Burgle Bros. 扒手集團 規則補充+官方FAQ - 桌遊

Anonymous avatar
By Anonymous
at 2016-12-10T21:31

Table of Contents

小心得:
雖然美術、配件沒有禁制系列漂亮,但板塊、卡片、腳色較多,變化也較多
而且對抗的是看得到且可以預測行動路線的警衛
比起對抗水位或飛砂來得緊張

一個人玩也滿好玩的,而且一個人感覺勝率比較高 (不怕神一樣的對手,只怕......)
滿推薦的,網路上也中文規則及中文化


https://boardgamegeek.com/thread/1469185/movement-tiles-require-actions

關於有STOP及LASER的板塊

移動(1行動)到蓋著的LASER板塊(花兩行動進入則不觸發警鈴)時,
如果還有行動的話,可以再花1行動來避免觸發警鈴。

移動(1行動)到蓋著的deadbolt板塊(無人的話,要花3行動才能進入)時,
如果還有行動的話,可以再花2行動來進入。

如果移動到蓋著的Keypad板塊,也可以丟骰子嘗試進入。


以下 官方FAQ Burgle Bros FAQ (As of Nov 28, 2016) 僅擇要翻譯

Rule Clarification


Do I have to use hack tokens to disable an alarm?
No, you can choose to trigger an alarm instead using a hack token to silence
it.


What if I run out of dice?
Dice are unlimited. If you run out of dice use some marker to denote how many
dice a safe/keypad has. Note: each tile can only have a maximum of 6 dice.


Can I trade items?
Items can be exchanged between players as a free action as long as they are
on the same tile.


Can I drop items?
No, items can’t be put on the ground unless their cards specify (e.g.
persian kitty runs off or second gold bar which needs to be picked up or must
be dropped if for some reason you are holding two)


Can there be two alarms on a tile?
No. A second alarm on the same tile is not triggered if there is already an
alarm token on it.


Can I move back and forth between tiles simply to use up actions so I don’t
have to draw an Event card?
Event card draws are not optional -- if you use 2 or fewer actions, you must
draw and resolve an Event card. Moving back and forth to use more than 2
actions simply to avoid this is not allowed, as it is not in the spirit of
the game.

執行低於2次行動時,會抽事件卡,不能刻意來回移動,來避免抽事件卡,
因為這樣違反遊戲的精神。


When entering a new floor for the first time, does the tile trigger when you
move into it?
Yes, except for at the start of the game, entering the first floor. Also you
can peek before moving up.


Adjacency...
Tiles are not adjacent through walls or between levels.


If there are two Foyers next to each other, can a passing Guard see through
the first Foyer into the second one?
No.


Help! We’re both on the 3rd floor (due to events Gymnastics and Freight
Elevator) but the safe hasn’t been cracked on the 2nd floor nor have we
found the stairs to get up here. All 3 walkways are on the lower floors. Now
what?
To avoid this situation, you can shuffle a walkway into each of the second
and third floor decks. But generally be aware of going up a walkway with
Gymnastics without a way down.



Guard Clarification


What if an alarm triggered guard moves through the orange die?
When an alarm token is placed, the guard’s destination (orange die) should
be moved to the alarm, therefore the orange die is where the guard ends
his/her movement.


If the guard moves into the tile that contains my burglar does it stop there
or will he continue to move on to his destination?
The guard walking through your tile will cause you to lose a stealth token
but he does not stop. You hid from sight, so therefore no reason for him to
stop.


If the guard starts his turn on the same tile as my burglar, does my burglar
still lose a stealth token and will the guard move?
No. You lose a stealth token when the guard moves into your square. You are
just hiding out in the spot you found when he entered the room.

警衛"起始"的板塊,與玩家在同一個板塊時,玩家不會損失 stealth token。
警衛移動進入到玩家所在的板塊時,才會損失 stealth token。


If the guard is on a tile that the active player is on, can the active player
take actions such as hacking, adding a die to a safe, or attempting to crack
a safe without using stealth tokens?
Yes you can do all of those things if you have already paid the stealth when
the guard or you entered the room.



Tools Clarification


Donuts. Can they only be dropped if you share a tile with a guard?
You can use it from anywhere, they are mail order donuts.

可以對任何地點的警衛使用,因為甜甜圈是透過外送員送到警衛手上。 :)

When can you use the EMP or the time bomb?
Any time on a player’s turn that holds the item but before you move the
guard.


When can tools be used?
Only on your turn.


Virus
Can be used from anywhere.


Loot Clarification
Recall that players must leave the building with every loot card found…


Persian Kitty
When you obtain this loot, the Persian Kitty token is not placed on the board
yet! The Persian Kitty token will appear only if at the start of the turn of
the player holding this loot rolls a 1 or a 2 (roll a die before taking any
actions each turn while holding the loot.) On a 1 or 2 roll, the Persian
Kitty is then attracted to the nearest room tile that has an alarm icon (not
token!) - place the Kitty token on a tile adjacent to your current location
in the direction of the attracting alarm icon room. If there are no tiles
with alarm icons revealed on the player’s floor, do not place the Kitty
token yet. The Kitty token does not trigger alarms, or other tile effects.
Once the token is on the board, it is a free action to pick him/her up once
you are on the same tile. Do not roll for the Kitty while it is on the board;
it does not move at all until picked up.
https://www.boardgamegeek.com/article/20958458#20958458


