BizHawk 1.3.0 - 模擬器

By Frederica
at 2012-12-02T14:10
at 2012-12-02T14:10
Table of Contents
http://code.google.com/p/bizhawk/
■Scheduled for Release (tentatively): December 1, 2012
■Revision Range 3525 – 4026
■New Core: ColecoVision!
Multiclient
■New input config dialog
■Ability to map meny console buttons such as reset and power as controller
keys
■Fix cases where Statusbar pause icon didn't appear when paused
■Tracelogger – fix bug that was pausing some NES games
■Move virtualpads from TAStudio to its own tool dialog
■Move all remaining .dll files to dll folder
■Fix – Force stop av capture on loading a new rom core, to avoid crashes.
■Fix – Fixes weird input behavior in frame advance when using things like
joypad.set()
■Input/Hotkeys – Support mapping to Ctrl/Alt/Shift
■Make the rom open filter remember its last option used in this bizhawk
session
■Fix crash on Joypad unplug
■Tracelogger: copy to clipboard
■AV dump – support resizing everything to a single resolution.
Lua
■Fix savestate.loadslot()
■Implement client.screenshot(), client.setscreenshotosd(),
client.screenshottoclipboard()
■Fix Lua scripts to use their folder as the default folder for that script
■Fix movie.setrerecordcounting()
Movies
■Fix recording from savestate
■Fix loading of sync depending GB menu items.
■Sync dependent movie header items now force the emulator settings when the
movie is loaded
■When switching from record to play, write movie to disk
■Add Save Movie hotkey and menu item
TAStudio
■Only go to Movie 'Finished' mode if Tastudio is not engaged.
■Make sure Movie log and savestates are updated correctly so that tastudio
still works correctly when you play through the end of the movie in read-only
mode.
■Fix Rewind To Frame
■Fix – Minor tweaks to make tasstudio not run out of memory so easily
■Fixed ListView double-click to run forward to the selected frame.
■Fixed the ListView highlighting for the current frame.
NESHawk
■20% Faster!
■FDS Emulation
■PAL Support
■Implmented Power Cycle (Hard reset) emulation, including in movie recording
■Implemented mappers 19, 20, 28, 36, 103, 171, 249, 250
■Fix Robocop 3 scroll glitches
■Mapper "TENGEN-800008". support Tetris (Tengen)
■Add identifier for TENGEN-800030. fixes bootgod identified dumps of various
tengen (U) games
■VRC 2 – fix Contra (J), Ganbare Goemon 2 (J)
■Fix Nametable Viewer in some games
■Fix Dragon Ball – Dai Maou Jukkatsu, Rokudenashi Blues, Dragon Ball Z -
Kyoushuu! Saiya Jin, SD Gundam Gaiden, Magical Taruruuto Kun 1, 2
■Namco163 Audio
■MMC5 – add ExRAM memory domain
■Gxrom board – fix possible crash on 64K prg carts
■Add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The
World" and "Simpsons, The: Bartman Meets Radioactive Man"
■Fix Mapper 27 based on new understandings from fceumm – fixes World Hero
■Change memory initialization pattern, fixes Huang Di.
■NESPPU view: implement ctrl+C copy on mouseover
■Fix Mappers 74 and 192
GBHawk
■Added a GPU Viewer tool
■System Bus memory domain – fixed to read deterministically
■Tracelogging support
■implement GBC palette selection
AtariHawk
■a CPU timing fix – breaks movie sync! (Most movies will need 2 less frames
at the beginning of the movie to sync)
■Implement mapper E7
■Fix glitches with Frostbite.
■Add Graphics Layer toggling
■Fixed graphics on games including Enduro and Activision Boxing
■Fixed issue with vsync which caused flashing in Pleaides and Enduro
SNESHawk
■Fix potential desyncs with some games (like Super Star Wars)
■Log core firmware requests to console
■SNES GFX Debugger
■preliminary sprite visualizing
■display OBJ tiles
■add ctrl+c to clipboard capability, and reflect user choice of backdrop
color in debugger window
■support rightclick freezing
■hookup UI for color palette selection
SMSHawk
■put islag variable into savestates
PCEHawk
■Fix dumb error in display-off background color calculation, fixes soldier
blade flashing wrong color
DiscoHawk
■ECM support
--
■Scheduled for Release (tentatively): December 1, 2012
■Revision Range 3525 – 4026
■New Core: ColecoVision!
