It's hard to quantify all the little ways we've polished up the
game. Suffice to say, we believe it is superior experience to the original
Cutting Class in just about every way.
We hope that The Coma: Recut introduces a lot of new people to our special
brand of Korean horror. For all of the dedicated fans, who have stood by us
through thick and thin, we're happy to offer you The Coma: Recut at no
additional cost. Thank you for joining us on this awesome journey and we
hope you'll stay with us for more to come!
See you again in the dank halls of Sehwa High!
-T. L. Riven
--
Tags:
        Steam
        
All Comments
By Erin 
at 2017-11-01T02:32
at 2017-11-01T02:32
By Regina 
at 2017-11-02T05:15
at 2017-11-02T05:15
By Necoo 
at 2017-11-06T19:59
at 2017-11-06T19:59
By Harry 
at 2017-11-07T06:58
at 2017-11-07T06:58
By Ida 
at 2017-11-11T06:45
at 2017-11-11T06:45
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