9/2 Q&A - War Game

Lucy avatar
By Lucy
at 2013-09-02T21:12

Table of Contents


原文網址:
http://ftr.wot-news.com/2013/09/02/2-9-2013-2/

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Today was a bit technical, so I hope I got everything right
今天的問題比較技術性,我希望我沒有弄錯問題的內容

- SerB is not afraid of WoWp stealing players from WoT, he thinks the migration
will be normal
SerB 不擔心 WoWp 會拉走 WoT 的玩家,他覺得玩家跑去玩很正常

- SerB describing the difference between US and Soviet penetration methodology:
“The difference is in the amount of shell fragments, that make it past the
armor. In the common American and German system it is based on
“primary penetration” (20 percent of fragments make it behind the armor),
while the Soviet data are based on the “guaranteed penetration” (80
percent). We compared the data of German and American 75mm guns tested in
USSR and with German 50mm, 88mm and British 57mm. There is a 1,17 times
difference on average”
SerB 描述美國和蘇聯計算穿深的方法之間的不同: "不同點是在計算擊穿裝甲的砲彈碎
片多寡;美國和德國的系統是基於 "初級擊穿" (有 20% 的碎片穿過裝甲),而蘇聯的資
料是基於 "保證擊穿" (80%)。我們比較過在蘇聯測試過的德國和美國 75mm砲、德國的
50mm 和 88mm砲、英國的57mm砲,它們的數據在兩種方法之間平均有 1.17倍的差距"

- SerB states that this table is not accurate, he considers the Soviet gun
tests table accurate
SerB 表示這個表格並不正確,他認為蘇聯的測試表格才是正確的

- according to the (Soviet) data above, the Ferdinand 88mm gun performed
worse than the Soviet D-10T and D-52. SerB and others were wondering why that
happened, it was possible the Soviets used very early ammunition model (SS:
Flak), in the end, they decided not to nerf the Ferdinand gun based on this
根據上面的蘇聯資料,Ferdinand 88mm 砲表現得比蘇聯的 D-10T 和 D-52 差。SerB
和其他人在想為什麼會這樣,有可能蘇聯是用很早期的砲彈模型去算的(SS: 高射炮),基
於這個原因他們最後決定不要 nerf Ferdinand 的砲

- WG actually started using the German penetration methodology, but switched
to the Soviet one during closed WoT beta
WG 一開始用的是德國計算穿深的方法,不過 WoT CB 的時候改成用蘇聯的算法

- T-62 won’t appear in WoT, SerB categorically denies the appearance of
smoothbore guns (SerB states that the current “armor plays no role” whine
would be mild in comparison, as smoothbore guns typically have 400mm+
penetration)
T-62 不會在 WoT 出現,SerB 斷然拒絕滑膛砲出現在遊戲內(SerB 表示實裝的話目前
的 "裝甲無用論" 抱怨會比較少,因為基本上滑膛砲的穿深都超過 400mm)

- SerB states that historically the E-75 had neither 120mm sides, nor a 128mm
gun, it had 80mm side armor. It was not an improvement of the King Tiger, but
its simplification for production. Currently it is not historical in game and
if a suitable candidate for its replacement is found, it will be reconsidered
(SS: that’s funny, I thought it was actually 120mm)
SerB 表示歷史上 E-75 沒有 120mm 的車側裝甲,也沒有 128mm 砲,它的側裝甲是
80mm。跟 KT 比起來沒有太大的進步,不過比較容易生產。目前遊戲內的 E-75 不符合
史實,如果有找到可能代替的車輛,會考慮用找到的那輛車(SS: 真有趣,我還以為真的
是 120mm)

- the final variant of Panther II lower frontal plate was allegedly planned
to be 120mm thick, SerB will have a look at it too (SS: probably a typo, the
poster most likely means upper frontal plate)
Panther II 首下裝甲最後聽說要改成 120mm 厚,SerB 也會去查查資料(SS: 應該是張
貼的人打字錯誤,指的應該是首上裝甲厚度)

- theoretically it would be possible to nerf the D-25T penetration to 165 by
introducing early type shells, but it won’t be done… for now
理論上有可能利用引進早期型砲彈來 nerf D-25T 的穿甲能力到 165,不過目前不會改

- SerB agrees with the King Tiger 105mm aim time nerf
SerB 贊同 nerf KT 105 砲的瞄準時間

- SerB states that the 8.8 changes in German heavy tanks mobility still made
them roughly equal in value to what they were before
SerB 表示 8.8 對德國重坦行動力的更動仍使得它們的價值和之前大略相同

