BizHawk 1.3.0 - 模擬器

Frederica avatar
By Frederica
at 2012-12-02T14:10

Table of Contents

http://code.google.com/p/bizhawk/

■Scheduled for Release (tentatively): December 1, 2012
■Revision Range 3525 – 4026
■New Core: ColecoVision!

Multiclient

■New input config dialog
■Ability to map meny console buttons such as reset and power as controller
keys
■Fix cases where Statusbar pause icon didn't appear when paused
■Tracelogger – fix bug that was pausing some NES games
■Move virtualpads from TAStudio to its own tool dialog
■Move all remaining .dll files to dll folder
■Fix – Force stop av capture on loading a new rom core, to avoid crashes.
■Fix – Fixes weird input behavior in frame advance when using things like
joypad.set()
■Input/Hotkeys – Support mapping to Ctrl/Alt/Shift
■Make the rom open filter remember its last option used in this bizhawk
session
■Fix crash on Joypad unplug
■Tracelogger: copy to clipboard
■AV dump – support resizing everything to a single resolution.

Lua

■Fix savestate.loadslot()
■Implement client.screenshot(), client.setscreenshotosd(),
client.screenshottoclipboard()
■Fix Lua scripts to use their folder as the default folder for that script
■Fix movie.setrerecordcounting()

Movies

■Fix recording from savestate
■Fix loading of sync depending GB menu items.
■Sync dependent movie header items now force the emulator settings when the
movie is loaded
■When switching from record to play, write movie to disk
■Add Save Movie hotkey and menu item

TAStudio

■Only go to Movie 'Finished' mode if Tastudio is not engaged.
■Make sure Movie log and savestates are updated correctly so that tastudio
still works correctly when you play through the end of the movie in read-only
mode.
■Fix Rewind To Frame
■Fix – Minor tweaks to make tasstudio not run out of memory so easily
■Fixed ListView double-click to run forward to the selected frame.
■Fixed the ListView highlighting for the current frame.

NESHawk

■20% Faster!
■FDS Emulation
■PAL Support
■Implmented Power Cycle (Hard reset) emulation, including in movie recording
■Implemented mappers 19, 20, 28, 36, 103, 171, 249, 250
■Fix Robocop 3 scroll glitches
■Mapper "TENGEN-800008". support Tetris (Tengen)
■Add identifier for TENGEN-800030. fixes bootgod identified dumps of various
tengen (U) games
■VRC 2 – fix Contra (J), Ganbare Goemon 2 (J)
■Fix Nametable Viewer in some games
■Fix Dragon Ball – Dai Maou Jukkatsu, Rokudenashi Blues, Dragon Ball Z -
Kyoushuu! Saiya Jin, SD Gundam Gaiden, Magical Taruruuto Kun 1, 2
■Namco163 Audio
■MMC5 – add ExRAM memory domain
■Gxrom board – fix possible crash on 64K prg carts
■Add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The
World" and "Simpsons, The: Bartman Meets Radioactive Man"
■Fix Mapper 27 based on new understandings from fceumm – fixes World Hero
■Change memory initialization pattern, fixes Huang Di.
■NESPPU view: implement ctrl+C copy on mouseover
■Fix Mappers 74 and 192

GBHawk

■Added a GPU Viewer tool
■System Bus memory domain – fixed to read deterministically
■Tracelogging support
■implement GBC palette selection

AtariHawk

■a CPU timing fix – breaks movie sync! (Most movies will need 2 less frames
at the beginning of the movie to sync)
■Implement mapper E7
■Fix glitches with Frostbite.
■Add Graphics Layer toggling
■Fixed graphics on games including Enduro and Activision Boxing
■Fixed issue with vsync which caused flashing in Pleaides and Enduro

SNESHawk

■Fix potential desyncs with some games (like Super Star Wars)
■Log core firmware requests to console
■SNES GFX Debugger
■preliminary sprite visualizing
■display OBJ tiles
■add ctrl+c to clipboard capability, and reflect user choice of backdrop
color in debugger window
■support rightclick freezing
■hookup UI for color palette selection

SMSHawk

■put islag variable into savestates
PCEHawk

■Fix dumb error in display-off background color calculation, fixes soldier
blade flashing wrong color

DiscoHawk

■ECM support

--

All Comments

William avatar
By William
at 2012-12-07T03:10
現在的手機性能我想是動的了
阿 推錯 XD是樓上那篇

GBA BOMBERMAN STORY

Yedda avatar
By Yedda
at 2012-12-01T08:51
這個遊戲有點久了 http://ppt.cc/rKdK 請問一下 要去哪裡才能夠找到 紅色的寶石 是不是寶石找齊了才能破關 副個圖上去 http://ppt.cc/dfqX - ...

EMU 15. Emerson - Arcadia 2001

Agatha avatar
By Agatha
at 2012-11-30T23:34
Previously on Phoenix - 前一陣子好忙,有空時又特別懶,這次總算鼓起幹勁決定再 寫一篇 =================================我是分隔線================================= History (Console) http:// ...

Ootake v2.67

Caitlin avatar
By Caitlin
at 2012-11-30T22:58
http://www.ouma.jp/ootake/ 2012/11/30 2.67公開 ◇6ボタンパッドの動作を改良しました。and#34;エメラルドドラゴンand#34;で、6ボタンパッドの III~VIボタンが効かないことがあった問題が解消しました。 ◇and#34;天外魔境IIand#34;の終 ...

2011年巴哈15週年站聚曁懷舊遊戲版攤日記

Enid avatar
By Enid
at 2012-11-30T22:13
╭───────────────────────────────╮ │[blog好讀版] http://pata666.blog16.fc2.com/blog-entry-39.html │ │[Disp好讀版] http://disp.cc/b/21-4GSc ...

MakaronEX 4.02

Odelette avatar
By Odelette
at 2012-11-30T18:23
http://www.emu-land.net/forum/index.php/topic,11304.2040.html -3D visualization is now bound to a timer (Vsync is not required) -Avtoraskrytie menu works ...