bsnes v079 released - 模擬器

By Regina
at 2011-06-04T20:19
at 2011-06-04T20:19
Table of Contents
http://byuu.org/
This release includes Nintendo Super System DIP switch emulation and improved
PPU rendering accuracy, among other things.
Changelog:
- added Nintendo Super System DIP switch emulation [requires XML setting maps]
- emulated Super Game Boy $6001 VRAM offset selection port [ikari_01]
- fixed randomness initialization of S-SMP port registers [fixes DBZ:Hyper
Dimension and Ninja Warriors]
- mosaic V-countdown caches BGOFS registers (fixes Super Turrican 2 effect)
[reported by zal16]
- non-mosaic BGOFS registers are always cached at H=60 (fixes NHL '94 and
Super Mario World flickering)
- fixed 2xSaI family of renderers on 64-bit systems
- cleaned up SMP source code
- phoenix: fixed a bug when closing bsnes while minimized
Please note that the mosaic BGOFS fix is only for the accuracy profile.
Unfortunately the older scanline-based compatibility renderer's code is
nearly unmaintainable at this point, so I haven't yet been able to backport
the fixes.
Also, I have written a new cycle-accurate SMP core that does not use libco.
The aim is to implement it into Snes9X v1.54. But it would of course be
prudent to test the new core first. So if you'd like, please click the
discuss link below for a link to a build with this alternate core.
--
This release includes Nintendo Super System DIP switch emulation and improved
PPU rendering accuracy, among other things.
Changelog:
- added Nintendo Super System DIP switch emulation [requires XML setting maps]
- emulated Super Game Boy $6001 VRAM offset selection port [ikari_01]
- fixed randomness initialization of S-SMP port registers [fixes DBZ:Hyper
Dimension and Ninja Warriors]
- mosaic V-countdown caches BGOFS registers (fixes Super Turrican 2 effect)
[reported by zal16]
- non-mosaic BGOFS registers are always cached at H=60 (fixes NHL '94 and
Super Mario World flickering)
- fixed 2xSaI family of renderers on 64-bit systems
- cleaned up SMP source code
- phoenix: fixed a bug when closing bsnes while minimized
Please note that the mosaic BGOFS fix is only for the accuracy profile.
Unfortunately the older scanline-based compatibility renderer's code is
nearly unmaintainable at this point, so I haven't yet been able to backport
the fixes.
Also, I have written a new cycle-accurate SMP core that does not use libco.
The aim is to implement it into Snes9X v1.54. But it would of course be
prudent to test the new core first. So if you'd like, please click the
discuss link below for a link to a build with this alternate core.
--
Tags:
模擬器
All Comments

By Quintina
at 2011-06-05T10:22
at 2011-06-05T10:22
Related Posts
MAME進不去遊戲

By Daph Bay
at 2011-06-04T00:31
at 2011-06-04T00:31
c64-network.org 2.2

By David
at 2011-06-03T23:10
at 2011-06-03T23:10
PCSX2瓶頸為顯卡,GPU Load卻只有70%?

By Valerie
at 2011-06-03T22:35
at 2011-06-03T22:35
請問有可以給WIN7 64BIT系統用的MAME模擬器嗎?

By Olga
at 2011-06-03T18:15
at 2011-06-03T18:15
Common Source Code Project (2011/06/01)

By Olive
at 2011-06-03T14:32
at 2011-06-03T14:32