bsnes HD v107.3 beta 6 - 模擬器
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By Gary
at 2019-05-29T10:15
at 2019-05-29T10:15
Table of Contents
https://github.com/DerKoun/bsnes-hd
https://www.reddit.com/r/emulation/comments/btcw7i/bsneshd_beta_6_bsnes_1073_formally_hd_mode_7_mod/
New in this version:
– Super sampling can now be combined with higher scale factors as a sort of
anti-aliasing. Please remember that the CPU load is the product of the two
factors.
– HD Mode 7 can now be set to 1x scaling aka original resolution, with any
combination of perspective correction, widescreen and supersampling.
– Added setting to ignore outside window, allowing for widescreen in
Terranigma and Final Fantasy III/VI. Please test any other games that had no
widescreen for no obvious reason in the previous beta.
– Fixed crash when high resolution backgrounds met widescreen, incl. Donkey
Kong Country, Secret of Mana and hopefully all others that crashed.
– Fixed interlacing-like looking artifacts during during fade to black
transitions in various games.
– Tweaked some default settings and setting value names.
– Tweaked widescreen resolutions. In addition to some ARs (incl. 4:3) there
is HDcrop which is intended to be used with a scale factor of 5x and
Output:Center in fullscreen. On 1080p 16:9 monitors this will result in
native resolution output, at the cost of 4 line on the top and on the
bottoms, which does not break any known game.
--
https://www.reddit.com/r/emulation/comments/btcw7i/bsneshd_beta_6_bsnes_1073_formally_hd_mode_7_mod/
New in this version:
– Super sampling can now be combined with higher scale factors as a sort of
anti-aliasing. Please remember that the CPU load is the product of the two
factors.
– HD Mode 7 can now be set to 1x scaling aka original resolution, with any
combination of perspective correction, widescreen and supersampling.
– Added setting to ignore outside window, allowing for widescreen in
Terranigma and Final Fantasy III/VI. Please test any other games that had no
widescreen for no obvious reason in the previous beta.
– Fixed crash when high resolution backgrounds met widescreen, incl. Donkey
Kong Country, Secret of Mana and hopefully all others that crashed.
– Fixed interlacing-like looking artifacts during during fade to black
transitions in various games.
– Tweaked some default settings and setting value names.
– Tweaked widescreen resolutions. In addition to some ARs (incl. 4:3) there
is HDcrop which is intended to be used with a scale factor of 5x and
Output:Center in fullscreen. On 1080p 16:9 monitors this will result in
native resolution output, at the cost of 4 line on the top and on the
bottoms, which does not break any known game.
--
Tags:
模擬器
All Comments
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By Cara
at 2019-06-01T21:25
at 2019-06-01T21:25
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By Olive
at 2019-06-05T19:34
at 2019-06-05T19:34
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By Faithe
at 2019-06-10T18:42
at 2019-06-10T18:42
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By Ula
at 2019-06-15T06:57
at 2019-06-15T06:57
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By Cara
at 2019-06-15T10:17
at 2019-06-15T10:17
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