3.1 Patch Note - 流亡黯道

Edith avatar
By Edith
at 2017-12-06T15:11

Table of Contents

我也來幫忙簡單的翻一下QAQ

※ 引述《patrickleeee (派脆)》之銘言:
※ 引述《TameFoxx (foxx)》之銘言:
: 原文連結 https://www.pathofexile.com/forum/view-thread/2036284
: Added 48 new Unique items.
新增48個獨特裝備。
: Added 6 new Divination Cards designed by our supporters.
新增6種卡片(捐錢玩家的設計)
: Added a new Dexterity/Intelligence Skill Gem - Unearth: Fires a projectile
: that will pierce through enemies to impact the ground at the targeted
: location, creating a Bone Archer corpse where it lands.
新增 敏/智 寶石-Unearth:發射一個飛射物,會穿過敵人到達指定地點,在該處創造一個
骨弓屍體。
: Added a new Dexterity Skill Gem - Cremation: A targeted corpse explodes,
: dealing area damage and turning into a volcanic geyser, which will repeatedly
: unleash projectiles sequentially over the surrounding area for a duration.
: The explosion of the corpse is not affected by modifiers to spell damage, and
: cannot be reflected.
新增 敏寶石-Cremation:消耗指定地點的一個屍體,造成火山般的噴泉,持續一段時間
不斷噴發。屍體爆炸不會被法術傷害增幅,也不會被反彈傷害。
: Added a new Intelligence/Dexterity Skill Gem - Bodyswap: Your body explodes,
: dealing spell damage in an area around you, and a targeted corpse also
: explodes, dealing damage around it. Your body is recreated at the location of
: the corpse. The explosion of the corpse is not affected by modifiers to spell
: damage, and cannot be reflected. This spell cannot be repeated.
新增 智/敏寶石-Bodyswap:你的身體爆炸,對附近造成法術傷害,而你選定的一個屍體
也會爆炸,在該屍體附近造成傷害。你會在爆炸的屍體位置出現。(跟前面一樣不被增幅/
反彈),這個法術無法重複施放。(一定要用圖騰?不確定)
: Added a new Dexterity/Intelligence Skill Gem - Volatile Dead: Corpses near
: the targeted location explode, dealing damage in a small area and creating an
: orb which moves towards nearby enemies before dealing spell damage in a
: larger area. The explosion of the corpse is not affected by modifiers to
: spell damage, and cannot be reflected.
新 敏/智 寶石-Volatile Dead:一樣屍爆傷害,爆炸後產生一個火球自動追蹤怪物,造成
法術傷害,屍爆不被增幅/反彈,。
: Vulnerability has been split into two skill gems - Vulnerability and Despair.
: Vulnerability, a Strength Skill Gem, curses all targets in an area, causing
: them to take increased physical damage and increased physical damage over
: time. Attacks against cursed enemies have a chance to inflict bleeding and
: maim.
: Despair, an Intelligence Skill Gem, curses all targets in an area, making
