7/8 Q&A - War Game
By Caitlin
at 2015-07-09T10:24
at 2015-07-09T10:24
Table of Contents
Hello Warriors,
Daigensui, is available to answer any questions you may have about the new
Japanese heavies, post them in the comment section bellow and I will pick
some to be answered. :)
WG推出專人回覆關於日本重坦線的問題。
Storm is now asking players what they consider more important - gameplay or
historical realism? There is a tendency of RU players to request less realism
and more gameplay. Players request "removal of selective historicism"
("historical values only used when it suits WG"), Storm answers that if
historical data is available, historicity is used. If the data is missing, WG
does whatever they want.
Storm詢問玩家:大家比較重視遊戲性?還是史實?調查顯示RU玩家傾向遊戲性大於
史實,而玩家進一步要求官方「選擇性的去除史實因素」 (只有當史實價值符合遊
戲需求時才引入)Storm回應:如果歷史數據還在,那麼便會應用進遊戲;如果沒有
WG會依他們自己的意思去做。
- Wargaming is now able to produce more than 13-15 HD models a patch;
現在WG能夠在一個版本內加入13到15台HD化模型。
- Patch 0.9.10 will likely bring as many HD models as patch 0.9.9;
9.10加入的HD化模型會跟9.9一樣多。
- For now Storm cannot confirm the complete content of 0.9.10;
但目前Storm還不確定9.10的完整更新內容。
- The switch of render from square to circle will be finished soon;
渲染距離從方體改成圓體會盡快實裝。
- Q: "M6A2E1 with finalized T29 turret will appear in the game?" A: "Why
would it?";
Q:「裝上T29頂砲塔的M6A2E1會出現在遊戲中嗎?」,A:「為什麼要放?」
- Action X will not get HESH gold shells because "they are considered one of
the weakspots of the current FV4202";
百夫長Action X不會有HESH因為「HESH是目前FV4202的一大弱點」。
另外,Action X 增強消息:http://goo.gl/6swDD9
+ 極速由45km/h增強至53km/h
+ 車體轉速由40度/秒增強至48度/秒
+ 各地形履帶適性皆微幅增強(0.7/0.8/1.6 > 0.6/0.7/1.5)
- 移動射擊擴圈些微削弱
- The improved 53 km/h of Action X is historical, this speed was achieved
during tests in South Africa (Olifant suspension);
Active X速度增加到53km/h是符合史實的,在南非測試時(使用Olifant懸吊)有達
到這樣的速度。
- The T-62A turret actually has the armor schematics of regular T-62 turret,
the T-62A turret itself was different and possibly less armored;
T-62A的砲塔實際上是一般T-62砲塔的簡略版,他的砲塔本身構造不同且裝甲較薄。
- It's actually possible for Action X to have a better armored turret than it
is now based on some other data, WG is waiting for test results first however;
根據其他的資料來源顯示:百夫長Action X的砲塔裝甲可能會有比現在更好的砲塔裝
甲。但現在WG先等測試結果出來再說。
- Regarding possible buff of E-100 in connection with the Japanese heavies:
"First we will have a look at how the Japanese are doing";
提到E-100可能因為新日本重坦的推出而需要增強的問題,「首先我們該先看看新日
本重坦的表現如何。」
- Rebalanced Highway was removed from testing: "We'll think about what should
be done with it."
重新平衡的Highway從測試服中移除了,「我們要再思考一下該如何修改。」
- TXAA is blurring wheels, tracks and gun barrels too much, developers know
about it. It will be introduced anyway but in the future this will be
hopefully fixed.
關於TXAA反鋸齒設定會造成路輪、履帶、砲管太過模糊,開發組知道這個問題,然
而這個功能仍會推出,未來可望會修復。
- The fact the ingame FV4005 doesnt have autoloader is historically correct;
遊戲中的FV4005沒有自動裝填機是符合史實的設定。
- VK4502B is unhistorical and Storm admits it;
VK.4502B是不符合史實的,Storm承認了。
- Storm doesn't consider War Thunder very realistic either: "Many things
there are simplified as well."
Storm不認為WT很符合現實。「裡面有太多東西也是經過簡化的。」
- Storm doesn't like the "hitting weakspots such as cupolas does reduced
damage" solution: "You shoot a tank with a 1000 damage gun at 500 meters, you
do only 400 damage. Does that seem right to you?"
Storm不喜歡「降低擊中弱點(如車頂)時的傷害」的點子:「你在五百公尺外用1000
傷的炮打中弱點,卻只造成400點傷害,這看起來合理嗎?」
(譯:這個問題有點看不太懂,有請版友賜教)
- The T110E3 weakspot under cupola won't be fixed, it's intentional;
T110E3在車頂下方的弱點(譯:應該是指小三角形)不會修正,是故意設計的。
- Improving the role of armor too much? "To have impenetrable tanks actually
sucks as well. At first we will deal with general issues of armor and shells
and then we will have a look at specific vehicles";
現階段對裝甲的重要性改進太多?「對打不穿的車來說仍然很糟糕,首先我們要先處
理有關裝甲與砲彈的一般性問題,再來才是針對特定車輛進行檢視。」
(譯:引號內的前段不太清楚語意。)
- Developers are discussing what to do with gold ammunition.
