bsnes v078 released - 模擬器

By Charlotte
at 2011-04-30T23:57
at 2011-04-30T23:57
Table of Contents
http://byuu.org/
Finally, a new release. I have been very busy finishing up SNES box,
cartridge and PCB scanning plus cataloguing the data, however this release
still has some significant improvements.
Most notably would be randomization on startup. This will help match the
behavior of real hardware and uninitialized memory + registers. It should
help catch homebrew software that forgets to initialize things properly. Of
course, I was not able to test the complete library, so it is possible that
if I've randomized anything that should be constant, that this could cause a
regression. You can disable this randomization for netplay or to work around
any incompatibilities by editing bsnes.cfg and setting snes.random to false.
The GUI also received some updates. Widget sizes are now computed based on
font sizes, giving it a perfectly native look (because it is native.) I've
also added a hotkey remapping screen to the input settings. Not only can you
remap inputs to controllers now, but those who did not know the hotkey
bindings can now quickly see which ones exist and what they are mapped to.
Please enjoy.
Changelog:
- memory and most registers are now randomly initialized on power-up
- fixed auto joypad polling issue in Super Star Wars
- fixed .nec and .rtc file extensions (they were missing the dot) [krom]
- PPU/accuracy now clears overscan region on any frame when it is disabled
- PPU/compatibility no longer auto-blends hires pixels (use NTSC filter for
this)
- added hotkey remapping dialog to input settings window
- added a few new hotkeys, including quick-reset
- phoenix API now auto-sizes widgets based on font sizes
- file dialog once again remembers previously selected file when possible
- updated mightymo's cheat code database to April 19th release
--
Finally, a new release. I have been very busy finishing up SNES box,
cartridge and PCB scanning plus cataloguing the data, however this release
still has some significant improvements.
Most notably would be randomization on startup. This will help match the
behavior of real hardware and uninitialized memory + registers. It should
help catch homebrew software that forgets to initialize things properly. Of
course, I was not able to test the complete library, so it is possible that
if I've randomized anything that should be constant, that this could cause a
regression. You can disable this randomization for netplay or to work around
any incompatibilities by editing bsnes.cfg and setting snes.random to false.
The GUI also received some updates. Widget sizes are now computed based on
font sizes, giving it a perfectly native look (because it is native.) I've
also added a hotkey remapping screen to the input settings. Not only can you
remap inputs to controllers now, but those who did not know the hotkey
bindings can now quickly see which ones exist and what they are mapped to.
Please enjoy.
Changelog:
- memory and most registers are now randomly initialized on power-up
- fixed auto joypad polling issue in Super Star Wars
- fixed .nec and .rtc file extensions (they were missing the dot) [krom]
- PPU/accuracy now clears overscan region on any frame when it is disabled
- PPU/compatibility no longer auto-blends hires pixels (use NTSC filter for
this)
- added hotkey remapping dialog to input settings window
- added a few new hotkeys, including quick-reset
- phoenix API now auto-sizes widgets based on font sizes
- file dialog once again remembers previously selected file when possible
- updated mightymo's cheat code database to April 19th release
--
Tags:
模擬器
All Comments

By Hamiltion
at 2011-05-02T13:24
at 2011-05-02T13:24
Related Posts
請問mame 0.67玩kof的問題

By Candice
at 2011-04-30T21:13
at 2011-04-30T21:13
Pcsx0.9.7-r2586無法即時存檔

By Odelette
at 2011-04-30T19:05
at 2011-04-30T19:05
Test7 v20110429

By William
at 2011-04-30T15:49
at 2011-04-30T15:49
Wine v1.3.19

By Ophelia
at 2011-04-30T15:37
at 2011-04-30T15:37
winkawaks模擬 畫面黑線

By Yedda
at 2011-04-30T11:21
at 2011-04-30T11:21