: them less resistant to chaos damage and causing them to take increased damage
: over time. Cursed enemies also take additional chaos damage when hit.
: Existing Vulnerability skill gems have become Despair.
Vulnerability被分為兩個寶石,Vulnerability力寶:改成增加受到的物理傷害,提高
流血、致殘(減速)的機率。
Despair敏寶:降低混屯抗性,增加持續性傷害,增加被擊中的混沌傷。
已存在的Vulnerability會變成Despair。
: Added a new Intelligence Support Gem - Storm Barrier Support: Creates a
: barrier around you while you channel a supported skill. The barrier reduces
: the physical and lightning damage you take from hits, and grants you a chance
: to gain a power charge when hit.
輔助智寶-Storm Barrier Support:當在持續施法時,在你附近生成一個屏障,你受到的
物理/電傷降低,當你擊中時,有機會得到一個藍球。
: Added a new Dexterity Support Gem - Volley Support: Adds two projectiles to
: supported skills, and causes them to be fired from points to either side of
: you, in parallel. Projectiles Nova (found on Sire of Shards) will currently
: override the projectile source part of this support, however, this will
: change in a future patch.
輔助敏寶-Volley Support:無雙的黃忠,集氣招式。就平行飛射物輔助寶石。多兩個飛射
物,新星狀投射物效果會覆蓋此效果(目前,之後會改)。
: Added a new Intelligence Support Gem - Spell Cascade Support: Supported
: area-targeting skills will also target an area in front of and behind your
: initial target.
輔助智寶-Spell Cascade Support:範圍技會在你指定的地方,前後各產生一次效果。
(所以你指定的地方是中間)
: Added a new Strength Support Gem - Ancestral Call Support: Supported
: single-target melee skills targets two additional nearby enemies.
輔助力寶-Ancestral Call Support:單體近戰技能會多打附近兩個敵人。(聽起來很雞肋)
: Added a new Dexterity Support Gem - Mirage Archer Support: Hitting an enemy
: with a supported bow skill creates a Mirage Archer who continues to use that
: skill for a duration.
輔助敏寶- Mirage Archer Support:被輔助的弓技擊中敵人時,會產生一個幻影弓箭手
持續使用弓技(你裝備的)攻擊一段時間。(你可以嘗試當迷宮王的感覺XD)
: Added 3D art for: Malachai's Mark, Dialla's Malefaction, Dendrobate,
: Hiltless, Void Battery, Redblade Tramplers and Lightning Coil.
增加幾個獨特裝備的外觀。
: Added a new unique Strongbox designed by one of our supporters.
新的橘色箱子(玩家創造)。
: Added a new Rogue Exile based on the winner of the Best Dressed Exile
: competition.
新增一個流亡者,根據最佳服裝競賽的贏家。
https://www.pathofexile.com/forum/view-thread/1982343
長這樣。https://web.poecdn.com/public/news/2017-08-30/WellDressedExile.jpg

