BizHawk 1.4.1 - 模擬器

Hamiltion avatar
By Hamiltion
at 2013-03-24T22:44

Table of Contents

http://code.google.com/p/bizhawk/

Revision Range – 4199-4300

SNESHawk

■Add gui option for ring buffer mode. its unclear whether it speeds things
up, but its possible that it might, and it was a lot of work, so here it is
as a user option.
■Dont churn through memory so fast when loadstating/rewinding. i think its
fragmenting the OS heap pretty badly because it kept reallocating shared
memory blocks
■Fix bug where you cant load games lacking save ram
■Fix timing calculations in aviout and movieplay dialog
■Fix SGB core which had got a little broken while trying to setup memory
domains
■Add a bunch of complicated libsnes communication code that may improve
performance
■Make hex editor faster
■Add Performance Core option
■Fix rewind issue with tales of phantasia.

NESHawk

■Fix savestate loading on mappers 115 and 248
■Initial values for mmc3 registers.. not clear on whether theyre real or
not, but folks seem to be depending on them, and fceux does it
■Make memoryRand track fceux latest
■Implement mapper 117
■Savestates now function properly for "SUNSOFT-5B" board, only affects
Gimmick (J)?
■Sound: fix so that PAL NES with clock throttle no longer sounds horrible

Atari7800Hawk

■Path Config – filename select for Atari 7800 bios files
■Atari 7800 – don't require all 3 bios files to run. But do nag them that
they are missing them.
■Atari2600Hawk
■Implement System Bus, TIA, and PIA Memory Domains

Multiclient

■Added missing.sgb in Open File dialog
■Play Movie Dialog – fix time display of seconds, fix calculation of movie
lengths for pal games, support ctrl+C on play movie list
■RamSearch – unlimited undo/redo levels
■fix bug in loading roms with no extension
■Messages – oops, use the Multitrack position settings for multitrack
instead of fps, also set better defaults for multi-track message positioning
(to not clash with other defaults)

Movies

■Added a Movie Poke mode, in which input pressed during Movie Playback will
be added to the movie, if anything is pressed
■Added a Scrub Input hotkey, when pressed during playback, will remove input
■Added hotkey for assigning Autofire to controller keys
■Added Full Savestate Load option – enables a "VBA style" loadstate for
movies in which the entire movie is loaded during recording, and input is
truncated after the next frame (instead of immediately)
■Fix "Record from Now" option in the GB and SNES cores

Lua

■Implemented gui.drawText() which draws text in the "emulation space" with
font, size, and color options
■Implement client.pause_av() and client.unpause_av()
■Fix a crash bug in input.set()
■Fix an exception thrown in the Lua console when auto-loading a Lua session
■joypad.set – implement false, and inverse options

--

All Comments

PCSX2 常常跑到一半停止回應

Cara avatar
By Cara
at 2013-03-24T11:24
常常在不明原因下,pcsx2模擬ff12執行一段時間後 程式就會出現停止回應的訊息,被迫強制關閉 已用「管理者權限」執行 pcsx2設定,也照官方預設設定下去執行 模擬器設定中,也依預設沒有執行任何速度駭客 也試過1.0.0版,或者更新的svn5602 都會有這種問題,而且這問題不單只出現在ff12 其它遊 ...

no$gba金手只輸入後無法使用

Margaret avatar
By Margaret
at 2013-03-24T09:59
已爬過文 /過 no$gba 金手指 我玩神奇寶貝心金版 按照這個網站的金手指使用 http://www.wretch.cc/blog/nds119/7250052 以金錢最大來講 我輸入了金手指如圖1 http://ppt.cc/ziZ2 然後按確定後卻沒有網路上說的可以勾選的空格 而是一個不能點的 ...

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Vanessa avatar
By Vanessa
at 2013-03-23T22:25
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MAME/MESS v0.148u2

Hedy avatar
By Hedy
at 2013-03-23T20:39
MAME SVN r21964 ( http://mame.dorando.at/svn/?rev=21964 ) New clones added ---------------- Virus (Dr. Mario prototype, PlayChoice-10) [Lost Levels] 新增遊戲 ...

(PC-E) PCE v0.2.2

Mia avatar
By Mia
at 2013-03-23T19:30
2013.03.23 以前那個PCE的衍生版本,沉寂一陣子之後在今年又復活了。    PCE v0.2.2 is released. PCE is a PC Emulator. -- PCE v0.2.2 Changelog: * ibmpc: Support ...