bsnes v082 - 模擬器
By Madame
at 2011-08-20T23:10
at 2011-08-20T23:10
Table of Contents
http://byuu.org/
This release features many substantial Game Boy emulation improvements (all
courtesy of Jonas Quinn), a new audio DSP class, and BPS patching support.
Changelog:
- added new DSP audio engine; supports sample-averaging for the Game Boy's
high frequency rate
- GB: MMM01 images with boot loader at bottom of ROM can now be loaded
- GB: EI is delayed one cycle; fixes Bubble Bobble [Jonas Quinn]
- GB: fixed window -7 offset behavior; fixes Contra 3 first boss [Jonas Quinn]
- GB: disable LCD interrupts when rendering is off; fixes Super Mario Land 2
[Jonas Quinn]
- GB: fixed noise channel LFSR; fixes Zelda: LA lightning sound [Jonas Quinn]
- GB: square channels use initial_length like the noise channel [Jonas Quinn]
- UI: added BPS patching support; removed UPS patching support
- UI: when loading BS-X/Sufami Turbo/Game Boy games; display game title
instead of BIOS title
- UI: modified timestamps on screenshots for Windows/NTFS (which disallows
use of ':')
--
This release features many substantial Game Boy emulation improvements (all
courtesy of Jonas Quinn), a new audio DSP class, and BPS patching support.
Changelog:
- added new DSP audio engine; supports sample-averaging for the Game Boy's
high frequency rate
- GB: MMM01 images with boot loader at bottom of ROM can now be loaded
- GB: EI is delayed one cycle; fixes Bubble Bobble [Jonas Quinn]
- GB: fixed window -7 offset behavior; fixes Contra 3 first boss [Jonas Quinn]
- GB: disable LCD interrupts when rendering is off; fixes Super Mario Land 2
[Jonas Quinn]
- GB: fixed noise channel LFSR; fixes Zelda: LA lightning sound [Jonas Quinn]
- GB: square channels use initial_length like the noise channel [Jonas Quinn]
- UI: added BPS patching support; removed UPS patching support
- UI: when loading BS-X/Sufami Turbo/Game Boy games; display game title
instead of BIOS title
- UI: modified timestamps on screenshots for Windows/NTFS (which disallows
use of ':')
--
Tags:
模擬器
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