9.13 音效改動 - War Game

Cara avatar
By Cara
at 2015-12-01T10:55

Table of Contents

原文出處
http://ritastatusreport.blogspot.nl/2015/11/913-test-server-new-sound-and-physics.html


上班時間簡短翻譯,有翻錯請見諒

" Replaced the current FMOD sound engine with Wwise.
" Emphasised the informational component of sound. Now, the players always hear the most important in-game events first.
" 調整玩家接收到的音效資訊,現在玩家會優先聽到最重要的事件音效
" Fully reworked all gameplay sound content.
" 重製所有遊戲音效內容
" New battle ambience is composed of unique content, recorded at various proving grounds.
" 錄製新的戰鬥環境音效
" Increased the overall distance at which important sounds are heard. Now, all events for shots, explosions and hits cover the whole vehicle visibility range (~600m), creating a more informative and immersive combat environment.
" 增加玩家可以聽到的音效範圍。現在所有在可視範圍內(600公尺)的音效都能接收到,讓玩家更能利用音效資訊來判斷戰場的局勢。
" Reworked the sound design for both arcade and Sniper aim modes.
" 重製第三人稱和狙擊模式下的音效。
" Fully reworked the sound of vehicle engines. The new sounds are based on authentic recordings of WWII armoured vehicles.
" 重新錄製所有引擎聲。新的引擎聲會根據實際的二戰裝甲車輛資訊來錄製。
" Fully reworked the sound of vehicle tracks. Now, as with engines, the sound of tracks changes depending on the manoeuvres of a vehicle.
" 重新錄製所有車輛履帶聲。跟重製引擎聲一樣會根據車輛不同有不同的音效。
" Fully reworked the sounds of gun shots, both inside and outside of vehicle turrets. However, the current system of calibres has been kept.
" 重新錄製所有砲聲。包括視角在砲塔內外(狙擊模式下和第三人稱模式)的音效。
" Fully reworked the sounds of penetration. Now, not only can a player identify the calibre of the penetrating shell-they can also identify how much damage the penetration caused to their vehicle.
" 重新錄製所有擊穿音效。現在可以由音效來判斷被多大口徑的炮擊穿和受到多少傷害。
" While in Sniper aim, players can now identify by ear from which direction their vehicle was hit.
" 在狙擊模式下玩家可以聽出敵方砲彈的是從哪個方位發射過來
" Reworked the sounds of tracers. Now, there is a discernible difference in how shells of different calibres sound when hurtling in close proximity to your vehicle.
" 重新砲彈在空氣中的拖曳聲。現在可以聽出與你車輛擦身而過的砲彈口徑
" Reworked the sounds of vehicle explosions.
" 重新製作車輛爆炸聲
" Reworked and re-implemented the special sound upon causing a critical hit.
" 重新製作/導入受到致命一擊(壞零件)時的特殊音效
" Introduced sound notifications upon destruction of vehicle modules.
" 加入在車輛模組損壞時的提示聲


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Tags: 線上

All Comments

Heather avatar
By Heather
at 2015-12-02T08:13
被152A到看來會有很驚聳的聲音XD
Erin avatar
By Erin
at 2015-12-04T13:13
只是感覺奇怪,昨天更新,發現版本是9.12 (不能登)
Skylar DavisLinda avatar
By Skylar DavisLinda
at 2015-12-09T08:47
然後沒有新車,所有數值都是9.12之前的
Todd Johnson avatar
By Todd Johnson
at 2015-12-11T08:12
終於不會被JgPz E100打到,聽到的聲音卻好像沒什麼
一樣了
Skylar DavisLinda avatar
By Skylar DavisLinda
at 2015-12-14T08:30
語音包哭哭…
Frederica avatar
By Frederica
at 2015-12-16T10:10
105砲以上的新音效完全無感,然後又是新物理測試
Rosalind avatar
By Rosalind
at 2015-12-21T03:37
引擎 撞擊聲都改的很真實,唯獨砲聲再次成為敗筆
尤其150砲以上砲聲舊版還會讓音響震動,新音效無感
Eartha avatar
By Eartha
at 2015-12-21T13:29
推!! 現行的音效真的需要改進
Candice avatar
By Candice
at 2015-12-26T08:39
再來122砲跟90~100砲的砲聲很相近,有何意義?
更瞎的是,1~3階車的機砲聽起來都比122還有震撼力
Megan avatar
By Megan
at 2015-12-31T02:46
PzIc的聽起來很爽
Susan avatar
By Susan
at 2016-01-02T03:25
搞一堆有的沒的,不如先去把分房修好
Hedwig avatar
By Hedwig
at 2016-01-03T20:23
其他音效很棒,但是炮聲真的不推

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