4DO 1.1.5.0 Beta - 模擬器

By Todd Johnson
at 2012-02-21T23:15
at 2012-02-21T23:15
Table of Contents
http://www.fourdo.com/
Viktor, creator of 3DOPlay, has offered his time to introducing his changes
to the FreeDO core into 4DO. A more complete list of the changes is:
1.Timing fixes – a more proper fix for the “temporalfixes” setting in
FreeDO’s original code
2.Sprites in Doom are fixed
3.Fonts and sound speed in Wicked 18 fixed
4.Sound in games better, no bugs (some examples are Need For Speed, Escape
from Monster Manor, Star Fighter, Slayer, Pyramid Intruder)
5.Games work faster (some optimizations added)
6.“Bad Slack Calc” error fixed
Thank you Viktor!
The internal timing improvements have various noticeable improvements in
games. I noticed that lip syncing in Lost Eden is now working correctly. Some
benefits/changes from 3DOPlay are not added. For example, Phoenix 3 currently
still hangs at loading screens in 4DO.
In addition to this, I’ve added a few higher-level changes:
1.In DirectX rendering, fixed diagonal pixel misalignment when using
non-smoothed image resizing. – At certain window sizes, this was causing a “
slice” down the diagonal at the center of the screen in which pixels were
misaligned.
2.4DO now only emulates controllers/devices that have input bindings. For
example, if you have only set up input bindings for controller #1, 4DO will
only emulate one attached controller. This resolves the non-responsive
controls in Super Wing Commander. However, if you create bindings for all 6
controllers, the game will produce this issue (perhaps the original game
acted this way?).
--
Viktor, creator of 3DOPlay, has offered his time to introducing his changes
to the FreeDO core into 4DO. A more complete list of the changes is:
1.Timing fixes – a more proper fix for the “temporalfixes” setting in
FreeDO’s original code
2.Sprites in Doom are fixed
3.Fonts and sound speed in Wicked 18 fixed
4.Sound in games better, no bugs (some examples are Need For Speed, Escape
from Monster Manor, Star Fighter, Slayer, Pyramid Intruder)
5.Games work faster (some optimizations added)
6.“Bad Slack Calc” error fixed
Thank you Viktor!
The internal timing improvements have various noticeable improvements in
games. I noticed that lip syncing in Lost Eden is now working correctly. Some
benefits/changes from 3DOPlay are not added. For example, Phoenix 3 currently
still hangs at loading screens in 4DO.
In addition to this, I’ve added a few higher-level changes:
1.In DirectX rendering, fixed diagonal pixel misalignment when using
non-smoothed image resizing. – At certain window sizes, this was causing a “
slice” down the diagonal at the center of the screen in which pixels were
misaligned.
2.4DO now only emulates controllers/devices that have input bindings. For
example, if you have only set up input bindings for controller #1, 4DO will
only emulate one attached controller. This resolves the non-responsive
controls in Super Wing Commander. However, if you create bindings for all 6
controllers, the game will produce this issue (perhaps the original game
acted this way?).
--
Tags:
模擬器
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