9.13 音效改動 - War Game
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By Cara
at 2015-12-01T10:55
at 2015-12-01T10:55
Table of Contents
原文出處
http://ritastatusreport.blogspot.nl/2015/11/913-test-server-new-sound-and-physics.html
上班時間簡短翻譯,有翻錯請見諒
" Replaced the current FMOD sound engine with Wwise.
" Emphasised the informational component of sound. Now, the players always hear the most important in-game events first.
" 調整玩家接收到的音效資訊,現在玩家會優先聽到最重要的事件音效
" Fully reworked all gameplay sound content.
" 重製所有遊戲音效內容
" New battle ambience is composed of unique content, recorded at various proving grounds.
" 錄製新的戰鬥環境音效
" Increased the overall distance at which important sounds are heard. Now, all events for shots, explosions and hits cover the whole vehicle visibility range (~600m), creating a more informative and immersive combat environment.
" 增加玩家可以聽到的音效範圍。現在所有在可視範圍內(600公尺)的音效都能接收到,讓玩家更能利用音效資訊來判斷戰場的局勢。
" Reworked the sound design for both arcade and Sniper aim modes.
" 重製第三人稱和狙擊模式下的音效。
" Fully reworked the sound of vehicle engines. The new sounds are based on authentic recordings of WWII armoured vehicles.
" 重新錄製所有引擎聲。新的引擎聲會根據實際的二戰裝甲車輛資訊來錄製。
" Fully reworked the sound of vehicle tracks. Now, as with engines, the sound of tracks changes depending on the manoeuvres of a vehicle.
" 重新錄製所有車輛履帶聲。跟重製引擎聲一樣會根據車輛不同有不同的音效。
" Fully reworked the sounds of gun shots, both inside and outside of vehicle turrets. However, the current system of calibres has been kept.
" 重新錄製所有砲聲。包括視角在砲塔內外(狙擊模式下和第三人稱模式)的音效。
" Fully reworked the sounds of penetration. Now, not only can a player identify the calibre of the penetrating shell-they can also identify how much damage the penetration caused to their vehicle.
" 重新錄製所有擊穿音效。現在可以由音效來判斷被多大口徑的炮擊穿和受到多少傷害。
" While in Sniper aim, players can now identify by ear from which direction their vehicle was hit.
" 在狙擊模式下玩家可以聽出敵方砲彈的是從哪個方位發射過來
" Reworked the sounds of tracers. Now, there is a discernible difference in how shells of different calibres sound when hurtling in close proximity to your vehicle.
" 重新砲彈在空氣中的拖曳聲。現在可以聽出與你車輛擦身而過的砲彈口徑
" Reworked the sounds of vehicle explosions.
" 重新製作車輛爆炸聲
" Reworked and re-implemented the special sound upon causing a critical hit.
" 重新製作/導入受到致命一擊(壞零件)時的特殊音效
" Introduced sound notifications upon destruction of vehicle modules.
" 加入在車輛模組損壞時的提示聲
--
http://ritastatusreport.blogspot.nl/2015/11/913-test-server-new-sound-and-physics.html
上班時間簡短翻譯,有翻錯請見諒
" Replaced the current FMOD sound engine with Wwise.
" Emphasised the informational component of sound. Now, the players always hear the most important in-game events first.
" 調整玩家接收到的音效資訊,現在玩家會優先聽到最重要的事件音效
" Fully reworked all gameplay sound content.
" 重製所有遊戲音效內容
" New battle ambience is composed of unique content, recorded at various proving grounds.
" 錄製新的戰鬥環境音效
" Increased the overall distance at which important sounds are heard. Now, all events for shots, explosions and hits cover the whole vehicle visibility range (~600m), creating a more informative and immersive combat environment.
" 增加玩家可以聽到的音效範圍。現在所有在可視範圍內(600公尺)的音效都能接收到,讓玩家更能利用音效資訊來判斷戰場的局勢。
" Reworked the sound design for both arcade and Sniper aim modes.
" 重製第三人稱和狙擊模式下的音效。
" Fully reworked the sound of vehicle engines. The new sounds are based on authentic recordings of WWII armoured vehicles.
" 重新錄製所有引擎聲。新的引擎聲會根據實際的二戰裝甲車輛資訊來錄製。
" Fully reworked the sound of vehicle tracks. Now, as with engines, the sound of tracks changes depending on the manoeuvres of a vehicle.
" 重新錄製所有車輛履帶聲。跟重製引擎聲一樣會根據車輛不同有不同的音效。
" Fully reworked the sounds of gun shots, both inside and outside of vehicle turrets. However, the current system of calibres has been kept.
" 重新錄製所有砲聲。包括視角在砲塔內外(狙擊模式下和第三人稱模式)的音效。
" Fully reworked the sounds of penetration. Now, not only can a player identify the calibre of the penetrating shell-they can also identify how much damage the penetration caused to their vehicle.
" 重新錄製所有擊穿音效。現在可以由音效來判斷被多大口徑的炮擊穿和受到多少傷害。
" While in Sniper aim, players can now identify by ear from which direction their vehicle was hit.
" 在狙擊模式下玩家可以聽出敵方砲彈的是從哪個方位發射過來
" Reworked the sounds of tracers. Now, there is a discernible difference in how shells of different calibres sound when hurtling in close proximity to your vehicle.
" 重新砲彈在空氣中的拖曳聲。現在可以聽出與你車輛擦身而過的砲彈口徑
" Reworked the sounds of vehicle explosions.
" 重新製作車輛爆炸聲
" Reworked and re-implemented the special sound upon causing a critical hit.
" 重新製作/導入受到致命一擊(壞零件)時的特殊音效
" Introduced sound notifications upon destruction of vehicle modules.
" 加入在車輛模組損壞時的提示聲
--
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