4DO 1.0.5.0 Alpha - 模擬器
By Vanessa
at 2011-08-29T23:16
at 2011-08-29T23:16
Table of Contents
http://www.fourdo.com/
Features:
1.Joystick Support
2.Support for multiple bindings per control
It’s been a long run for joystick support, but I’m quite happy with the
results; this ain’t your little sister’s joystick support. I’ve been
burned by crappy input settings on emulators (and retail games, come to think
of it), so I want to keep 4DO from failing in that area. Here are some of the
little things about the joystick support that you may appreciate if you have
been exposed to crummy joystick support in the past:
‧Joysticks/Controllers that you set up should be saving with a unique
joystick GUID (supplied by DirectInput). This avoids cumbersome problems in a
more simplistic system using something like device number. You should be able
to set up two controllers of the exact same brand and 4DO will recognize them
as unique. This held true for any joysticks I have, but I would like to know
if someone experiences an issue.
‧If a joystick gets unplugged while you’re playing, 4DO won’t freak out.
It will not continually press whatever you last had pressed, and you can plug
the joystick back in to resume playing.
‧You can bind the same joystick button to several 3DO buttons and vice
versa. I’ve never liked the “key is in use” I’ve seen elsewhere.
‧Support for any joystick axis, including accelerometers. I do not have a
joystick with any accelerometer features, so I’d appreciate feedback from
anybody who does (I worry that the noise data involved in merely holding a
joystick with them will cause them to be noticed and bound unconditionally).
I have also ensured that point-of-view controls (PoV) can be bound.
‧You do not have to choose a specific device (keyboard or joystick) when
setting up a 3DO controller. You can bind both keyboard keys and joystick
controls to the same 3DO controller. This avoids having to go back to the
setup screen if you don’t have the controller handy.
‧Documentation tells me that SlimDX supports XBox 360 controllers, and so
4DO should too. However, I don’t have one to try. Edit: Feedback from Wolf-5
has shown that Xbox 360 controllers do not work in 1.0.5.0.
Please note that this new version introduces a new dependency that must be
installed (SlimDX). If you’d like to try this version of 4DO, please first
go to the SlimDX Download page to download the .NET 4 version.
You can download 4DO 1.0.5.0 alpha here:
http://sourceforge.net/projects/fourdo/files/4DO_1.0.5.1_alpha.zip/download
Enjoy! If you find a problem, please post a comment and let me know!
--
Features:
1.Joystick Support
2.Support for multiple bindings per control
It’s been a long run for joystick support, but I’m quite happy with the
results; this ain’t your little sister’s joystick support. I’ve been
burned by crappy input settings on emulators (and retail games, come to think
of it), so I want to keep 4DO from failing in that area. Here are some of the
little things about the joystick support that you may appreciate if you have
been exposed to crummy joystick support in the past:
‧Joysticks/Controllers that you set up should be saving with a unique
joystick GUID (supplied by DirectInput). This avoids cumbersome problems in a
more simplistic system using something like device number. You should be able
to set up two controllers of the exact same brand and 4DO will recognize them
as unique. This held true for any joysticks I have, but I would like to know
if someone experiences an issue.
‧If a joystick gets unplugged while you’re playing, 4DO won’t freak out.
It will not continually press whatever you last had pressed, and you can plug
the joystick back in to resume playing.
‧You can bind the same joystick button to several 3DO buttons and vice
versa. I’ve never liked the “key is in use” I’ve seen elsewhere.
‧Support for any joystick axis, including accelerometers. I do not have a
joystick with any accelerometer features, so I’d appreciate feedback from
anybody who does (I worry that the noise data involved in merely holding a
joystick with them will cause them to be noticed and bound unconditionally).
I have also ensured that point-of-view controls (PoV) can be bound.
‧You do not have to choose a specific device (keyboard or joystick) when
setting up a 3DO controller. You can bind both keyboard keys and joystick
controls to the same 3DO controller. This avoids having to go back to the
setup screen if you don’t have the controller handy.
‧Documentation tells me that SlimDX supports XBox 360 controllers, and so
4DO should too. However, I don’t have one to try. Edit: Feedback from Wolf-5
has shown that Xbox 360 controllers do not work in 1.0.5.0.
Please note that this new version introduces a new dependency that must be
installed (SlimDX). If you’d like to try this version of 4DO, please first
go to the SlimDX Download page to download the .NET 4 version.
You can download 4DO 1.0.5.0 alpha here:
http://sourceforge.net/projects/fourdo/files/4DO_1.0.5.1_alpha.zip/download
Enjoy! If you find a problem, please post a comment and let me know!
--
Tags:
模擬器
All Comments
By Blanche
at 2011-08-31T11:51
at 2011-08-31T11:51
By Michael
at 2011-09-03T03:09
at 2011-09-03T03:09
By Zenobia
at 2011-09-05T14:02
at 2011-09-05T14:02
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