Multiclient
■New input config dialog
■Ability to map meny console buttons such as reset and power as controller
keys
■Fix cases where Statusbar pause icon didn't appear when paused
■Tracelogger – fix bug that was pausing some NES games
■Move virtualpads from TAStudio to its own tool dialog
■Move all remaining .dll files to dll folder
■Fix – Force stop av capture on loading a new rom core, to avoid crashes.
■Fix – Fixes weird input behavior in frame advance when using things like
joypad.set()
■Input/Hotkeys – Support mapping to Ctrl/Alt/Shift
■Make the rom open filter remember its last option used in this bizhawk
session
■Fix crash on Joypad unplug
■Tracelogger: copy to clipboard
■AV dump – support resizing everything to a single resolution.
Lua
■Fix savestate.loadslot()
■Implement client.screenshot(), client.setscreenshotosd(),
client.screenshottoclipboard()
■Fix Lua scripts to use their folder as the default folder for that script
■Fix movie.setrerecordcounting()
Movies
■Fix recording from savestate
■Fix loading of sync depending GB menu items.
■Sync dependent movie header items now force the emulator settings when the
movie is loaded
■When switching from record to play, write movie to disk
■Add Save Movie hotkey and menu item
TAStudio
■Only go to Movie 'Finished' mode if Tastudio is not engaged.
■Make sure Movie log and savestates are updated correctly so that tastudio
still works correctly when you play through the end of the movie in read-only
mode.
■Fix Rewind To Frame
■Fix – Minor tweaks to make tasstudio not run out of memory so easily
■Fixed ListView double-click to run forward to the selected frame.
■Fixed the ListView highlighting for the current frame.
NESHawk
■20% Faster!
■FDS Emulation
■PAL Support
■Implmented Power Cycle (Hard reset) emulation, including in movie recording
■Implemented mappers 19, 20, 28, 36, 103, 171, 249, 250
■Fix Robocop 3 scroll glitches
■Mapper "TENGEN-800008". support Tetris (Tengen)
■Add identifier for TENGEN-800030. fixes bootgod identified dumps of various
tengen (U) games
■VRC 2 – fix Contra (J), Ganbare Goemon 2 (J)
■Fix Nametable Viewer in some games
■Fix Dragon Ball – Dai Maou Jukkatsu, Rokudenashi Blues, Dragon Ball Z -
Kyoushuu! Saiya Jin, SD Gundam Gaiden, Magical Taruruuto Kun 1, 2
■Namco163 Audio
■MMC5 – add ExRAM memory domain
■Gxrom board – fix possible crash on 64K prg carts
■Add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The
World" and "Simpsons, The: Bartman Meets Radioactive Man"
■Fix Mapper 27 based on new understandings from fceumm – fixes World Hero
■Change memory initialization pattern, fixes Huang Di.
■NESPPU view: implement ctrl+C copy on mouseover
■Fix Mappers 74 and 192
GBHawk
■Added a GPU Viewer tool
■System Bus memory domain – fixed to read deterministically
■Tracelogging support
■implement GBC palette selection
AtariHawk
■a CPU timing fix – breaks movie sync! (Most movies will need 2 less frames
at the beginning of the movie to sync)
■Implement mapper E7
■Fix glitches with Frostbite.
■Add Graphics Layer toggling
■Fixed graphics on games including Enduro and Activision Boxing
■Fixed issue with vsync which caused flashing in Pleaides and Enduro
SNESHawk
■Fix potential desyncs with some games (like Super Star Wars)
■Log core firmware requests to console
■SNES GFX Debugger
■preliminary sprite visualizing
■display OBJ tiles
■add ctrl+c to clipboard capability, and reflect user choice of backdrop
color in debugger window
■support rightclick freezing
■hookup UI for color palette selection
SMSHawk
■put islag variable into savestates
PCEHawk
■Fix dumb error in display-off background color calculation, fixes soldier
blade flashing wrong color
DiscoHawk
■ECM support
--
Tags:
模擬器
All Comments

By William
at 2012-12-07T03:10
at 2012-12-07T03:10
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