(3DO) Phoenix v2.8 - 模擬器
By Dinah
at 2016-10-12T19:30
at 2016-10-12T19:30
Table of Contents
2016.10.12
Phoenix is the all-new emulator 3DO that the developer developed over 6
years, the emulator has nothing to freedo.
- Highly refined emulation SMS (99% compatibility)
- Optimized original software renderer 3DO
- Improved MARIA mode CEL-Engine (D, Samurai Shawdow, ...?)
- Fixed an order of operations over the second source in the pixel
processor 3DO (Crash'n'Burn)
- Fixed loading workers CEL registers (Wiked 18 other golf)
ption + draw CCB-list at the end of the allotted time (helps in
Phoenix 3)
- A more accurate picture peg to Scanline in 3DO
- Fixed interception SPORT in the hardware renderer 3DO (BC Racers)
- Implemented a more efficient multi-threading for CEL
- Improved accounting CEL-Engine cycles (for Jurasic Park, select "100%
+ is the frame")
- AngelScript updated to the latest version, the standard scaler
textures improved, but requires optimization
- Generation compatibility list on the basis of the annotation
- Reduced latency management
- You can remove duplicates in large quantities from the context menu
of the library
- Call annotation editor by Ctrl + A (during the game will be
automatically inserted screenshot)
- Locked logging (left only in the debug build, as affect performance
on slower machines)
- Added option accelerated emulation (for the test run, so you can
evaluate the performance of your system in terms of emulation)
- Fixed a memory access error in the memory mapping structures (could
cause a random crash when 3DO emulation and debug all platforms)
- Mass undetected removal of dumps from the list
ZEXALL test runs without errors (possibly corrected all errors Z80
emulation)
- Fixed an error in weight due TMS9918A VDPTEST (left some timings for
HClock, but judging by the testing, no matter what they do not affect)
- 3D games through SMS displayed frame
- Made for mapper Pack 4 All Actions
- Support rooms and SG-1000 Sega Game Gear within SMS
- Implemented Korean mappers SMS
- Added support of SMS-dump up to 4 megabytes
- Emulation Start button in the SMS (yes, I forgot the whole button! =)
he SMS + Added support for Codemasters mapper and mapper without page
register
- Added option to bypass restrictions on TMS9918A rendering sprites
- Support modes 224 and 240 lines, as well as scan for PAL SMS
- Formed games base to bind to the mapper to SMS
- Weight of small changes
http://www.emu-land.net/go.php?u=http%3A%2F%2Fwww.arts-union.ru
--
潘威倫(18) 右投右打(スリークォーター) 球威C 制球B スタミナC 球速147
リリース〇 変化球中心 カットボール ← 2シームファスト → シュート
打球反応4 調子安定 スライダー ↙ ↓ ↘
安定感 スロースターター カープ フォーク
ポーカーフェイス一発病 チェンジアップ
力配分 寸前 http://perry0517a.blogspot.tw/
--
Phoenix is the all-new emulator 3DO that the developer developed over 6
years, the emulator has nothing to freedo.
- Highly refined emulation SMS (99% compatibility)
- Optimized original software renderer 3DO
- Improved MARIA mode CEL-Engine (D, Samurai Shawdow, ...?)
- Fixed an order of operations over the second source in the pixel
processor 3DO (Crash'n'Burn)
- Fixed loading workers CEL registers (Wiked 18 other golf)
ption + draw CCB-list at the end of the allotted time (helps in
Phoenix 3)
- A more accurate picture peg to Scanline in 3DO
- Fixed interception SPORT in the hardware renderer 3DO (BC Racers)
- Implemented a more efficient multi-threading for CEL
- Improved accounting CEL-Engine cycles (for Jurasic Park, select "100%
+ is the frame")
- AngelScript updated to the latest version, the standard scaler
textures improved, but requires optimization
- Generation compatibility list on the basis of the annotation
- Reduced latency management
- You can remove duplicates in large quantities from the context menu
of the library
- Call annotation editor by Ctrl + A (during the game will be
automatically inserted screenshot)
- Locked logging (left only in the debug build, as affect performance
on slower machines)
- Added option accelerated emulation (for the test run, so you can
evaluate the performance of your system in terms of emulation)
- Fixed a memory access error in the memory mapping structures (could
cause a random crash when 3DO emulation and debug all platforms)
- Mass undetected removal of dumps from the list
ZEXALL test runs without errors (possibly corrected all errors Z80
emulation)
- Fixed an error in weight due TMS9918A VDPTEST (left some timings for
HClock, but judging by the testing, no matter what they do not affect)
- 3D games through SMS displayed frame
- Made for mapper Pack 4 All Actions
- Support rooms and SG-1000 Sega Game Gear within SMS
- Implemented Korean mappers SMS
- Added support of SMS-dump up to 4 megabytes
- Emulation Start button in the SMS (yes, I forgot the whole button! =)
he SMS + Added support for Codemasters mapper and mapper without page
register
- Added option to bypass restrictions on TMS9918A rendering sprites
- Support modes 224 and 240 lines, as well as scan for PAL SMS
- Formed games base to bind to the mapper to SMS
- Weight of small changes
http://www.emu-land.net/go.php?u=http%3A%2F%2Fwww.arts-union.ru
--
潘威倫(18) 右投右打(スリークォーター) 球威C 制球B スタミナC 球速147
リリース〇 変化球中心 カットボール ← 2シームファスト → シュート
打球反応4 調子安定 スライダー ↙ ↓ ↘
安定感 スロースターター カープ フォーク
ポーカーフェイス一発病 チェンジアップ
力配分 寸前 http://perry0517a.blogspot.tw/
--
Tags:
模擬器
All Comments
By Sierra Rose
at 2016-10-17T12:34
at 2016-10-17T12:34
By Iris
at 2016-10-21T03:52
at 2016-10-21T03:52
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