Cogwheel 1.0.3.0 beta 3 - 模擬器
By Todd Johnson
at 2009-08-25T22:10
at 2009-08-25T22:10
Table of Contents
http://code.google.com/p/cogwheel/
Cogwheel 1.0.3.0 beta 3 is released.Cogwheel ia a software emulator primarily
for 8-bit Sega hardware, such as the Sega Master System, Sega Game Gear and
SG-1000. The ColecoVision is also supported.The project uses a modular design
based around a Z80 core emulator class library. The rest of the Sega-specific
emulation is implemented in another class library, and the user interface is
implemented as a separate application. This would allow the main emulator to
be easily adapted to different interfaces.The code is written in C# 3.0
(targetting .NET 2.0). The user interface uses Windows Forms, with SlimDX
being used to render the graphical output to the form as quickly as possible.
Cogwheel Features
* Z80 CPU (emulates all documented and most undocumented features).
* TMS9918A video with custom Sega VDP Master System and Game Gear extensions.
Supports multiple versions (hardware revisions, PAL/NTSC) and emulates bugs
depending on version.
* SN76489 (PSG) sound.
* YM2413 (FM) sound.
* Standard ROM mapper, Codemasters mapper and a 64KB RAM mapper.
* Sega and ColecoVision joypad emulation.
* Hardware profiles for SG-1000, SC-3000, SMS1, SMS2, Game Gear and
ColecoVision.
* Japanese/Export hardware differences.
Cogwheel 1.0.3.0 beta 3 Changelog:
- improved 3D glasses support;
- added recording and playback of vgm files;
- the console's region (Japanese or Export) and video standard (NTSC or PAL)
are now user-configurable via the Emulation menu;
- the YM2413 (FM sound) emulation has been converted to straight C# (it used
to be a P/Invoked native DLL);
- drag-and-drop support has been added to aid in loading ROMs, save-states
and VGMs.
--
Cogwheel 1.0.3.0 beta 3 is released.Cogwheel ia a software emulator primarily
for 8-bit Sega hardware, such as the Sega Master System, Sega Game Gear and
SG-1000. The ColecoVision is also supported.The project uses a modular design
based around a Z80 core emulator class library. The rest of the Sega-specific
emulation is implemented in another class library, and the user interface is
implemented as a separate application. This would allow the main emulator to
be easily adapted to different interfaces.The code is written in C# 3.0
(targetting .NET 2.0). The user interface uses Windows Forms, with SlimDX
being used to render the graphical output to the form as quickly as possible.
Cogwheel Features
* Z80 CPU (emulates all documented and most undocumented features).
* TMS9918A video with custom Sega VDP Master System and Game Gear extensions.
Supports multiple versions (hardware revisions, PAL/NTSC) and emulates bugs
depending on version.
* SN76489 (PSG) sound.
* YM2413 (FM) sound.
* Standard ROM mapper, Codemasters mapper and a 64KB RAM mapper.
* Sega and ColecoVision joypad emulation.
* Hardware profiles for SG-1000, SC-3000, SMS1, SMS2, Game Gear and
ColecoVision.
* Japanese/Export hardware differences.
Cogwheel 1.0.3.0 beta 3 Changelog:
- improved 3D glasses support;
- added recording and playback of vgm files;
- the console's region (Japanese or Export) and video standard (NTSC or PAL)
are now user-configurable via the Emulation menu;
- the YM2413 (FM sound) emulation has been converted to straight C# (it used
to be a P/Invoked native DLL);
- drag-and-drop support has been added to aid in loading ROMs, save-states
and VGMs.
--
Tags:
模擬器
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