BizHawk 1.4.1 - 模擬器

By Hamiltion
at 2013-03-24T22:44
at 2013-03-24T22:44
Table of Contents
http://code.google.com/p/bizhawk/
Revision Range – 4199-4300
SNESHawk
■Add gui option for ring buffer mode. its unclear whether it speeds things
up, but its possible that it might, and it was a lot of work, so here it is
as a user option.
■Dont churn through memory so fast when loadstating/rewinding. i think its
fragmenting the OS heap pretty badly because it kept reallocating shared
memory blocks
■Fix bug where you cant load games lacking save ram
■Fix timing calculations in aviout and movieplay dialog
■Fix SGB core which had got a little broken while trying to setup memory
domains
■Add a bunch of complicated libsnes communication code that may improve
performance
■Make hex editor faster
■Add Performance Core option
■Fix rewind issue with tales of phantasia.
NESHawk
■Fix savestate loading on mappers 115 and 248
■Initial values for mmc3 registers.. not clear on whether theyre real or
not, but folks seem to be depending on them, and fceux does it
■Make memoryRand track fceux latest
■Implement mapper 117
■Savestates now function properly for "SUNSOFT-5B" board, only affects
Gimmick (J)?
■Sound: fix so that PAL NES with clock throttle no longer sounds horrible
Atari7800Hawk
■Path Config – filename select for Atari 7800 bios files
■Atari 7800 – don't require all 3 bios files to run. But do nag them that
they are missing them.
■Atari2600Hawk
■Implement System Bus, TIA, and PIA Memory Domains
Multiclient
■Added missing.sgb in Open File dialog
■Play Movie Dialog – fix time display of seconds, fix calculation of movie
lengths for pal games, support ctrl+C on play movie list
■RamSearch – unlimited undo/redo levels
■fix bug in loading roms with no extension
■Messages – oops, use the Multitrack position settings for multitrack
instead of fps, also set better defaults for multi-track message positioning
(to not clash with other defaults)
Movies
■Added a Movie Poke mode, in which input pressed during Movie Playback will
be added to the movie, if anything is pressed
■Added a Scrub Input hotkey, when pressed during playback, will remove input
■Added hotkey for assigning Autofire to controller keys
■Added Full Savestate Load option – enables a "VBA style" loadstate for
movies in which the entire movie is loaded during recording, and input is
truncated after the next frame (instead of immediately)
■Fix "Record from Now" option in the GB and SNES cores
Lua
■Implemented gui.drawText() which draws text in the "emulation space" with
font, size, and color options
■Implement client.pause_av() and client.unpause_av()
■Fix a crash bug in input.set()
■Fix an exception thrown in the Lua console when auto-loading a Lua session
■joypad.set – implement false, and inverse options
--
Revision Range – 4199-4300
SNESHawk
■Add gui option for ring buffer mode. its unclear whether it speeds things
up, but its possible that it might, and it was a lot of work, so here it is
as a user option.
■Dont churn through memory so fast when loadstating/rewinding. i think its
fragmenting the OS heap pretty badly because it kept reallocating shared
memory blocks
■Fix bug where you cant load games lacking save ram
■Fix timing calculations in aviout and movieplay dialog
■Fix SGB core which had got a little broken while trying to setup memory
domains
■Add a bunch of complicated libsnes communication code that may improve
performance
■Make hex editor faster
■Add Performance Core option
■Fix rewind issue with tales of phantasia.
NESHawk
■Fix savestate loading on mappers 115 and 248
■Initial values for mmc3 registers.. not clear on whether theyre real or
not, but folks seem to be depending on them, and fceux does it
■Make memoryRand track fceux latest
■Implement mapper 117
■Savestates now function properly for "SUNSOFT-5B" board, only affects
Gimmick (J)?
■Sound: fix so that PAL NES with clock throttle no longer sounds horrible
Atari7800Hawk
■Path Config – filename select for Atari 7800 bios files
■Atari 7800 – don't require all 3 bios files to run. But do nag them that
they are missing them.
■Atari2600Hawk
■Implement System Bus, TIA, and PIA Memory Domains
Multiclient
■Added missing.sgb in Open File dialog
■Play Movie Dialog – fix time display of seconds, fix calculation of movie
lengths for pal games, support ctrl+C on play movie list
■RamSearch – unlimited undo/redo levels
■fix bug in loading roms with no extension
■Messages – oops, use the Multitrack position settings for multitrack
instead of fps, also set better defaults for multi-track message positioning
(to not clash with other defaults)
Movies
■Added a Movie Poke mode, in which input pressed during Movie Playback will
be added to the movie, if anything is pressed
■Added a Scrub Input hotkey, when pressed during playback, will remove input
■Added hotkey for assigning Autofire to controller keys
■Added Full Savestate Load option – enables a "VBA style" loadstate for
movies in which the entire movie is loaded during recording, and input is
truncated after the next frame (instead of immediately)
■Fix "Record from Now" option in the GB and SNES cores
Lua
■Implemented gui.drawText() which draws text in the "emulation space" with
font, size, and color options
■Implement client.pause_av() and client.unpause_av()
■Fix a crash bug in input.set()
■Fix an exception thrown in the Lua console when auto-loading a Lua session
■joypad.set – implement false, and inverse options
--
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模擬器
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