: The Abyss Challenge League
: Challenge leagues are a great opportunity for a fresh start in a new economy.
: All of your old characters and items are still present in the Standard and
: Hardcore leagues, but you're encouraged to join the new leagues, complete
: challenges and demonstrate your mastery of Path of Exile!
廢話不翻。舊的東西還會存在。
: With 3.1.0, there are Standard and Hardcore variations of the Abyss challenge
: league available, as well as solo self-found variants of both. They have the
: same core mechanics and items. In the Abyss League, players will encounter
: cracks in the ground. Get too close, and these cracks widen and spread,
: allowing the terrible monsters to climb from their inky depths. Pursue these
: cracks, and you may discover a massive chasm from which dangerous packs of
: monsters emerge. Once you defeat these monsters, the Abyss continues to
: propagate, creating more chasms. Take too long, and the Abyss will seal shut,
: but if you're quick and deadly enough, a chest filled with valuable rewards
: will emerge from below.
深淵聯盟,會在地圖中遇到裂縫,靠近後會越裂越大,產生深淵怪物。越打裂縫會越大,
產生更多怪物,如果太久沒清光會關閉,如果打得夠快的話,最後會有一個寶箱出現。
(簡單來說就是另一個BREACH,用光好點子了嗎?GGG)
: As players progress through the Abyss League, some pits may offer access to
: the Abyssal Depths below. These Abyssal Depths are packed with monstrous
: creatures and valuable rewards, and culminate in an exciting boss encounter.
: Exploring the Abyssal Depths in high-level areas might result in an encounter
: with a Lich boss. These difficult boss fights are quite rare, but very
: rewarding. Defeating a Lich is the only way to earn an exclusive Abyss Unique
: item.
在升級過程中,會遇到一些地洞,會有深淵洞(兩個字都深淵的意思),會遇到深淵王,在
高等洞中會有巫妖王,很難打,但是會給你深淵的獨特裝備。
(就是又一個瓦爾區的概念,我為什麼要說又呢?)
: Monsters and chests from the Abyss can drop Abyss Jewels. Like other Jewels,
: these can be placed in sockets in your passive tree to grant powerful
: bonuses. Unlike other Jewels, they have a set of exclusive new properties and
: can also be placed in Abyssal Sockets on your items! These sockets can be
: found on the new Abyss Uniques and a new base type of Abyss-socketed belt:
: the Stygian Vise.
深淵怪會掉深淵珠寶,可以放在天賦樹中,也可以放在深淵物品(裝備)的洞上。
: The Abyss League includes a set of 40 new challenges. When you complete 12
: challenges, you receive the Abyss Helmet skin. At 24, you receive the Abyss
: Wings. When you complete your 36th challenge, you receive the Abyss Portal
: effect. These microtransactions are exclusively available in the Abyss League.
: From the 19th challenge onwards and for every third challenge after that, you
: receive pieces of an Abyss Totem Pole decoration to display in your hideout.
: The Totem Pole permanently showcases how many of the Abyss challenges you
: completed during this league.
深淵聯盟多40個挑戰,完成會有獎品,就不翻了。
: Minor Features:
小改變
: The targeting behaviour of many skills has been improved, especially against
: large targets such as Kitava and Arakaali.
很多技能改進對付大型的目標(BOSS)的瞄準模式。像是X尾王,SILK的大蜘蛛WAIFU。
: Updated the item frames to fit the current user interface.
物品的框架改進。
: Updated the Stash chest model. So new! So shiny!
倉庫箱子更新,好新!好閃亮!(案陰陽)
: The tutorial has been slightly adjusted to better direct players who are
: having trouble very early on.
改進新手教學。
: Added a tutorial element for using Portal scrolls, and improved the Waypoint
: tutorial.
改進新手教學的使用傳送卷軸、傳點。
: Added a visible Tutorial barrier to the entry of Lioneye's Watch, which
: vanishes after a passive skill point is applied.
新手教學相關,不翻了。
: You can now open the Help Panel by pressing ';'. This can be changed in the
: Options menu.
";"分號按鈕開HELP分頁。
: You can now dismiss Help Panel notifications by right-clicking them. They
: will disappear by themselves after 6 seconds.
右鍵點HELP,他會在六秒後消失。
: You can now turn Divination Cards in at Navali in the Epilogue town or in
: your hideout. The description of the Divination Card achievement
: "Soothsaying" has been updated to reflect this.
預言大師可以繳卡片了,在最終章(11)或是藏身處都可以。
: The Forsaken Masters have moved back to Oriath, and can now be found in the
: Epilogue town.
大師移到最終章(11),可以在城裡找到。
: An effect is now played on corpses which disappear due to hitting the
: corpse-creation limit for skills like Desecrate and Unearth.
兩個產生屍體的技能,當屍體到達上限消失時,會有一個效果提醒你。
: Values for ailments, such as Shock and Chill effectiveness, can now be viewed
: in the Character panel.
狀態欄現在會顯示各種特效,像是冰緩、感電。
: Added a system for scaling the visual effects of ailments based on the size
: of the monster.
新增個系統,根據怪物大小會增加各種冰、電特效。
: Added voice acting for many NPCs and story glyphs which were missing them
: when they were added in The Fall of Oriath.
增加一些NPC、故事的語音。
: Added images to the map pin hovers for areas added in The Fall of Oriath.
增加一些上個聯盟新增地圖的標記。
: Added an option to leave your current party to the character portrait
: drop-down menu.
人物肖像新增離開隊伍的選項。