開發組正在討論該拿金彈怎麼辦。
原文網址:http://ritastatusreport.blogspot.tw/2015/07/08072015-q_8.html
--
Daigensui, is available to answer any questions you may have about the new
Japanese heavies, post them in the comment section bellow and I will pick
some to be answered. :)
WG推出專人回覆關於日本重坦線的問題。
Storm is now asking players what they consider more important - gameplay or
historical realism? There is a tendency of RU players to request less realism
and more gameplay. Players request "removal of selective historicism"
("historical values only used when it suits WG"), Storm answers that if
historical data is available, historicity is used. If the data is missing, WG
does whatever they want.
Storm詢問玩家:大家比較重視遊戲性?還是史實?調查顯示RU玩家傾向遊戲性大於
史實,而玩家進一步要求官方「選擇性的去除史實因素」 (只有當史實價值符合遊
戲需求時才引入)Storm回應:如果歷史數據還在,那麼便會應用進遊戲;如果沒有
WG會依他們自己的意思去做。
- Wargaming is now able to produce more than 13-15 HD models a patch;
現在WG能夠在一個版本內加入13到15台HD化模型。
- Patch 0.9.10 will likely bring as many HD models as patch 0.9.9;
9.10加入的HD化模型會跟9.9一樣多。
- For now Storm cannot confirm the complete content of 0.9.10;
但目前Storm還不確定9.10的完整更新內容。
- The switch of render from square to circle will be finished soon;
渲染距離從方體改成圓體會盡快實裝。
- Q: "M6A2E1 with finalized T29 turret will appear in the game?" A: "Why
would it?";
Q:「裝上T29頂砲塔的M6A2E1會出現在遊戲中嗎?」,A:「為什麼要放?」
- Action X will not get HESH gold shells because "they are considered one of
the weakspots of the current FV4202";
百夫長Action X不會有HESH因為「HESH是目前FV4202的一大弱點」。
另外,Action X 增強消息:http://goo.gl/6swDD9
+ 極速由45km/h增強至53km/h
+ 車體轉速由40度/秒增強至48度/秒
+ 各地形履帶適性皆微幅增強(0.7/0.8/1.6 > 0.6/0.7/1.5)
- 移動射擊擴圈些微削弱
- The improved 53 km/h of Action X is historical, this speed was achieved
during tests in South Africa (Olifant suspension);
Active X速度增加到53km/h是符合史實的,在南非測試時(使用Olifant懸吊)有達
到這樣的速度。
- The T-62A turret actually has the armor schematics of regular T-62 turret,
the T-62A turret itself was different and possibly less armored;
T-62A的砲塔實際上是一般T-62砲塔的簡略版,他的砲塔本身構造不同且裝甲較薄。
- It's actually possible for Action X to have a better armored turret than it
is now based on some other data, WG is waiting for test results first however;
根據其他的資料來源顯示:百夫長Action X的砲塔裝甲可能會有比現在更好的砲塔裝
甲。但現在WG先等測試結果出來再說。
- Regarding possible buff of E-100 in connection with the Japanese heavies:
"First we will have a look at how the Japanese are doing";
提到E-100可能因為新日本重坦的推出而需要增強的問題,「首先我們該先看看新日
本重坦的表現如何。」
- Rebalanced Highway was removed from testing: "We'll think about what should
be done with it."
重新平衡的Highway從測試服中移除了,「我們要再思考一下該如何修改。」
- TXAA is blurring wheels, tracks and gun barrels too much, developers know
about it. It will be introduced anyway but in the future this will be
hopefully fixed.
關於TXAA反鋸齒設定會造成路輪、履帶、砲管太過模糊,開發組知道這個問題,然
而這個功能仍會推出,未來可望會修復。
- The fact the ingame FV4005 doesnt have autoloader is historically correct;
遊戲中的FV4005沒有自動裝填機是符合史實的設定。
- VK4502B is unhistorical and Storm admits it;
VK.4502B是不符合史實的,Storm承認了。
- Storm doesn't consider War Thunder very realistic either: "Many things
there are simplified as well."
Storm不認為WT很符合現實。「裡面有太多東西也是經過簡化的。」
- Storm doesn't like the "hitting weakspots such as cupolas does reduced
damage" solution: "You shoot a tank with a 1000 damage gun at 500 meters, you
do only 400 damage. Does that seem right to you?"
Storm不喜歡「降低擊中弱點(如車頂)時的傷害」的點子:「你在五百公尺外用1000
傷的炮打中弱點,卻只造成400點傷害,這看起來合理嗎?」
(譯:這個問題有點看不太懂,有請版友賜教)
- The T110E3 weakspot under cupola won't be fixed, it's intentional;
T110E3在車頂下方的弱點(譯:應該是指小三角形)不會修正,是故意設計的。
- Improving the role of armor too much? "To have impenetrable tanks actually
sucks as well. At first we will deal with general issues of armor and shells
and then we will have a look at specific vehicles";
現階段對裝甲的重要性改進太多?「對打不穿的車來說仍然很糟糕,首先我們要先處
理有關裝甲與砲彈的一般性問題,再來才是針對特定車輛進行檢視。」
(譯:引號內的前段不太清楚語意。)
- Developers are discussing what to do with gold ammunition.
開發組正在討論該拿金彈怎麼辦。
原文網址:http://ritastatusreport.blogspot.tw/2015/07/08072015-q_8.html
--
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