- SerB sees no reason for rebalancing T-62A/Object 140 in order to make them
differ more from one another
SerB 找不到任何需要重新平衡 T-62A/Obj. 140 使得它們更不相像的理由

- it’s possible the collision model of the Object 140 will change (making it
bigger)
有可能Obj. 140 的碰撞模組會改變(改大一點)

- historically, the D-5T and S-53 guns were considered sufficient until the
King Tiger appeared. But the fact that the 85BM gun appeared shows that the
ballistic properties of 52-K were considered inferior to the German 88mm
歷史上,D-5T 和 S-53 砲在 KT 出現之前都認為是足夠的。但事實上 85BM 砲的出現
指出 52-K 的彈道性能比不上德國的 88 砲

- IS-7 will not be made more mobile
IS-7 的行動力不會改的更好

- animated tail gunner will be implemented into WoWp
WoWp 會做尾砲手的動畫

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Tags: 線上

All Comments

Jack avatar
By Jack
at 2013-09-07T10:37
喔喔豹二buff裝甲的話獵豹二也能受惠呢~
Irma avatar
By Irma
at 2013-09-09T21:22
不過我比較好奇的是獵豹二戰鬥室到底多厚? 彈起來絕
對不只100mm+斜角啊? 超彈的耶
Sierra Rose avatar
By Sierra Rose
at 2013-09-11T20:40
然後E75除了藍圖外有做出什麼東東嗎? 底盤或履帶之類
Sierra Rose avatar
By Sierra Rose
at 2013-09-15T16:33
我不得不說WoWp的介面比WOT好得多
而且WoWp轉自由經驗不用湊25的倍數
Rachel avatar
By Rachel
at 2013-09-20T03:42
D-25T穿深還要砍喔,IS已經倒數第3了诶
Jack avatar
By Jack
at 2013-09-23T02:46
我賺到五千金之後就把wowp刪了~
Elvira avatar
By Elvira
at 2013-09-27T03:24
戰鬥室在哪? 如果是上半的話150mm+約55斜角
Faithe avatar
By Faithe
at 2013-10-01T10:57
58度,等效約兩倍,大概300mm
Rebecca avatar
By Rebecca
at 2013-10-03T15:59
虎王的頂砲瞄準時間要nerf? 我看之前的訊息怎沒有..
Regina avatar
By Regina
at 2013-10-03T18:20
每次講到德國就開始扯史實
Audriana avatar
By Audriana
at 2013-10-08T12:53
別的國家用史實去罵 Serb就只會叫你要史實請去當兵
Kelly avatar
By Kelly
at 2013-10-12T11:05
咦咦? 58度約=60度 應該只有1.2倍左右吧?
William avatar
By William
at 2013-10-14T01:59
30度才是兩倍啊
Dinah avatar
By Dinah
at 2013-10-15T15:48
查wiki也說等效300 但我覺得太扯了 實際坦起來約230
Anthony avatar
By Anthony
at 2013-10-16T21:17
被T8等級的重坦打(穿約220) 能坦掉一半左右
Anonymous avatar
By Anonymous
at 2013-10-18T14:40
除非那一半是開金 那也頂多250
Yuri avatar
By Yuri
at 2013-10-22T17:19
而且獵豹二的射界很窄 正對敵人時擺午餐影響應該不大
Brianna avatar
By Brianna
at 2013-10-27T11:54
不像斐迪南還能硬擺15度=w=
Necoo avatar
By Necoo
at 2013-10-27T13:28
大象跟豹二哪台好阿??...戰場上比較怕遇到大象
Todd Johnson avatar
By Todd Johnson
at 2013-10-27T23:55
虎王從2.3秒->2.5秒 以121%組員的手感來說也還好
Queena avatar
By Queena
at 2013-10-29T01:22
感謝樓上熱心回答!
Yuki,老實說我覺得我們德粉要求不多,改掉那個正面
Poppy avatar
By Poppy
at 2013-10-29T15:03
中彈起火的妖孽設定我們就謝天謝地了...
Eartha avatar
By Eartha
at 2013-11-03T10:15
北港香爐
Rosalind avatar
By Rosalind
at 2013-11-05T22:54
虎王腫瘤弱點改小後瞄準時間長一點點還能接受 不過好
Enid avatar
By Enid
at 2013-11-07T22:37
像瞄準時間沒聽過2.5的=w=
Rebecca avatar
By Rebecca
at 2013-11-11T06:22
而且平面炮塔被TD硬穿的機率依然不小 能快瞄快擺角
才夠安全
Frederica avatar
By Frederica
at 2013-11-12T09:20
關於E75側面只有80公分的那段,SS的意見翻譯不太對
Valerie avatar
By Valerie
at 2013-11-13T05:39
SS的口氣比較像是不以為然:好笑,我認為確實有120mm
Ingrid avatar
By Ingrid
at 2013-11-13T09:49
"史實"一直以來都是用來砍德國車的理由(ry
Zora avatar
By Zora
