Ben brod在twitter上的開發者閒聊 - 爐石戰記

By Freda
at 2016-06-29T17:46
at 2016-06-29T17:46
Table of Contents
/* 情報請記得加上來源網址或出處喔! */
http://www.hearthpwn.com/
Arena
They're currently looking into ways of celebrating arena players more.
Iksar is doing a lot of work on figuring out ways to show top arena
players without incentives.
They want to be careful with incentives, they don't want players to
burnout.
It could be cool to change the arena drafting pool periodically.
競技場:
開發組正在想辦法讓玩家在競技場通關後的獎勵更多一些。
Iksar正著手於讓厲害的競技場玩家與眾不同,而不是透過傳統的高額獎勵。
對於獎勵必須很小心,獎勵太豐厚的話,遊戲內容很快就玩完了。
每隔一段時間改變競技場可以三選一的牌庫是很酷的想法。
Priest
Priest may be the worst class now, but there could be cards that bring it
back up.
牧師:
牧師現在是最弱的職業,新資料片將有新卡讓他重返榮耀。
Shaman
Shamans received very powerful cards with Old Gods because they had a lot
of room for improvement.
薩滿:
薩滿在WOG得到了很多強力卡片是因為他們之前有很多可增進的空間。
Warrior
Mech Warrior caught Ben and the team off guard. The cards were available
for a while but no one had picked it up.
Mech Warrior was one of the top winrate decks.
戰士:
機械戰讓開發團隊有點錯手不及,那些卡一直都可以用,但有一段時間都沒人開發出來。
機械戰曾經是超高勝率的牌組之一。
Game Balance
Hearthstone gets compared to Overwatch, Heroes, and StarCraft quite a bit
with respect to game balance when that isn't a fair comparison to make.
It's easier to nerf and buff in other games as you can do so at a much
smaller level - micro changes.
Changing any number on a card is a major change and is more noticable.
They'd rather players come up with solutions to problems as they arise
then changing cards all the time.
Creating cards that counter other cards is stuff that they should support
more in the card pool.
One class will always be the worst, even if its by a small percentage.
這段大意就是說,因為爐石是卡牌遊戲,所以遊戲平衡並不需要像其他遊戲的平衡一樣
那麼快,縱使有個職業明顯過強或過弱,也應該讓玩家試著能不能開發出跌破眾人眼鏡
的逆天牌組,這才是卡牌遊戲的特色。
Card Sets
New cards added to sets aren't always for high level play.
新卡的設計並不只是為了最高階的玩家(合理化設計廢卡讓新手見識)。
Tons of players have fun with Majordomo Executus, but he isn't
necessarily competitive.
很多玩家很喜歡「會讓你變拉格的那張傳說」,不過他在競賽上沒什麼用。
Adding more cards to the reward set is tricky, since it's a wild only
set. They don't want to push new players towards wild.
增加新卡在獎勵區(例如老瞎眼)上不好,因為那些卡遲早進入狂野,他們不希望把越來越
多人送進狂野區。
The way they choose what will be the next card set is by setting up a
whiteboard and shouting out ideas.
開發組設計新卡的方式是把點子寫在白板上,然後大聲咆嘯出IDEA。
Then they talk about possible mechanics and flavor with each idea.
Ben pitched 4 different adventures with card ideas before they had done
Naxxramas. He won't talk about them though because we may see them one day.
New Features
Being able to choose random card backs is a cool idea but isn't on the
top of their list of things to do.
隨機選卡背是個滿酷的想法,不過這不是開發組的首要任務。
Ben is hesitant to say yes to a tournament mode built into Hearthstone,
it's a complicated issue with many different implementations.
Ben正在猶豫增加錦標賽模式到爐石裡,因為這是個複雜的議題。
Golden hero borders at 500 wins for the paid heroes aren't technically
possible at this time due to the single image the entire hero backdrop uses.
Ben doesn't think that adding more classes is needed.
