(ColecoVision for Wii) WiiColEm v0.2 - 模擬器
By Charlotte
at 2011-03-08T13:37
at 2011-03-08T13:37
Table of Contents
2011.03.08
WiiColEm v0.2 is released. WiiColEm is a port of the ColEm ColecoVision
emulator version developed by Marat Fayzullin. ColEm is a Colecovision
emulator for the Wii game console.
ColecoVision ?
http://en.wikipedia.org/wiki/ColecoVision
Features:
* Support for driving, roller, and super action controllers
* Tilt-based (Wiimote) driving support
* Cartridge database w/ recommended controller settings and keypad
descriptions for most commercial cartridges
* Cartridge keypad overlays
* Per-cartridge button mappings
* High cartridge compatibility (see below)
The following additions/modifications were made to the core
emulation code:
* Support for ColecoVision MegaCart(R)
* "The Heist" now works correctly (memory initialization bug).
* Added support for Opcode memory expansion.
* Added support for "Lord of the Dungeon" (original 32k or trimmed 24k).
* Mode 2 masking now works correctly (supports Daniel Bienvenu games).
* Mode 0 and Mode 3 now work correctly ("Cabbage Patch Kids Picture
Show" and "Smurf: Paint 'n Play Workshop" now work correctly).
* Fixed graphic corruption that would occur when switching between games
(VRAM and related state were not being reset correctly).
* Fixed save/load state bug where the emulator would incorrectly report
that the save was invalid (memory was not being cleared correctly).
* Fixed save/load state bug causing the palette to not be restored
correctly (Aquattack, War Room)
* Fixed issue where noise channel wasn't starting when it should (Matt
Patrol).
WiiColEm Changelog:
03/06/11 (0.2)
- Cartridge-specific overlays
- Default keypad (controller) image for cartridges without specific
overlays
- Ability to set the default keypad (controller) size
- Ability to specify whether to use cartridge-specific overlays
(global and per-cartridge).
- GX based scaler
- Ability to adjust screen size to any size/dimensions via the
"Screen Size" option under "Display". If this is entered after
loading a cartridge, the last frame will be displayed to assist
in sizing.
- USB support
- SDHC support
- Classic Controller Pro support
- Support for ColecoVision MegaCart(R)
- Fixed Lord of the Dungeon save/load state issues
- Fixed Opcode memory expansion save/load state issues
- Fixed save/load state bug causing the palette to not be
restored correctly (Aquattack, War Room)
- Ability to set Wiimote orientation (sideways/upright) for navigating
menus
- Firing in Aquattack is now supported via the right analog stick
(GameCube, Classic/Pro controllers).
- Fixed bugs caused by pressing multiple keypad buttons simultaneously
01/28/10 (0.1)
* Initial release
______________________________________________________________________________
下載:http://www.twitchasylum.com/wiicolem/wiicolem-0_2.zip
官方:http://www.wiibrew.org/wiki/WiiColEm
--
WiiColEm v0.2 is released. WiiColEm is a port of the ColEm ColecoVision
emulator version developed by Marat Fayzullin. ColEm is a Colecovision
emulator for the Wii game console.
ColecoVision ?
http://en.wikipedia.org/wiki/ColecoVision
Features:
* Support for driving, roller, and super action controllers
* Tilt-based (Wiimote) driving support
* Cartridge database w/ recommended controller settings and keypad
descriptions for most commercial cartridges
* Cartridge keypad overlays
* Per-cartridge button mappings
* High cartridge compatibility (see below)
The following additions/modifications were made to the core
emulation code:
* Support for ColecoVision MegaCart(R)
* "The Heist" now works correctly (memory initialization bug).
* Added support for Opcode memory expansion.
* Added support for "Lord of the Dungeon" (original 32k or trimmed 24k).
* Mode 2 masking now works correctly (supports Daniel Bienvenu games).
* Mode 0 and Mode 3 now work correctly ("Cabbage Patch Kids Picture
Show" and "Smurf: Paint 'n Play Workshop" now work correctly).
* Fixed graphic corruption that would occur when switching between games
(VRAM and related state were not being reset correctly).
* Fixed save/load state bug where the emulator would incorrectly report
that the save was invalid (memory was not being cleared correctly).
* Fixed save/load state bug causing the palette to not be restored
correctly (Aquattack, War Room)
* Fixed issue where noise channel wasn't starting when it should (Matt
Patrol).
WiiColEm Changelog:
03/06/11 (0.2)
- Cartridge-specific overlays
- Default keypad (controller) image for cartridges without specific
overlays
- Ability to set the default keypad (controller) size
- Ability to specify whether to use cartridge-specific overlays
(global and per-cartridge).
- GX based scaler
- Ability to adjust screen size to any size/dimensions via the
"Screen Size" option under "Display". If this is entered after
loading a cartridge, the last frame will be displayed to assist
in sizing.
- USB support
- SDHC support
- Classic Controller Pro support
- Support for ColecoVision MegaCart(R)
- Fixed Lord of the Dungeon save/load state issues
- Fixed Opcode memory expansion save/load state issues
- Fixed save/load state bug causing the palette to not be
restored correctly (Aquattack, War Room)
- Ability to set Wiimote orientation (sideways/upright) for navigating
menus
- Firing in Aquattack is now supported via the right analog stick
(GameCube, Classic/Pro controllers).
- Fixed bugs caused by pressing multiple keypad buttons simultaneously
01/28/10 (0.1)
* Initial release
______________________________________________________________________________
下載:http://www.twitchasylum.com/wiicolem/wiicolem-0_2.zip
官方:http://www.wiibrew.org/wiki/WiiColEm
--
Tags:
模擬器
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