BZ創意總監Rob Pardo的一席話 - 暗黑破壞神

By Yuri
at 2014-07-04T12:40
at 2014-07-04T12:40
Table of Contents
Rob Pardo 曾為暴雪遊戲的首席創意總監,在任職的17年間曾參與 SC:BW, D2, D3
WC2, WC3, WoW等遊戲的設計,並於昨日卸任。
=====================================
http://us.battle.net/d3/en/forum/topic/13348454720#1
Every ending is a beginning and today marks a new beginning for me.
After 17 years at Blizzard, with long and careful contemplation, I have made
a difficult and bittersweet but ultimately exciting decision to pursue the
next chapter in my life and career.
Before I even joined Blizzard, I was already a huge fan of the company and
its games. In particular, I was extremely passionate about the emerging genre
of real-time strategy games. It was a dream come true when I was given the
opportunity to work on StarCraft, which at the time was being created by a
very small team by today’s standards. It was tremendously fulfilling to get
to know everyone on the team personally and to contribute our energies toward
a shared goal in such a creative and engaging environment.
Blizzard Entertainment has been simply the best place in the world to be a
game designer. The best aspect of designing games at Blizzard is that the
entire company is passionate about the gameplay within each and every
product. From the executive team to customer service to our global offices,
every single person is a player and contributes to making the best possible
games. It's for very good reason that the first credit on every Blizzard game
is "Game Design by Blizzard Entertainment."
I’m really proud of the contributions I was able to make to Blizzard’s
accomplishments. From building lasting games, to supporting the growth of
eSports, to extending the Warcraft world into a feature film, and of course
to being able to celebrate our shared passions with the Blizzard community
online and at BlizzCon.
The Blizzard community is ultimately the reason why we come to work every day
and pour our souls into every world and experience we create. Blizzard’s
players are the most passionate in the world and your commitment and
dedication are truly awesome to behold. Creating entertainment for you has
been an incredible opportunity, and I know that you will continue to grow and
become even stronger as a community over the years to come. It has been so
meaningful on a personal level to help create joy for all of you.
I'm looking forward to new challenges in my career, but I will always cherish
the time I spent with you all and the amazing and collaborative teams at
Blizzard. It was both satisfying and humbling, and it made me a better
developer and a better person. I look forward to playing Blizzard games as a
player for many years to come. Most important, now I have plenty of time to
learn how to build a competitive Hearthstone deck.
As to what I will be doing next, I don’t have an answer for you yet . . .
but I will "when it's ready." My priorities are to enjoy the summer with my
family, play plenty of games, and think about what’s next. The game industry
is such an exciting place right now with PC gaming thriving, the new
consoles, mobile games, and virtual reality becoming an actual reality. It’s
like having an empty quest log and going into a new zone for the first time.
In the past, I haven't been the most avid Twitter user, but I'll strive to do
better and keep you updated there—@Rob_Pardo. Please stay in touch!
Rob
翻譯的部分就請別人代勞了
--
◢+ ◥知不知道1+1 ╲﹀╰〃\─┬─ ◢+ ◥ 你知道的太多了… (唰!)
+ ⊙ 等於多少? ◥◥◥ ┬┴┬ + — ξ ﹎–﹎ ★〃
◥87 ⊿ ╯ ▄▄ ︴▆ υ ┴┬┴ ◥87 ╰ ╯▌ - ★╯′
◢█████≡╯ ╭ ≡◣﹏ ┬┴┬◢███◣ ▌ ▄▄ 幹… ◣〝╱╮
◥███ ≡ ﹎﹎●┴┬┴◥███◥█◤ ◥ ◣╰◢目⊙* ╲
███ 等…等於2!!! ◥ ─┴─ ███ψcafelife≡ ● ◤ξ\﹤
--
WC2, WC3, WoW等遊戲的設計,並於昨日卸任。
=====================================
http://us.battle.net/d3/en/forum/topic/13348454720#1
Every ending is a beginning and today marks a new beginning for me.
After 17 years at Blizzard, with long and careful contemplation, I have made
a difficult and bittersweet but ultimately exciting decision to pursue the
next chapter in my life and career.
Before I even joined Blizzard, I was already a huge fan of the company and
its games. In particular, I was extremely passionate about the emerging genre
of real-time strategy games. It was a dream come true when I was given the
opportunity to work on StarCraft, which at the time was being created by a
very small team by today’s standards. It was tremendously fulfilling to get
to know everyone on the team personally and to contribute our energies toward
a shared goal in such a creative and engaging environment.
Blizzard Entertainment has been simply the best place in the world to be a
game designer. The best aspect of designing games at Blizzard is that the
entire company is passionate about the gameplay within each and every
product. From the executive team to customer service to our global offices,
every single person is a player and contributes to making the best possible
games. It's for very good reason that the first credit on every Blizzard game
is "Game Design by Blizzard Entertainment."
I’m really proud of the contributions I was able to make to Blizzard’s
accomplishments. From building lasting games, to supporting the growth of
eSports, to extending the Warcraft world into a feature film, and of course
to being able to celebrate our shared passions with the Blizzard community
online and at BlizzCon.
The Blizzard community is ultimately the reason why we come to work every day
and pour our souls into every world and experience we create. Blizzard’s
players are the most passionate in the world and your commitment and
dedication are truly awesome to behold. Creating entertainment for you has
been an incredible opportunity, and I know that you will continue to grow and
become even stronger as a community over the years to come. It has been so
meaningful on a personal level to help create joy for all of you.
I'm looking forward to new challenges in my career, but I will always cherish
the time I spent with you all and the amazing and collaborative teams at
Blizzard. It was both satisfying and humbling, and it made me a better
developer and a better person. I look forward to playing Blizzard games as a
player for many years to come. Most important, now I have plenty of time to
learn how to build a competitive Hearthstone deck.
As to what I will be doing next, I don’t have an answer for you yet . . .
but I will "when it's ready." My priorities are to enjoy the summer with my
family, play plenty of games, and think about what’s next. The game industry
is such an exciting place right now with PC gaming thriving, the new
consoles, mobile games, and virtual reality becoming an actual reality. It’s
like having an empty quest log and going into a new zone for the first time.
In the past, I haven't been the most avid Twitter user, but I'll strive to do
better and keep you updated there—@Rob_Pardo. Please stay in touch!
Rob
翻譯的部分就請別人代勞了
--
◢+ ◥知不知道1+1 ╲﹀╰〃\─┬─ ◢+ ◥ 你知道的太多了… (唰!)
+ ⊙ 等於多少? ◥◥◥ ┬┴┬ + — ξ ﹎–﹎ ★〃
◥87 ⊿ ╯ ▄▄ ︴▆ υ ┴┬┴ ◥87 ╰ ╯▌ - ★╯′
◢█████≡╯ ╭ ≡◣﹏ ┬┴┬◢███◣ ▌ ▄▄ 幹… ◣〝╱╮
◥███ ≡ ﹎﹎●┴┬┴◥███◥█◤ ◥ ◣╰◢目⊙* ╲
███ 等…等於2!!! ◥ ─┴─ ███ψcafelife≡ ● ◤ξ\﹤
--
Tags:
暗黑
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