bsnes v090 released - 模擬器

By Connor
at 2012-08-07T12:25
at 2012-08-07T12:25
Table of Contents
http://byuu.org/
Most notably, this release adds Nintendo DS emulation. The Nintendo DS module
was written entirely by Cydrak, so please give him all of the credit for it.
I for one am extremely grateful to be allowed to use his module in bsnes.
The Nintendo DS emulator's standalone name is dasShiny. You will need the
Nintendo DS firmware, which I cannot provide, in order to use it. It also
cannot (currently?) detect the save type used by NDS games. As such,
manifest.xml files must be created manually for this purpose. The long-term
plan is to create a database of save types for each game. Also, you will need
an analog input device for the touch screen for now (joypad axes work well.)
There have also been a lot of changes from my end: a unified manifest.xml
format across all systems, major improvements to SPC7110 emulation,
enhancements to RTC emulation, MSU1 enhancements, icons in the file browser
list, improvements to SNES coprocessor memory mapping, cleanups and
improvements in the libraries used to build bsnes, etc.
I've also included kaijuu (which allows launching game folders directly with
bsnes) and purify (which allows opening images that are compressed, have
copier headers, and have wrong extensions); both of which are fully GUI-based.
This release only loads game folders, not files. Use purify to load ROM files
in bsnes.
Note that this will likely be the last release for a long time, and that I
will probably rename the emulator for the next release, due to how many
additional systems it now supports.
--
2012夏季甲子園8月8日開幕,朝日ABC免費線上直播
--
Most notably, this release adds Nintendo DS emulation. The Nintendo DS module
was written entirely by Cydrak, so please give him all of the credit for it.
I for one am extremely grateful to be allowed to use his module in bsnes.
The Nintendo DS emulator's standalone name is dasShiny. You will need the
Nintendo DS firmware, which I cannot provide, in order to use it. It also
cannot (currently?) detect the save type used by NDS games. As such,
manifest.xml files must be created manually for this purpose. The long-term
plan is to create a database of save types for each game. Also, you will need
an analog input device for the touch screen for now (joypad axes work well.)
There have also been a lot of changes from my end: a unified manifest.xml
format across all systems, major improvements to SPC7110 emulation,
enhancements to RTC emulation, MSU1 enhancements, icons in the file browser
list, improvements to SNES coprocessor memory mapping, cleanups and
improvements in the libraries used to build bsnes, etc.
I've also included kaijuu (which allows launching game folders directly with
bsnes) and purify (which allows opening images that are compressed, have
copier headers, and have wrong extensions); both of which are fully GUI-based.
This release only loads game folders, not files. Use purify to load ROM files
in bsnes.
Note that this will likely be the last release for a long time, and that I
will probably rename the emulator for the next release, due to how many
additional systems it now supports.
--
2012夏季甲子園8月8日開幕,朝日ABC免費線上直播
--
Tags:
模擬器
All Comments

By Andy
at 2012-08-12T02:25
at 2012-08-12T02:25

By Hedy
at 2012-08-13T21:59
at 2012-08-13T21:59

By Isabella
at 2012-08-14T18:19
at 2012-08-14T18:19

By Oscar
at 2012-08-17T14:53
at 2012-08-17T14:53

By Heather
at 2012-08-20T03:26
at 2012-08-20T03:26

By Callum
at 2012-08-22T21:36
at 2012-08-22T21:36

By Erin
at 2012-08-24T07:40
at 2012-08-24T07:40

By Charlotte
at 2012-08-27T11:23
at 2012-08-27T11:23

By Linda
at 2012-09-01T10:32
at 2012-09-01T10:32
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