: The league selected on the drop-down menu on the Character Selection screen
: is now saved, and will be the selected league whenever you open your client.
在選擇人物選單,篩選聯盟選項現在會存檔了,不用每次登入都顯示所有角色。
: Improved the quest reward selection user interface.
改進任務獎勵選擇介面。
: Added a timer below each flask icon which, while the flask is active,
: displays the remaining duration for that flask.
在水瓶標誌下方會有計時器,提醒你水平效果還在作用中。
: Debuffs are now displayed on a separate line to buffs, flask effects and
: charges.
減益效果現在會跟其他效果分開顯示(不同行)。
: Auras you have activated that are affecting you are no longer displayed in
: the buff bar as the skill icon shows which auras are active. Auras from other
: sources will still appear in your buff bar.
自己的靈氣將不會顯示在上方效果欄,但是別人的你吃到,他會顯示。靈氣現在只會在
技能欄那邊顯示(啟動中)。
: Skills with modified cooldowns now show their final cooldown rather than the
: cooldown modifier.
技能冷卻效果現在會直接顯示CD時間,而不是CD減少多少%。
: Monsters will now show their rarity as they're emerging.
怪物會在出現的時候顯示稀有程度。
: The Challenges tab now displays the number of challenges you have completed
: at the top.
挑戰選單會在最上方顯示你完成了多少挑戰。
: The default minimum for Dynamic Resolution Scaling is now set to 30 frames
: per second. You can change this in the Options menu.
最低動態解析度設定成30FPS,可以在選單改。
: Improved the effects for monster rarities and ailments.
怪物的稀有度會影響他的特效(冰火電之類)。
: Added support for subsurface scattering. Check out the ice and candles!
新增表面效果,看看冰、蠟燭。
: Optimised a lot of skills, areas, monsters and effects.
優化很多技能、區域、怪物、特效。
: Continued to incrementally improve the sound, art, effects and environments.
繼續改進各種東西(廢話)。
: Character Balance
角色平衡(NERF)
: Intimidate now causes enemies to take 10% increased Attack Damage (rather
: than 10% increased Damage).
: 威嚇現在改成使敵人增加10%承受的攻擊傷害 
: 而不在是增加10%承受傷害(很公平...幾乎都是傷害偏低的必中近戰在用這個)
: Skill Balance
: Existing Vulnerability Skill gems are now Despair gems. Despair curses all
: targets in an area, making them less resistant to chaos damage, and causing
: them to take increased damage over time. Cursed enemies also take additional
: chaos damage when hit. There is a new red skill gem called Vulnerability.
前面說過了,詛咒分成兩個。
: Your minions (and their minions) will no longer deal or take damage while you
: are dead.
你的招換物跟她們的招換物,不會在角色死亡後造成傷害或受到傷害。(躺著過流哭哭)
: Dark Pact no longer gains bonus radius when using your life. The damage bonus
: from using your life grows less quickly as the gem levels up, dealing 76%
: more damage at level 20 (down from 95%).
Dark Pact當你用HP時,沒有額外範圍加成,LV20傷害從95%調降到76%。
: Detonate Dead now deals spell damage based on the level of the skill gem, in
: addition to damage based on the corpse's maximum life. The base fire damage
: dealt by the spell part of the explosion has been significantly increased.
屍爆現在的法傷是看等級,而屍體的最大血量變成ADD傷害。法術的基本火傷顯著的增加。
: The skill now gains additional area of effect radius as it levels, and its
: base critical chance has been increased from 5% to 6%. The cast time has been
: lowered to 0.6 seconds (from 0.8).
依照技能等級增加範圍,爆擊率從5%升為6%。施法時間從0.8降到0.6秒。
: Raise Spectre now grants additional accuracy to Spectres based on the level
: of the gem.
招喚Spectre會依技能等級增加準確率。
: Bear Trap and Vaal Rain of Arrows now remove all movement speed, as opposed
: to reducing it by 300%.
熊陷阱跟瓦爾劍雨,現在會移除所有的跑速。以前是移除300%跑速。
: Raging Spirits now have a 15% less Added Damage multiplier, up from 30%.
火靈的增傷從30%更少改成15% 更少
: Summoned Skeletons now have a 50% more added damage multiplier, up from 30%
: less added damage.
召喚骷顱跟法師的增傷從30%更少改成50%更多