持有玩家,每回合行動之前要先擲一顆骰,骰出1或2時,先將咪咪指示物放到玩家所在
板塊上,但如果這層樓尚未翻出有警報器"圖示"的房間,就不用放貓咪指示物;
然後將貓咪往最近的一個,有警報器"圖示"(不是token)的房間,移動一格。
貓咪不會觸發警報或其他板塊效果。
貓咪放到板塊上之後,不會再繼續移動。
與貓咪在同一格的玩家可以把她抓起來,不須耗費行動。



Gold Bars
When you draw this, find the other copy and put it on the safe. Another
player must come pick it up (as a free action). Also, the first card can be
traded to another player, then the original player may return to pick up the
other card. For solo play, remove these cards from the deck.

抽到寶物Gold Bars時,從牌推找出另一張Gold Bars放在保險箱上。
另一位玩家必須來拿Gold Bars(拿不須花行動)。
單人遊戲時,不使用Gold Bars


Tiara
This acts like a portable foyer, but only during your actions, not when the
guard is moving.

FAQ說得還是模糊,討論串比較清楚
https://boardgamegeek.com/article/20843727#20843727
進入或離開與警衛相鄰的板塊,都會被警衛看到。
應該是最危險的寶物。




Chihuahua
Roll at the beginning of your turn to see if the chihuahua barks.


Cursed Goblet
If you already have zero stealth tokens, the Cursed Goblet does not make you
lose the game.


Character Clarification


Hacker
The Jammer side of Hacker cannot opt to NOT disable the specified tiles.
Juicer
Advanced Juicer can only pick up and drop alarms from the tile she is on.
Rook
When moving another player, they can be moved up stairs or into unexplored
tiles. If they are moved into a locked Keypad, they roll 1 die.


Event Clarification


All Event Cards that state “remove at the start of your next turn”
(Gymnastics, Time Lock, Video Loop)
As event cards are activated after a player’s actions are finished, but
deactivated at the start of their next turn, this means that the player
triggering the event never gets to use the benefits nor are affected by the
restrictions of the event card.


Reboot
Set all visible computer rooms to have 1 token.


Throw Voice
Does not work through secret door. Can’t use if an alarm is going off.


Crash!
Does this follow the rules of Throw Voice and cannot occur if an alarm is
going off, or do you move the destination die and treat is as another alarm
location without an increase in speed?
Given the ruling on Throw Voice (thematically, you are making noise), I would
say you can’t use this when an alarm is going off.


Change of Plans
Does this follow the rules of Throw Voice and cannot occur if an alarm is
going off, or do you move the destination die and treat is as the new
destination after all alarms are cleared?


Don’t move the die if the alarm is going off, just flip the card and ignore
it. When all alarms are turned off, a new card will be flipped. Total loss of
2 guard cards.


Switch Signs
Does this follow the rules of Throw Voice and cannot occur if an alarm is
going off, or does the guard move to the closest alarm and deactivate it
immediately, or do the closest alarm and the guard change places?


The guard appears at the alarm room and disable the alarm immediately. Move
the destination die to the next closest alarm or flip a new guard card if no
more alarms.




Where is he?
Does this follow the rules of Throw Voice and cannot occur if an alarm is
going off, or does the guard move to the closest alarm and deactivate it
immediately?


The guard moves to the closest alarm immediately and deactivates it.


Shift Change
What order are the guards resolved in (Lowest Floor to Highest Floor, Highest
Floor to Lowest Floor, Player's’ Choice)?


I don’t think order matters in this case as all other guards will move. So,
player’s choice.


Peekhole
“You may peek…” Is this optional?
Using the Peekhole is optional.


Go With Your Gut
If the adjacent tile is a room that cannot be entered (ie. Keypad), does the
player bounce back to the original room?
If the adjacent tile is a room with alarm capabilities, is the alarm
triggered?


(answer by: zenxacred) Treat it as if you moved there with one action.
Resolve entry costs as needed. [Laser will trigger as it requires two actions
to enter]


Gymnastics
Are Walkway tiles then accessible from beneath them to be climbed “up to”,
or do they allow you to move one floor “up from” them?


(answer by: zenxacred) Gymnastics will allow you to move up from walkways and
down onto them. They are treated as the Stairs tile for that floor for the
duration of the event. They still function as regular walkways [i.e. you can
go down from them as well]


Freight Elevator
If you get a freight elevator (fall up one floor) on the top floor, are you
taken to the roof and therefore, out of the game?


(answer by peakhope) Yes, if all the safes are cracked when you draw the
freight elevator. Otherwise, no because players are not allowed to leave the
building before then.


Advanced Acrobat
Can the advanced acrobat move horizontally on the outside of the building
(answer by Tim Fowers) No, unless you house rule, but that does make him
more powerful


Lost Visual Cards

When playing with the Lost Visual cards and drawing new guard location and
destination cards, is the guard supposed to start moving that same turn or
stay at his location until the next turn?
(answer by Tim Fowers): That same turn. The Lost Visual cards are designed
to make the patrol deck a little bit harder and unpredictable


Starting Tile


For how long does the starting tile remain inactive?
Answer: Just for the first action of the first turn for each player





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Tags: 桌遊

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