Ben不認為需要增加新的職業(DK,武僧,惡魔獵人,再見了。)
--
http://www.hearthpwn.com/
Arena
They're currently looking into ways of celebrating arena players more.
Iksar is doing a lot of work on figuring out ways to show top arena
players without incentives.
They want to be careful with incentives, they don't want players to
burnout.
It could be cool to change the arena drafting pool periodically.
競技場:
開發組正在想辦法讓玩家在競技場通關後的獎勵更多一些。
Iksar正著手於讓厲害的競技場玩家與眾不同,而不是透過傳統的高額獎勵。
對於獎勵必須很小心,獎勵太豐厚的話,遊戲內容很快就玩完了。
每隔一段時間改變競技場可以三選一的牌庫是很酷的想法。
Priest
Priest may be the worst class now, but there could be cards that bring it
back up.
牧師:
牧師現在是最弱的職業,新資料片將有新卡讓他重返榮耀。
Shaman
Shamans received very powerful cards with Old Gods because they had a lot
of room for improvement.
薩滿:
薩滿在WOG得到了很多強力卡片是因為他們之前有很多可增進的空間。
Warrior
Mech Warrior caught Ben and the team off guard. The cards were available
for a while but no one had picked it up.
Mech Warrior was one of the top winrate decks.
戰士:
機械戰讓開發團隊有點錯手不及,那些卡一直都可以用,但有一段時間都沒人開發出來。
機械戰曾經是超高勝率的牌組之一。
Game Balance
Hearthstone gets compared to Overwatch, Heroes, and StarCraft quite a bit
with respect to game balance when that isn't a fair comparison to make.
It's easier to nerf and buff in other games as you can do so at a much
smaller level - micro changes.
Changing any number on a card is a major change and is more noticable.
They'd rather players come up with solutions to problems as they arise
then changing cards all the time.
Creating cards that counter other cards is stuff that they should support
more in the card pool.
One class will always be the worst, even if its by a small percentage.
這段大意就是說,因為爐石是卡牌遊戲,所以遊戲平衡並不需要像其他遊戲的平衡一樣
那麼快,縱使有個職業明顯過強或過弱,也應該讓玩家試著能不能開發出跌破眾人眼鏡
的逆天牌組,這才是卡牌遊戲的特色。
Card Sets
New cards added to sets aren't always for high level play.
新卡的設計並不只是為了最高階的玩家(合理化設計廢卡讓新手見識)。
Tons of players have fun with Majordomo Executus, but he isn't
necessarily competitive.
很多玩家很喜歡「會讓你變拉格的那張傳說」,不過他在競賽上沒什麼用。
Adding more cards to the reward set is tricky, since it's a wild only
set. They don't want to push new players towards wild.
增加新卡在獎勵區(例如老瞎眼)上不好,因為那些卡遲早進入狂野,他們不希望把越來越
多人送進狂野區。
The way they choose what will be the next card set is by setting up a
whiteboard and shouting out ideas.
開發組設計新卡的方式是把點子寫在白板上,然後大聲咆嘯出IDEA。
Then they talk about possible mechanics and flavor with each idea.
Ben pitched 4 different adventures with card ideas before they had done
Naxxramas. He won't talk about them though because we may see them one day.
New Features
Being able to choose random card backs is a cool idea but isn't on the
top of their list of things to do.
隨機選卡背是個滿酷的想法,不過這不是開發組的首要任務。
Ben is hesitant to say yes to a tournament mode built into Hearthstone,
it's a complicated issue with many different implementations.
Ben正在猶豫增加錦標賽模式到爐石裡,因為這是個複雜的議題。
Golden hero borders at 500 wins for the paid heroes aren't technically
possible at this time due to the single image the entire hero backdrop uses.
Ben doesn't think that adding more classes is needed.
Ben不認為需要增加新的職業(DK,武僧,惡魔獵人,再見了。)
--
Tags:
爐石
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