at 2013-11-18T00:40
不過『認為』這個字用過去式,可能就表示現在不認為
Hamiltion avatar
By Hamiltion
at 2013-11-22T15:51
真有趣,為何當初要設定成不符合"史實"的120mm?
Emily avatar
By Emily
at 2013-11-24T07:22
德國砲瞄準時間通常2.3s不然就2.9s 2.5s算是首創吧
Joseph avatar
By Joseph
at 2013-11-26T10:37
因為符合史實的話就會變八階車吧
Thomas avatar
By Thomas
at 2013-11-28T07:46
E-75那個正面去當8階車(抖
Poppy avatar
By Poppy
at 2013-11-28T09:06
虎式不是tierVI的原因還不是因為他是德國車
Aaliyah avatar
By Aaliyah
at 2013-11-28T12:01
沒辦法,北極熊二戰被老德k很慘,是靠數量跟生產力
Edith avatar
By Edith
at 2013-12-03T11:18
T6的實史虎式?不就3601?
Rebecca avatar
By Rebecca
at 2013-12-04T12:40
獲勝,外加無雙冬將軍,特別恨也是一種歷史情結吧?
Aaliyah avatar
By Aaliyah
at 2013-12-07T19:04
所以我就說SerB是德黑還不承認
Callum avatar
By Callum
at 2013-12-10T05:24
不刻意升階德國高階剩TD的天下了啊
Ophelia avatar
By Ophelia
at 2013-12-10T21:58
他是個完完全全的德黑沒啥好說的 越來越討厭他的口吻
Kristin avatar
By Kristin
at 2013-12-15T13:07
不過冷戰時期的確說道戰車想到的是俄國~結果is7那麼
Lily avatar
By Lily
at 2013-12-17T04:20
慘~真的蠻出乎我意料的
Suhail Hany avatar
By Suhail Hany
at 2013-12-17T08:40
而且Serb打死都不BUFF喔~這樣有沒有好過一點~XDD
Leila avatar
By Leila
at 2013-12-18T08:04
因為冷戰真的嚇到西方的戰車這遊戲都不會出啊
Genevieve avatar
By Genevieve
at 2013-12-23T03:24
德國那時候其實~二戰缺原料又務實~紙本計畫比較接近
Rae avatar
By Rae
at 2013-12-27T06:46
現實世界~不會有太誇裝的紙圖出現
Kumar avatar
By Kumar
at 2013-12-28T16:18
雖然我沒玩德國車 但是德國車被搞成這樣我都有點看
不下去了
Bennie avatar
By Bennie
at 2013-12-30T10:21
黑德國 (X) 黑德粉 (O)
Charlotte avatar
By Charlotte
at 2014-01-02T04:52
所以到底是要通通按照史實藍圖車也不出還是要他媽的
好好把遊戲平衡作好阿
Queena avatar
By Queena
at 2014-01-05T14:24
SerB nerf德系毫不手軟,nerf個蘇系就該該叫,不意外
Damian avatar
By Damian
at 2014-01-05T21:33
看到滿滿的德車 就知道沒好話了
Audriana avatar
By Audriana
at 2014-01-09T16:39
請教一下is-7慘在哪? 單看數據沒有很淒慘的感覺...
James avatar
By James
at 2014-01-13T08:42
填裝太久壓制力不夠
然後可以銀幣買金彈讓他比起前好處理很多
Andy avatar
By Andy
at 2014-01-15T01:31
那還是以金彈作為前提耶...要說車弱好歹也用銀彈來講
Dorothy avatar
By Dorothy
at 2014-01-18T15:21
如果說砲的壓制力不夠尚可同意,不過說填裝
Joe avatar
By Joe
at 2014-01-23T14:14
唉,這就是差距吧? 我們德國車是在想怎麼盡量擋銀彈
人家只需要思考金彈...或許真的是該考慮換線了
Emma avatar
By Emma
at 2014-01-25T16:38
以前金彈不能銀幣買所以很強 現在可以買所以要討論
Ina avatar
By Ina
at 2014-01-29T01:42
是啦,現在金彈用銀幣買,不過我認為必須用上金彈
才能有效造成傷害,某方面來說不也是一種op嗎?
Anonymous avatar
By Anonymous
at 2014-02-02T15:15
現在很多人看到IS-7(其實是打不穿的車子)就切金彈
導致就某方面來說遊戲正在崩壞
Lydia avatar
By Lydia
at 2014-02-05T21:02
開金彈就能解決就是一個問題 你不用硬跟銀幣彈比
"被穿了就是被穿了管你金彈還銀彈"
當你開著IS-7整天被金彈開罐頭就不覺得OP了
Dorothy avatar
By Dorothy
at 2014-02-06T02:32
或許吧,不過怎麼說都比正面扛線還發爐要好很多...
Anthony avatar
By Anthony
at 2014-02-07T10:45
看來打高階場我必須要改變習慣 需要用金彈就用
我到目前為止用金彈的次數大概少於20次
Hedy avatar
By Hedy
at 2014-02-12T04:21
大概是太堅持八階盡可能不用賠錢的思維...
Jacky avatar
By Jacky
at 2014-02-14T02:16
如果開八階時常賺錢代表你已經是隊上負責carry的了
以這種技術,善用金彈只有更賺而已
Queena avatar
By Queena
at 2014-02-19T02:07
滑膛炮那句翻錯了,原意是“滑膛炮來了之後,現在的
Rachel avatar
By Rachel
at 2014-02-20T13:40
‘裝甲無用論’whining浪潮聽起來就很柔和了”(也就
是有滑膛炮的話whining將會震破天花板)
Olive avatar
By Olive
at 2014-02-25T09:49
在同階或者低階場,用銀彈運氣別太差都會賺
不過高階場,我現在開始噴金彈了

