CES2011微軟發表會 - XBOX

By Zenobia
at 2011-01-10T20:29
at 2011-01-10T20:29
Table of Contents
On Kinect vs. the Hardcore
"Obviously we're very excited by the success of Kinect," Dennis said. "But we
have no intention of abandoning the Xbox 360 audience that bought in
originally. We're very aware of the key role the enthusiastic core audience
played in making the Xbox 360 what it is, and we'll continue to support and
develop (titles) like Halo and Gears of War." Crytek's exclusive Codename:
Kingdoms was mentioned and Dennis stressed that there are a number of
core-focused titles in development that have not been announced.
http://xbox360.ign.com/articles/114/1143009p1.html
擷取自IGN
這邊是要向核心玩家喊話
強調雖然KINECT取得成功 但不代表核心向就被忽視
值得一提的是 他完全沒提到「要用KINECT支援核心遊戲」
而是說會有更多尚未公布的核心向作品
所以可以想見 核心向遊戲與體感遊戲應該是走向比較壁壘分明的方式?
其實我覺得這樣分也是不錯的
以其他主機如Wii來說
雖然也是有把體感與核心遊戲結合得很好的例子
例如赤色鋼鐵二、斬擊女武神
但更多時候反而是體感破壞了我享受一個遊戲的過程
就以「大災難」來說,調查垃圾桶明明只要一個按A的動作
--偏偏要玩家晃手把。當畫面上有一堆垃圾桶時 你就知道多累..
或是像「瘋狂世界」 每個終結技都要體感
(偏偏這遊戲強調的就是血腥多樣的終結方式)一樣也是累
再說惡靈四好了,它的指向射擊給這遊戲賦予全新生命
但是 為什麼有些QTE要用「猛搖」這種又累又不有趣的方式呢?
KINECT遊戲我反而是希望比較多一點類似運動大會、大冒險一類的遊戲
至於什麼KINECT戰爭機器...老實說沒有很期待= ="
(說是這樣說 到最後恐怕還是99%會買 Orz)
--
"Obviously we're very excited by the success of Kinect," Dennis said. "But we
have no intention of abandoning the Xbox 360 audience that bought in
originally. We're very aware of the key role the enthusiastic core audience
played in making the Xbox 360 what it is, and we'll continue to support and
develop (titles) like Halo and Gears of War." Crytek's exclusive Codename:
Kingdoms was mentioned and Dennis stressed that there are a number of
core-focused titles in development that have not been announced.
http://xbox360.ign.com/articles/114/1143009p1.html
擷取自IGN
這邊是要向核心玩家喊話
強調雖然KINECT取得成功 但不代表核心向就被忽視
值得一提的是 他完全沒提到「要用KINECT支援核心遊戲」
而是說會有更多尚未公布的核心向作品
所以可以想見 核心向遊戲與體感遊戲應該是走向比較壁壘分明的方式?
其實我覺得這樣分也是不錯的
以其他主機如Wii來說
雖然也是有把體感與核心遊戲結合得很好的例子
例如赤色鋼鐵二、斬擊女武神
但更多時候反而是體感破壞了我享受一個遊戲的過程
就以「大災難」來說,調查垃圾桶明明只要一個按A的動作
--偏偏要玩家晃手把。當畫面上有一堆垃圾桶時 你就知道多累..
或是像「瘋狂世界」 每個終結技都要體感
(偏偏這遊戲強調的就是血腥多樣的終結方式)一樣也是累
再說惡靈四好了,它的指向射擊給這遊戲賦予全新生命
但是 為什麼有些QTE要用「猛搖」這種又累又不有趣的方式呢?
KINECT遊戲我反而是希望比較多一點類似運動大會、大冒險一類的遊戲
至於什麼KINECT戰爭機器...老實說沒有很期待= ="
(說是這樣說 到最後恐怕還是99%會買 Orz)
--
Tags:
XBOX
All Comments

By Necoo
at 2011-01-11T01:52
at 2011-01-11T01:52

By Eartha
at 2011-01-13T21:25
at 2011-01-13T21:25

By Rosalind
at 2011-01-17T00:46
at 2011-01-17T00:46

By Delia
at 2011-01-21T00:26
at 2011-01-21T00:26

By Hedy
at 2011-01-22T05:07
at 2011-01-22T05:07

By Genevieve
at 2011-01-24T06:05
at 2011-01-24T06:05

By Poppy
at 2011-01-24T18:48
at 2011-01-24T18:48

By Carolina Franco
at 2011-01-26T11:32
at 2011-01-26T11:32
Related Posts
PCHOME的新體感腦力鍛鍊跟運動大會是中文版的嗎?

By Adele
at 2011-01-10T19:03
at 2011-01-10T19:03
魔人傳說...卡寶箱

By Leila
at 2011-01-10T16:02
at 2011-01-10T16:02
Kinect創8百萬台佳績

By Sarah
at 2011-01-10T15:56
at 2011-01-10T15:56
美版和台版xbox live 帳號

By Christine
at 2011-01-10T13:31
at 2011-01-10T13:31
有關Kinect 想請問大家意見

By Jake
at 2011-01-10T13:28
at 2011-01-10T13:28