bsnes v065 released - 模擬器

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http://byuu.org/

It's been a while, so here is a new release of bsnes.

Unfortunately I don't have a full changelog this time. Most of the work went
into stabilizing libsnes (which is used by the experimental .NET, Cocoa and
Python UIs; as well as by Richard Bannister's OS X port).

The Windows binary package now comes with all three variants included:
bsnes.exe, the standard version that casual users should run;
bsnes-debugger.exe, for SNES programmers and ROM hackers only; and
bsnes-accurate.exe, which should not be used by anybody, ever.

In all seriousness, bsnes-accurate.exe is bsnes with the dot-based S-PPU
renderer. It's twice as slow as the normal build, and you won't really notice
any differences except in Air Strike Patrol. It's there for the curious and
for any SNES programmers who want to try making some really awesome video
demos.

Changelog:
- OS X port builds once again; now requires gcc44 from Macports
- ibsnes API finalized
- ixed a bug with S-CPU debugger breakpoints
- arious source cleanup

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