這邊感覺是個超強的新選擇,但是骷顱系列移動真的超慢,打王可能還OK,
但是打圖整個GG,不過應該是可以試試看,我估計一隻可以有20萬左右的傷害,
但是使用上要有不少跑位跟技巧。

: Raging Spirits, Spiders created from Arakaali's Fang, and the spirit skulls
: from the Essence of Insanity can no longer taunt their enemies.
怪物的招喚物不能被嘲諷?(這我不看不太懂XD,不過感覺不是很重要

: The amount of burning damage dealt by the burning ground created by a Burning
: Arrow on a character with the Pitch Darkness threshold jewel is now
: determined by the level of the Burning Arrow skill gem.
燃燒箭的燃燒地板傷害變得跟技能寶石的等級有關係

: Orb of Storms can now trigger lightning strikes from channelled skills.
風暴旋渦可以連鎖惹(X
推 gift99t1: 風暴漩渦是指現在在上面使用引導技能也會觸發閃電攻擊
感謝大大XD

: Desecrate: Now creates 5 corpses (up from 3). The cooldown has been reduced
: to 3 seconds per stack (down from 5), and the cast time has been reduced to
: 0.8 seconds (down from 1). Desecrate's maximum corpse level now grows more
: steadily as the skill gem levels up. It can now create higher level corpses
: at most levels, except level 19 of the gem, in which the maximum corpse level
: has been lowered from 100 to 81.
褻瀆現在可以叫五具屍體啦!! 19等的最高可以叫81等的屍體,20等的我就不知道惹XD

: Lightning Tendrils has been reworked. It is now a channelled skill, and deals
: more damage on every 4th pulse. It has also received a visual overhaul. The
: new version hits slightly less frequently than previously, but has higher
: sustained damage overall.
請大家玩一下我們改過的技能電能釋放。
我覺得傷害有提升不錯啦,但是沒吸血GG

: Minion Life Support now affects Minion Life multiplicatively (it now provides
: 30% MORE Minion Life rather than 30% increased Minion Life) at level 1 of the
: gem (up to 49% more life at level 20).
BUFF一下招喚物生命從30%改成49%(X
原本是49%增加,現在改更多(O

: Dark Pact now counts as being a Minion skill gem, and will thus interact with
: effects such as the one found on Cloak of Tawm'r Isley.
雖然我們改低DP傷害,但是可以吃招喚輔助惹,有一件一服只有大師買的到的
有內建招喚吸血,DP也可以吃到喔~揪咪>.<"

: Ruthless Support can no longer support Channelled skills.
殘暴的先打兩下之後,第三下打王的BF有固定113%more傷害,就是你=.=,所以不能用惹

: Cyclone can no longer be supported by Ruthless Support.
旋風展莫名中槍XD,也不能殘暴惹

: Iron Will can now support Summon Skeleton and will affect the damage dealt by
: Skeleton Mages if you are using the Dead Reckoning threshold jewel.
如果你帶惹傳奇朱寶死亡清算,那鋼鐵意志可以增加骷驢法師的傷害

: Arctic Armour's chilling effect now slows enemies by 30% when you are hit (up
: from 10%).
極地裝甲光環開的時候,有人打你,他會被緩速30%(之前10%

: Melee attacks supported by Multistrike now more accurately take attack range
: (including area of effect modifiers) into account when checking for targets
: for subsequent attacks. This has negatively impacted some skills and
: positively impacted others, but in general melee skills supported by
: Multistrike will target monsters that better fit the behaviour of the attack.
簡單說就是多重打擊不會亂打你沒瞄準的敵人惹
(Sunder表示,我就是要用多重無腦自動瞄阿,一個我覺得算是不小的NERF
絕對會影響打圖速度!

: Bladefall's area of effect was wider than intended close to the caster. The
: area of effect now better matches the area the blades visually land. The
: total width of Bladefall's area of effect has been increased slightly to
: compensate for the now-narrower early stages.
不是很清楚,大概是說虛空刀語的範圍有調整過,是變大,往好的方向調整XD
推 s58111158: 刀雨是說原本是距離越遠 12/06 15:22
→ s58111158: 越寬,現在改成更符合技能動畫,為了補償把近距離加寬 12/06 15:22




: Storm Burst is now correctly modified by factors based on the state of the
: projectile (such as Powerful Precision's "Projectiles have 100% increase
: Critical Strike Chance against Targets they Pierce").
不太清楚,大概是說風暴現在可以吃投射物傷害惹,應該是指爆炸的部分
(之前的爆炸投射好像吃不到,不知道是不是這樣

: Charged Dash is now limited to a maximum of 15 strikes per skill use, as well
: as limited by distance travelled.
雷霆衝鋒現在最多集15層

