Burgle Bros. 扒手集團 規則補充+官方FAQ - 桌遊

Ida avatar
By Ida
at 2016-12-12T11:31

Table of Contents

※ 引述《finhisky (finhisky)》之銘言:
幫原po翻譯剩下的FAQ

一般規則釋義
Q當警報觸發時,我一定要使用駭客標記取消他嗎?
A不用,你可以選擇是否使用駭客標記取消警報。

Q要是我骰子用完怎麼辦?
A骰子的數量是無限的,可以用額外的替代物代替不足的骰子。
Note:一個板塊最多六個骰子。

Q我能交換道具嗎?
A當玩家在同一板塊上時,可以不花行動交換道具。

Q我可以丟棄道具在板塊上嗎?
A不行,除非卡上有特別註明。 E.g.波斯貓和第二根金塊。

Q同一版塊會同時觸發兩個以上的警報嗎?
A不會,在已觸發警報之板塊上不會觸發第二次警報。

Q當初次進入一新樓層時,會觸發新翻開的板塊效果嗎?
A會喔,唯一的例外是在遊戲開始時的起始板塊。對了你可以在進新樓層前先花一行動偷
看新樓層的板塊。

Q要是有2個大廳相連,警衛的視線能直接穿透兩個大廳嗎?
A不會。

Q我們因為特別的事件卡被傳送到3樓,但我們還沒破解2樓的保險箱也沒找到二樓往上的
樓梯板塊,並且所有能往下跳的走廊板塊都在樓下。請問我們該怎麼辦?
A為了避免這狀況,可以在初始設置時在2樓和3樓個洗入一個走廊板塊。


當使用失去視線額外規則時。警衛會在再度出現後”馬上”往新目的地移動,不會等一回
合再行動。

初始板塊會在所有玩家都行動過一次後開始恢復功能。


警衛規則釋義
Q當一個去察看警報的警衛走到橘色骰子的位置時,接下來警衛會?
A當一個新警報觸發時,警衛的目的地(橘色骰子)會移到新警報的板塊,所以警衛會停在
橘色骰子的所在地。

Q要是警衛進入有竊賊的板塊時,他會停在那板塊還是利用剩餘步數繼續前進?
A要是你用潛行標記隱藏你的身型,那警衛會看不到你而繼續前進。

Q要是警衛和回合玩家在同一板塊上時,回合玩家可以行動嗎?
A要是警衛進入板塊時你有花費潛行標記,你可以像一般一樣做所有的行動。

道具規則釋義
Q甚麼時候可以使用道具?
A在你的回合中的任一時機。

詛咒的高腳杯
當你沒有潛行標記時,詛咒的高腳杯的效果不會讓你輸掉遊戲。

角色能力釋義

Hacker
Jammer那面的取消能力一定要發動,不能選擇是否取消某面板塊。

Juicer
進階能力只能在此角色所在之板塊放跟拿警報標記。

Rook
當使嫆能力移動其他角色時,可以移動到樓上或未翻開的板塊。要是他們被移動到上鎖鍵
盤的板塊,由被移動的角色玩家擲骰子。

事件卡釋義

有些事件卡會註明"在下次輪到你時移除"。此類型事件卡是在觸發事件之玩家結束時發
動,又在再度輪到此玩家時取消此效果。這表示觸發此類型事件的玩家不會受到事件卡影
響。