請問龍點的問題

Edwina avatar
By Edwina
at 2013-09-02T21:04
請問記得我的龍點有兩千多點,為什麼變成300點而已? 是全部的帳號都變成三百點嗎? 還是之前有甚麼變動 很久沒登入了~ - ...

暑假過了但NOOB依然存在

Elma avatar
By Elma
at 2013-09-02T20:45
Server:na 不吐不快 老實說本魯蛇已經連輸6場 而且這6場的平均經驗是559 ◢▆▅▄▃ 崩╰(〒皿〒)╯潰 ▃▄▅▆◣ 輸的原因不外乎是因為一群人(noob)同走一路 然後那路就爆了 ╯-____-)╯~═╩════╩═~ 留下魯蛇和牠的夥伴繼續奮鬥 ・゚。。゚(ノД‵)ノ・゚。 留幾個比較好 ...

剛剛無故棄權

Yedda avatar
By Yedda
at 2013-09-02T20:41
剛剛看到有偉殷上線送想說來打一場俱樂部 剛上遊戲我都習慣進交易區看一下 一進去就卡住了 只好ATL+F4重開遊戲 再進交易區 這次沒卡住了 然就開始舉樂部配對 打到4局結束 突然卡卡的 卡了一下子後 進入5上 又卡了 之後我就被判定棄權了 奇怪的是 我前我潛力沒被扣 俱樂部裡也沒被扣點 ...

顯卡和記憶體問題...

Eartha avatar
By Eartha
at 2013-09-02T20:37
年久的電腦顯卡壞掉了是EN9600GSO, 借了一張6670打副本一起開技能會Lag, 原主人現在要用到這張顯卡了, 我想重新買一張 不知道7750 1g d5 和 gtx650 1g d5 哪張好? 還是都會跟6670一樣會lag? 先談4人副本就好。 如果都會lag那大概要多好的顯卡才能解決, ...

68組手氣

Oscar avatar
By Oscar
at 2013-09-02T20:31
為了9月滿額送 在85XXX買了68組手氣 共510元(500元可完轉盤一次--andgt;再接再厲 X!) 68組手氣獎項如下 8萬wa:19 20抽:25 (換到2底紅=46萬) 不幸券:9 擴充槽:7 飲料:8 把1小黃+8小藍全配不幸券拉掉 再倒數第三張拉到 12年迪奇 擺13 ...