bsnes v085 - 模擬器
By Michael
at 2012-01-02T21:00
at 2012-01-02T21:00
Table of Contents
http://byuu.org/bsnes/
Changelog:
fixed auto joypad polling edge case; fixes Ys 5 controls
fixed Justifier polling code; Lethal Enforcers should be fully responsive
once again
rewrote SNES S-SMP processor core (~20% code reduction)
fixed Game Boy 8x16 sprite mode; fixed some sprites in Zelda: Link's Awakening
treat Game Boy HuC1 RAM enable flag as writable flag instead; fixes Pokemon
Card GB
created far faster XML parser; bsnes can now load XML files once again
updated to mightymo's most recent cheat code database
internal color calculations now performed at 30-bits per pixel
gamma slider now acts as fine-tuned gamma ramp option
Linux OpenGL driver will output at 30bpp on capable displays
Linux port defaults to GTK+ now instead of Qt (both are still available)
--
Changelog:
fixed auto joypad polling edge case; fixes Ys 5 controls
fixed Justifier polling code; Lethal Enforcers should be fully responsive
once again
rewrote SNES S-SMP processor core (~20% code reduction)
fixed Game Boy 8x16 sprite mode; fixed some sprites in Zelda: Link's Awakening
treat Game Boy HuC1 RAM enable flag as writable flag instead; fixes Pokemon
Card GB
created far faster XML parser; bsnes can now load XML files once again
updated to mightymo's most recent cheat code database
internal color calculations now performed at 30-bits per pixel
gamma slider now acts as fine-tuned gamma ramp option
Linux OpenGL driver will output at 30bpp on capable displays
Linux port defaults to GTK+ now instead of Qt (both are still available)
--
Tags:
模擬器
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