Throw voice
不能透過密門使用也不能在警報被觸發後使用。

Crash!
同Throw voice,不能在警報被觸發後使用。

Change of plans
當警報觸發後,翻開一張新的巡邏卡而忽視上面的新地點。

Switch signs
如有警報觸發時,警衛直接移到觸發警報的地點並關掉警報,將警衛的目的地移到最近的
下一個警報,如沒有則翻下一張巡邏卡。


Where is he?
如有警報觸發時,警衛直接移到警報所在地並關掉警報。

Go with Your Gut
當作你多了一個進入隔壁板塊的額外行動,如行動不足雷射板塊還是會被觸發,進不去的
房間還是進不去。

Gymnastics
事件卡效果期間讓指定走廊增加網上一層樓效果,原掉落效果還存在。

Freight Elevator
要是這事件是在三樓翻到,你可以用他上屋頂。但請注意,除非全部保險箱打開,要不然
任何玩家都不能上屋頂。







: 小心得:
: 雖然美術、配件沒有禁制系列漂亮,但板塊、卡片、腳色較多,變化也較多
: 而且對抗的是看得到且可以預測行動路線的警衛
: 比起對抗水位或飛砂來得緊張
: 一個人玩也滿好玩的,而且一個人感覺勝率比較高 (不怕神一樣的對手,只怕......)
: 滿推薦的,網路上也中文規則及中文化
: https://boardgamegeek.com/thread/1469185/movement-tiles-require-actions
: 關於有STOP及LASER的板塊
: 移動(1行動)到蓋著的LASER板塊(花兩行動進入則不觸發警鈴)時,
: 如果還有行動的話,可以再花1行動來避免觸發警鈴。
: 移動(1行動)到蓋著的deadbolt板塊(無人的話,要花3行動才能進入)時,
: 如果還有行動的話,可以再花2行動來進入。
: 如果移動到蓋著的Keypad板塊,也可以丟骰子嘗試進入。
: 以下 官方FAQ Burgle Bros FAQ (As of Nov 28, 2016) 僅擇要翻譯
: Rule Clarification
: Do I have to use hack tokens to disable an alarm?
: No, you can choose to trigger an alarm instead using a hack token to silence
: it.
: What if I run out of dice?
: Dice are unlimited. If you run out of dice use some marker to denote how many
: dice a safe/keypad has. Note: each tile can only have a maximum of 6 dice.
: Can I trade items?
: Items can be exchanged between players as a free action as long as they are
: on the same tile.
: Can I drop items?
: No, items can’t be put on the ground unless their cards specify (e.g.
: persian kitty runs off or second gold bar which needs to be picked up or must
: be dropped if for some reason you are holding two)
: Can there be two alarms on a tile?
: No. A second alarm on the same tile is not triggered if there is already an
: alarm token on it.
: Can I move back and forth between tiles simply to use up actions so I don’t
: have to draw an Event card?
: Event card draws are not optional -- if you use 2 or fewer actions, you must
: draw and resolve an Event card. Moving back and forth to use more than 2
: actions simply to avoid this is not allowed, as it is not in the spirit of
: the game.
: 執行低於2次行動時,會抽事件卡,不能刻意來回移動,來避免抽事件卡,
: 因為這樣違反遊戲的精神。
: When entering a new floor for the first time, does the tile trigger when you
: move into it?
: Yes, except for at the start of the game, entering the first floor. Also you
: can peek before moving up.
: Adjacency...
: Tiles are not adjacent through walls or between levels.
: If there are two Foyers next to each other, can a passing Guard see through
: the first Foyer into the second one?
: No.
: Help! We’re both on the 3rd floor (due to events Gymnastics and Freight
: Elevator) but the safe hasn’t been cracked on the 2nd floor nor have we
: found the stairs to get up here. All 3 walkways are on the lower floors. Now
: what?
: To avoid this situation, you can shuffle a walkway into each of the second
: and third floor decks. But generally be aware of going up a walkway with
: Gymnastics without a way down.
: Guard Clarification
: What if an alarm triggered guard moves through the orange die?
: When an alarm token is placed, the guard’s destination (orange die) should
: be moved to the alarm, therefore the orange die is where the guard ends
: his/her movement.
: If the guard moves into the tile that contains my burglar does it stop there
: or will he continue to move on to his destination?
: The guard walking through your tile will cause you to lose a stealth token
: but he does not stop. You hid from sight, so therefore no reason for him to
: stop.
: If the guard starts his turn on the same tile as my burglar, does my burglar
: still lose a stealth token and will the guard move?
: No. You lose a stealth token when the guard moves into your square. You are
: just hiding out in the spot you found when he entered the room.
: 警衛"起始"的板塊,與玩家在同一個板塊時,玩家不會損失 stealth token。
: 警衛移動進入到玩家所在的板塊時,才會損失 stealth token。
