BizHawk 1.11.4 - 模擬器
By Madame
at 2015-12-22T21:09
at 2015-12-22T21:09
Table of Contents
http://tasvideos.org/BizHawk.html
‧ EmuHawk
* Add libretro player, compatible with selected cores (check wiki)
* Add External Tool system for c#-based tool plugins
* Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis
* Cheat Dialog: Fix flakiness in value-editing
* Add custom exception display box, so exception info can be clipboarded out
* Improve main OSD font
* Validate user shaders at selection time
* Support user custom AR selection
* Add --load-state commandline
* Fix --fullscreen and fullscreenOnLoad options
* Streamline editing RAM Watches
* Tidy main form context menu
* Add more options for U+D/L+R forbid/mutex
* Fix Ram Search, Ram Watch, Cheats recent file lists
* Fix ffmpeg path for AV writer broken a couple of releases ago
* Add menu command to record avi skipping av writer selection
* Remember codec selection between program sessions
* Fix toolbox
* Improvements to Retro shader compatibility
* DispMethod D3D: Stop FP precision conflicts with lua scripts
* DispMethod D3D: More leniency in compilation of optional shaders (so it's
able to run on more low spec systems)
* Fix #525 - Memorywatch hex textbox now remembers values across memdomain
switches
* Fix #526 - Hex editor repainting fails and garbage rendering
* Fix #535 - domain list does not update when changing cores
* Fix #537 - Annoyance with "always on top"
* Fix #541 - Heavy CPU usage when emulation is paused
* Fix #546 - Incorrect Lua Documentation
* Cheats
- Add GameShark converter for N64, GB/GBC, Saturn, GBA, PSX
- Add Action Replay converter for SMS, SNES, Genesis, GBA
- Add Game Genie converter for Genesis, SNES, GG, NES
* Tastudio
- Color stated frames on WasLag too
- Don't truncate LagLog if the branch's one is shorter, but input is the same
- Clean up garbage lua text and drawings in branches
- Default scroll speed to 3
- Put branch states to a separate greenzone file
- Save/load TasSession variables (current frame and branch) in .tasproj
- Fix scrolling when loading a branch
- Account for mouse speed when advancing/rewinding
- Fix ALT+ hotkeys
- Update columns on every file load
- ScreenshotControl tweaks and fixes
- UserText in branches, available from lua and menu, is printed in
ScreenshotControl
- Add GUI buttons to branch view and marker view
- Rightclick selects rows in branch and marker views
- Hotkeys and shortcuts for input view and branch view
- Add seeking progressbar
- Saving progressbar reports progress gradually
- Allow going to frame 0 for savestate-anchored movies
- Fix #515 - Save and load column settings in projects
- Fix #520 - An item with the same key has already been added
- Fix #504 - TAStudio opened several thousand Set Markers dialogs
* Basic Bot
- Monospaced input display
- Get smarter
* Lua
- Add two new fonts (gens/snes9x and fceux) and text rendering options
- Fix gameExtraPadding coordinate translation
- Fix (or at least temporarily banish) floating point math errors when
running n64
- Add CloseEmulatorWithCode (for returning exe process return code from
script)
- Clarify script pause/stop state in UI and logic
- Autoload recent scripts (unless there's a recent session to autoload)
- Fix forms.destroyall() and call it when lua console closes
- Fix error in sizing of lua draw buffers with SetGameExtraPadding (and
probably ClientExtraPadding) use
- Fix #538 - Ability to pass memory domain to memory read/write functions
‧ PSX
* Fix #530 "AV Resizing shows black screen with PSX"
‧ SNES
* Fix crashes in GFX debugger (including fix #529)
* Recommend proper SNES PAR
* Build dlls without msvcrt14 dependencies (to run on more systems)
* Option to turn off savestate-every-frame (desyncs can happen!)
‧ Genesis
* Add missing scrollbars in VDP viewer
* Fix #543 (support up to 32MB roms)
--
‧ EmuHawk
* Add libretro player, compatible with selected cores (check wiki)
* Add External Tool system for c#-based tool plugins
* Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis
* Cheat Dialog: Fix flakiness in value-editing
* Add custom exception display box, so exception info can be clipboarded out
* Improve main OSD font
* Validate user shaders at selection time
* Support user custom AR selection
* Add --load-state commandline
* Fix --fullscreen and fullscreenOnLoad options
* Streamline editing RAM Watches
* Tidy main form context menu
* Add more options for U+D/L+R forbid/mutex
* Fix Ram Search, Ram Watch, Cheats recent file lists
* Fix ffmpeg path for AV writer broken a couple of releases ago
* Add menu command to record avi skipping av writer selection
* Remember codec selection between program sessions
* Fix toolbox
* Improvements to Retro shader compatibility
* DispMethod D3D: Stop FP precision conflicts with lua scripts
* DispMethod D3D: More leniency in compilation of optional shaders (so it's
able to run on more low spec systems)
* Fix #525 - Memorywatch hex textbox now remembers values across memdomain
switches
* Fix #526 - Hex editor repainting fails and garbage rendering
* Fix #535 - domain list does not update when changing cores
* Fix #537 - Annoyance with "always on top"
* Fix #541 - Heavy CPU usage when emulation is paused
* Fix #546 - Incorrect Lua Documentation
* Cheats
- Add GameShark converter for N64, GB/GBC, Saturn, GBA, PSX
- Add Action Replay converter for SMS, SNES, Genesis, GBA
- Add Game Genie converter for Genesis, SNES, GG, NES
* Tastudio
- Color stated frames on WasLag too
- Don't truncate LagLog if the branch's one is shorter, but input is the same
- Clean up garbage lua text and drawings in branches
- Default scroll speed to 3
- Put branch states to a separate greenzone file
- Save/load TasSession variables (current frame and branch) in .tasproj
- Fix scrolling when loading a branch
- Account for mouse speed when advancing/rewinding
- Fix ALT+ hotkeys
- Update columns on every file load
- ScreenshotControl tweaks and fixes
- UserText in branches, available from lua and menu, is printed in
ScreenshotControl
- Add GUI buttons to branch view and marker view
- Rightclick selects rows in branch and marker views
- Hotkeys and shortcuts for input view and branch view
- Add seeking progressbar
- Saving progressbar reports progress gradually
- Allow going to frame 0 for savestate-anchored movies
- Fix #515 - Save and load column settings in projects
- Fix #520 - An item with the same key has already been added
- Fix #504 - TAStudio opened several thousand Set Markers dialogs
* Basic Bot
- Monospaced input display
- Get smarter
* Lua
- Add two new fonts (gens/snes9x and fceux) and text rendering options
- Fix gameExtraPadding coordinate translation
- Fix (or at least temporarily banish) floating point math errors when
running n64
- Add CloseEmulatorWithCode (for returning exe process return code from
script)
- Clarify script pause/stop state in UI and logic
- Autoload recent scripts (unless there's a recent session to autoload)
- Fix forms.destroyall() and call it when lua console closes
- Fix error in sizing of lua draw buffers with SetGameExtraPadding (and
probably ClientExtraPadding) use
- Fix #538 - Ability to pass memory domain to memory read/write functions
‧ PSX
* Fix #530 "AV Resizing shows black screen with PSX"
‧ SNES
* Fix crashes in GFX debugger (including fix #529)
* Recommend proper SNES PAR
* Build dlls without msvcrt14 dependencies (to run on more systems)
* Option to turn off savestate-every-frame (desyncs can happen!)
‧ Genesis
* Add missing scrollbars in VDP viewer
* Fix #543 (support up to 32MB roms)
--
Tags:
模擬器
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