(3DO) Phoenix Project 1.1.0 - 模擬器
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By Mia
at 2013-02-11T22:45
at 2013-02-11T22:45
Table of Contents
2013.02.10
A little about the project. This is the first HLE-console emulator
3DO.C 2006 I improved emulator FreeDO, studied architecture, then,
alas, the team FreeDO threw his baby at version 1.7, and has opened
the source code for version 2.1. There are clones, but no one in the
project added a line, more than a year, and the progress of the same
clones at rough rounding - zero. Actually so written from scratch
emulation code, I decided not to publish in the FreeDO, but to create
a separate project.
Project goal: to bring begun to perfection.
Involved in testing: contract. Becoming a beta tester you support the
project and get access to the latest advances in simulation 3DO :)
Remember that beta-tester status, it is not consumer status, there
will be glitches and inconveniences, there will be debugging tools
require substantial resources, are not accepted demands and claims,
this software is provided as is without any express or implied
warranties or liability. But your opinion is always a priority and
where possible will be taken into account.
Public release: in a very distant future.
Current status:
Intercept calls to the main library of the operating system: GraphFolio
- 75%, MathFolio - 100%, SoundFolio - 0%, KernelFolio-15%, FileFolio -
5%. Emulation Hardware: ARM - 99.9%, DSP - 99.9%, ANVIL - 93%, memory -
100%, interfaces - 30%.
General emulation: correct operation of games of about 91%, the correct
sound for about 90%, the correct schedule of about 95% (by hardware
without any tangible artifacts - 40%, about 30% is not playable in
hardware rendering mode)
Available features:
- Built-in library of images and dumps
- Support for compressed images (compression level ZIP)
- Built-in access to the file of images System Works
The near future:
- Further development of hardware rendering
- Elimination of the BIOS
- Improved compatibility
- But first interactive debugger
Requirements:
- Hardware rendering: a graphics card with Shader 2.0 and 2GHz
processor, preferably two nuclei.
- Software Rendering: CPU 3 GHz.
______________________________________________________________________________
下載:http://arts-union.ru/tmp/PhoenixDistrib.zip
官方:http://www.arts-union.ru/node/131
--
ポーラステーション
http://perryt0517.wordpress.com/
--
A little about the project. This is the first HLE-console emulator
3DO.C 2006 I improved emulator FreeDO, studied architecture, then,
alas, the team FreeDO threw his baby at version 1.7, and has opened
the source code for version 2.1. There are clones, but no one in the
project added a line, more than a year, and the progress of the same
clones at rough rounding - zero. Actually so written from scratch
emulation code, I decided not to publish in the FreeDO, but to create
a separate project.
Project goal: to bring begun to perfection.
Involved in testing: contract. Becoming a beta tester you support the
project and get access to the latest advances in simulation 3DO :)
Remember that beta-tester status, it is not consumer status, there
will be glitches and inconveniences, there will be debugging tools
require substantial resources, are not accepted demands and claims,
this software is provided as is without any express or implied
warranties or liability. But your opinion is always a priority and
where possible will be taken into account.
Public release: in a very distant future.
Current status:
Intercept calls to the main library of the operating system: GraphFolio
- 75%, MathFolio - 100%, SoundFolio - 0%, KernelFolio-15%, FileFolio -
5%. Emulation Hardware: ARM - 99.9%, DSP - 99.9%, ANVIL - 93%, memory -
100%, interfaces - 30%.
General emulation: correct operation of games of about 91%, the correct
sound for about 90%, the correct schedule of about 95% (by hardware
without any tangible artifacts - 40%, about 30% is not playable in
hardware rendering mode)
Available features:
- Built-in library of images and dumps
- Support for compressed images (compression level ZIP)
- Built-in access to the file of images System Works
The near future:
- Further development of hardware rendering
- Elimination of the BIOS
- Improved compatibility
- But first interactive debugger
Requirements:
- Hardware rendering: a graphics card with Shader 2.0 and 2GHz
processor, preferably two nuclei.
- Software Rendering: CPU 3 GHz.
______________________________________________________________________________
下載:http://arts-union.ru/tmp/PhoenixDistrib.zip
官方:http://www.arts-union.ru/node/131
--
ポーラステーション
http://perryt0517.wordpress.com/
--
Tags:
模擬器
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