: If the guard is on a tile that the active player is on, can the active player
: take actions such as hacking, adding a die to a safe, or attempting to crack
: a safe without using stealth tokens?
: Yes you can do all of those things if you have already paid the stealth when
: the guard or you entered the room.
: Tools Clarification
: Donuts. Can they only be dropped if you share a tile with a guard?
: You can use it from anywhere, they are mail order donuts.
: 可以對任何地點的警衛使用,因為甜甜圈是透過外送員送到警衛手上。 :)
: When can you use the EMP or the time bomb?
: Any time on a player’s turn that holds the item but before you move the
: guard.
: When can tools be used?
: Only on your turn.
: Virus
: Can be used from anywhere.
: Loot Clarification
: Recall that players must leave the building with every loot card found…
: Persian Kitty
: When you obtain this loot, the Persian Kitty token is not placed on the board
: yet! The Persian Kitty token will appear only if at the start of the turn of
: the player holding this loot rolls a 1 or a 2 (roll a die before taking any
: actions each turn while holding the loot.) On a 1 or 2 roll, the Persian
: Kitty is then attracted to the nearest room tile that has an alarm icon (not
: token!) - place the Kitty token on a tile adjacent to your current location
: in the direction of the attracting alarm icon room. If there are no tiles
: with alarm icons revealed on the player’s floor, do not place the Kitty
: token yet. The Kitty token does not trigger alarms, or other tile effects.
: Once the token is on the board, it is a free action to pick him/her up once
: you are on the same tile. Do not roll for the Kitty while it is on the board;
: it does not move at all until picked up.
: https://www.boardgamegeek.com/article/20958458#20958458
: 持有玩家,每回合行動之前要先擲一顆骰,骰出1或2時,先將咪咪指示物放到玩家所在
: 板塊上,但如果這層樓尚未翻出有警報器"圖示"的房間,就不用放貓咪指示物;
: 然後將貓咪往最近的一個,有警報器"圖示"(不是token)的房間,移動一格。
: 貓咪不會觸發警報或其他板塊效果。
: 貓咪放到板塊上之後,不會再繼續移動。
: 與貓咪在同一格的玩家可以把她抓起來,不須耗費行動。
: Gold Bars
: When you draw this, find the other copy and put it on the safe. Another
: player must come pick it up (as a free action). Also, the first card can be
: traded to another player, then the original player may return to pick up the
: other card. For solo play, remove these cards from the deck.
: 抽到寶物Gold Bars時,從牌推找出另一張Gold Bars放在保險箱上。
: 另一位玩家必須來拿Gold Bars(拿不須花行動)。
: 單人遊戲時,不使用Gold Bars
: Tiara
: This acts like a portable foyer, but only during your actions, not when the
: guard is moving.
: FAQ說得還是模糊,討論串比較清楚
: https://boardgamegeek.com/article/20843727#20843727
: 進入或離開與警衛相鄰的板塊,都會被警衛看到。
: 應該是最危險的寶物。
: Chihuahua
: Roll at the beginning of your turn to see if the chihuahua barks.
: Cursed Goblet
: If you already have zero stealth tokens, the Cursed Goblet does not make you
: lose the game.
: Character Clarification
: Hacker
: The Jammer side of Hacker cannot opt to NOT disable the specified tiles.
: Juicer
: Advanced Juicer can only pick up and drop alarms from the tile she is on.
: Rook
: When moving another player, they can be moved up stairs or into unexplored
: tiles. If they are moved into a locked Keypad, they roll 1 die.
: Event Clarification
: All Event Cards that state “remove at the start of your next turn”
: (Gymnastics, Time Lock, Video Loop)
: As event cards are activated after a player’s actions are finished, but
: deactivated at the start of their next turn, this means that the player
: triggering the event never gets to use the benefits nor are affected by the
: restrictions of the event card.
: Reboot
: Set all visible computer rooms to have 1 token.
: Throw Voice
: Does not work through secret door. Can’t use if an alarm is going off.
: Crash!
: Does this follow the rules of Throw Voice and cannot occur if an alarm is
: going off, or do you move the destination die and treat is as another alarm
