6.0.3 Hotfixes: December 8(戰士) - WOW

Enid avatar
By Enid
at 2014-12-09T11:20

Table of Contents


bz最近的作為實在有點令人擔心

才剛說角鬥太強nerf,另外要buff武戰,結果今天出來的是狂戰

玩家會選擇角鬥就是因為武狂實在太糟糕了,如果出團dps拿不出來

是要堅持啥武狂天賦,飯碗都沒了!



短期來看這樣是糖沒錯,長期來看這只是一個循環而已

戰士的特性就是太吃裝備,副本初期buff,後期nerf

所以也不用太高興吧


至於目前暴擊是否夠支撐狂戰的輸出,就要再測過了



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戰士跟死騎在裝備的成長曲線好像剛好相反?



※ 引述《Suwasayo (Sayo)》之銘言:
: Fury
: 狂怒
: Bloodthirst's damage has increased by 20%, and has an additional 40% chance
: to be a critical strike (up from 30%).
: 嗜血的傷害增加20%,另外額外致命機率提高到40%(原本30%)
: Execute's (Fury) damage has increased by 10%.
: 斬殺傷害提高10%
: Raging Blow's damage has increased by 33%.
: 狂怒之擊傷害增加33%
: Wild Strike's damage has increased by 32%.
: 狂野打擊傷害增加32%
: 前夕的巴掌,現在糖來了....

--
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以西方魔法奇幻風格為背景,讓玩家扮演各種職業進行冒險、解謎。

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Eplis @ Mars

--
Tags: WOW

All Comments

Regina avatar
By Regina
at 2014-12-10T07:17
哪次BUFF NERF不是循環的...
Oliver avatar
By Oliver
at 2014-12-14T03:44
就當作付費測試吧...自從壓縮屬性之後幾乎都是這樣
Heather avatar
By Heather
at 2014-12-14T11:51
BUFF也不行 NERF也不行 QQ
Freda avatar
By Freda
at 2014-12-15T12:28
都在玩武戰居多 看來要收把雙手改狂試試
Harry avatar
By Harry
at 2014-12-17T22:17
bz就是死要讓戰士法師跟致命一擊掛勾,當然改不好
Blanche avatar
By Blanche
at 2014-12-19T22:04
這版爆擊改便宜了 不重視成長性的問題在後期會失去控制
Cara avatar
By Cara
at 2014-12-21T20:54
沒差 因為bz會靠PATCH來鎮壓,擔心成長不如擔心NERF
Ophelia avatar
By Ophelia
at 2014-12-22T05:39
戰士ㄧ直以來都這樣啊,已經習慣了
Joe avatar
By Joe
at 2014-12-23T20:00
版本末就會再一刀20%了
Kumar avatar
By Kumar
at 2014-12-28T15:10
剛剛看了ㄧ下藍帖,bz是說武狂都會buff喔!
Yedda avatar
By Yedda
at 2015-01-02T01:05
不要再刻板印象了 目前版本戰士越後面裝備輸越大
Tom avatar
By Tom
at 2015-01-04T18:14
戰士裝越好越神這種想法 已經不存在了
Megan avatar
By Megan
at 2015-01-08T12:33
就是因為吃裝所以當下版本戰狂表現不佳
Anthony avatar
By Anthony
at 2015-01-12T10:50
目前這樣BUFF 將來等裝備上來的時候, 能力又會被砍
Caitlin avatar
By Caitlin
at 2015-01-15T17:04
早點看開吧, 裝備什麼的都是浮雲
看你太慘直接調上去, 看你頭太高了直接砍下去
Lucy avatar
By Lucy
at 2015-01-16T00:46
看久了只想睡而已
Eden avatar
By Eden
at 2015-01-20T06:07
這本來就dps命啊,雖然大家都希望自己職業打起來傷害
Eartha avatar
By Eartha
at 2015-01-24T13:44
這改法在以前可能有效(儘管很粗糙) 在mop後完全沒用
Poppy avatar
By Poppy
at 2015-01-24T18:06
越高越好最好把其他職業甩在後頭占全團20% 30%傷害
Olivia avatar
By Olivia
at 2015-01-25T00:27
melee都吃裝ZZZ
Megan avatar
By Megan
at 2015-01-27T06:29
反正不管你拿多好的裝, 看你太高就是砍啦, 看都看膩了
Ophelia avatar
By Ophelia
at 2015-01-31T21:37
600到700裝備數值可以差到2.5倍 這才6.0全開狀態而已
Donna avatar
By Donna
at 2015-02-02T20:29
武戰怒噓 5555555
Carolina Franco avatar
By Carolina Franco
at 2015-02-03T19:34
調高調低都沒差, 反正一樣玩戰士
Rebecca avatar
By Rebecca
at 2015-02-07T11:32
角鬥真的很微妙,除非三係一樣強,不然這在pve
Liam avatar
By Liam
at 2015-02-08T06:31
不然真的只有都神跟當空氣, 防戰打太高X 防戰沒傷X
Mason avatar
By Mason
at 2015-02-09T18:54
這平衡應該不容易吧...防戰VS武狂
Carol avatar
By Carol
at 2015-02-13T04:55
武戰怒噓無限幹
Andrew avatar
By Andrew
at 2015-02-14T15:44
以前的姿態屬性,就很好啊,跟現在的鬥士也不衝突,更甚之
拔掉坦克傷害進而賦予DD更多傷害根本無所謂的事,猜不透B
Z啊
Queena avatar
By Queena
at 2015-02-19T11:47
怎麼會無所謂,有dd死亡就有差距
Valerie avatar
By Valerie
at 2015-02-23T00:37
以前只會防禦姿態,現在也只是多會角鬥姿態罷了,已看開。
Aaliyah avatar
By Aaliyah
at 2015-02-25T18:54
副本DD人數越多,對於坦克的dps差距關聯性越低,如果是因
為該DD死亡,導致團隊需要從你坦克擠出2.3萬的dps,你覺得
荒不荒謬? 雖然在這邊講這個也是廢話,不過我想讓你知道
坦克dps跟團隊的關係近乎其微
Eartha avatar
By Eartha
at 2015-02-27T14:42
PAL:都沒有我?
Lily avatar
By Lily
at 2015-03-03T18:01
坦在團隊中第一要務是活下來,DPS是最不需要注意的事情
Olive avatar
By Olive
at 2015-03-06T05:16
pal現在打raid應該沒什麼好挑剔的 尤其懲戒
Lily avatar
By Lily
at 2015-03-09T11:57
好擔心DPS/1分半的雙犧牲/短CD聖療被砍阿QQ

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Oliver avatar
By Oliver
at 2014-12-09T11:06
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Puput avatar
By Puput
at 2014-12-09T10:19
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Tristan Cohan avatar
By Tristan Cohan
at 2014-12-09T10:13
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Gary avatar
By Gary
at 2014-12-09T10:13
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6.0.3 Hotfixes: December 8(戰士)

Ursula avatar
By Ursula
at 2014-12-09T10:10
Fury 狂怒 Bloodthirstand#39;s damage has increased by 20%, and has an additional 40% chance to be a critical strike (up from 30%). 嗜血的傷害增加20%,另外額外致命機率提高到4 ...