: location without an increase in speed?
: Given the ruling on Throw Voice (thematically, you are making noise), I would
: say you can’t use this when an alarm is going off.
: Change of Plans
: Does this follow the rules of Throw Voice and cannot occur if an alarm is
: going off, or do you move the destination die and treat is as the new
: destination after all alarms are cleared?
: Don’t move the die if the alarm is going off, just flip the card and ignore
: it. When all alarms are turned off, a new card will be flipped. Total loss of
: 2 guard cards.
: Switch Signs
: Does this follow the rules of Throw Voice and cannot occur if an alarm is
: going off, or does the guard move to the closest alarm and deactivate it
: immediately, or do the closest alarm and the guard change places?
: The guard appears at the alarm room and disable the alarm immediately. Move
: the destination die to the next closest alarm or flip a new guard card if no
: more alarms.
: Where is he?
: Does this follow the rules of Throw Voice and cannot occur if an alarm is
: going off, or does the guard move to the closest alarm and deactivate it
: immediately?
: The guard moves to the closest alarm immediately and deactivates it.
: Shift Change
: What order are the guards resolved in (Lowest Floor to Highest Floor, Highest
: Floor to Lowest Floor, Player's’ Choice)?
: I don’t think order matters in this case as all other guards will move. So,
: player’s choice.
: Peekhole
: “You may peek…” Is this optional?
: Using the Peekhole is optional.
: Go With Your Gut
: If the adjacent tile is a room that cannot be entered (ie. Keypad), does the
: player bounce back to the original room?
: If the adjacent tile is a room with alarm capabilities, is the alarm
: triggered?
: (answer by: zenxacred) Treat it as if you moved there with one action.
: Resolve entry costs as needed. [Laser will trigger as it requires two actions
: to enter]
: Gymnastics
: Are Walkway tiles then accessible from beneath them to be climbed “up to”,
: or do they allow you to move one floor “up from” them?
: (answer by: zenxacred) Gymnastics will allow you to move up from walkways and
: down onto them. They are treated as the Stairs tile for that floor for the
: duration of the event. They still function as regular walkways [i.e. you can
: go down from them as well]
: Freight Elevator
: If you get a freight elevator (fall up one floor) on the top floor, are you
: taken to the roof and therefore, out of the game?
: (answer by peakhope) Yes, if all the safes are cracked when you draw the
: freight elevator. Otherwise, no because players are not allowed to leave the
: building before then.
: Advanced Acrobat
: Can the advanced acrobat move horizontally on the outside of the building
: (answer by Tim Fowers) No, unless you house rule, but that does make him
: more powerful
: Lost Visual Cards
: When playing with the Lost Visual cards and drawing new guard location and
: destination cards, is the guard supposed to start moving that same turn or
: stay at his location until the next turn?
: (answer by Tim Fowers): That same turn. The Lost Visual cards are designed
: to make the patrol deck a little bit harder and unpredictable
: Starting Tile
: For how long does the starting tile remain inactive?
: Answer: Just for the first action of the first turn for each player

--
Tags: 桌遊

All Comments

James avatar
By James
at 2016-12-14T02:24
大推翻譯!
Brianna avatar
By Brianna
at 2016-12-15T10:04
大推翻譯!!
Kelly avatar
By Kelly
at 2016-12-19T18:38
Callum avatar
By Callum
at 2016-12-23T07:38
Rebecca avatar
By Rebecca
at 2016-12-25T08:02
Yedda avatar
By Yedda
at 2016-12-26T22:14
感謝 orz

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at 2016-12-11T19:10
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