: Static Strike's radius has been increased from 19 to 20, bringing its total
: radius to 24 at gem level 20. Static Strike's explosion now correctly applies
: ailments with 40% less effect. It was previously applying ailments without
: taking the less-damage modifier into account.
: Ice Crash's radius has been increased from 8 to 9 for the first stage, from
: 16 to 18 for the second stage, and from 24 to 26 for the third stage.
: Earthquake's radius has been increased from 25 to 28 for the second stage.
: Reave's radius has been increased from 17 to 20, bringing it up to 24 at gem
: level 20.
充能打擊、震地、衝擊波、冰霜衝擊的範圍有小幅度變大,傷害沒有LOLOLOLOLOLOL

: Wither now increases Chaos damage taken by 6% (down from 7%), and stacks up
: to 15 times (down from 20).
死王凋零承受更多混沌傷害下降至6%(從7%),層數最高疊15(從20)

: Vaal Power Siphon's radius has been reduced to 70 units (down from 120).
: Item Balance
瓦爾力抽的範圍從120變成70 GGGGGGGGGGGGGGGGGGGGGGG

: Divination Cards: The locations, drop rates and requirements for many
: Divination Cards have been reworked, in part due to the changes to the Atlas
: in this patch, and in part to better integrate Divination Cards into areas
: introduced in The Fall of Oriath.
命運卡大整理

: Life regeneration mods have been slightly renamed and reordered as two higher
: tiers have been added.
: Life regeneration mods on rare items have been buffed across the board, with
: the existing highest tier mod now granting up to 20 life per second. Existing
: items can be updated to these new values using Divine orbs.
生命回復的詞輟多兩個,最高到每秒回20(但是沒有% QAQ
如果玩正火 HP算8000好惹秒回20=0.25%,見仁見智嚕

: When used on a belt, Essence of Insanity now grants 10% increased Movement
: Speed during any Flask effect, up from 5%.
點精隨在腰帶的跑速最多加10% (之前5%

: Atlas-only item basetypes can no longer be found in Vaal Side Areas.
與圖限定的白裝不只可以在瓦爾地區被發現(我不知道是指哪些裝備說XD請大神指教惹

: Unique Item Balance

: Atziri's Acuity: No longer instantly leeches Life from critical strikes, and
: instead grants Vaal Pact if you have dealt a Critical Strike Recently. This
: does not affect existing versions of the item. See the Passive Tree Changes
: section for more information regarding changes to Vaal Pact.
女王手GG

: Witchfire Brew: Now creates a Despair curse aura on use. This affects all
: versions of the item.
巫火藥劑的詛咒只有持續傷有增傷惹

: Doomfletch: Now adds 100% of Physical Damage as Damage of a random Element
: (down from 110%). No longer has increased Critical Strike Chance, and instead
: has (12-16) to (20-24) added Physical Damage. Divining an existing Doomfletch
: will change the added physical damage and the added damage of a random
: element, but will not remove the critical strike chance.
: Doomfletch's Prism: Now adds 100% of Physical Damage as Damage of each
: Element (down from 110%). This change can be divined.
滅世,你懂DER

: Kongming's Stratagem: No longer creates a smoke cloud when a socketed trap is
: triggered. Instead, grants the "Fog of War" skill, which creates a smoke
: cloud when any of your traps are triggered. This skill has a cooldown.
孔明扇製造"一團煙霧"改成"戰爭迷霧"(有差嗎=.=
→ s58111158: 孔明扇本來是裝備上的陷阱,改成所有你的陷阱 12/06 15:28

: Lion's Roar: Now only grants knockback to melee attacks during flask effect.
獅吼水只有近戰可以擊退惹

: Lycosidae: Chance to drop from monsters has been greatly reduced. This item
: was being used on a significant portion of melee characters across all levels
: as an extremely cheap way to get around accuracy requirements.
: Bisco's Collar: Chance to drop from monsters has been greatly reduced.
必中盾跟畢斯寇項鍊的出現率會調低GG,效果一樣,但是更難取得
必中武器in 2018!!!

: Queen of the Forest: Now has 200 to 240% increased Evasion Rating (down from
: 240 to 380%). This change can be divined. The movement speed bonus this item
: can provide has been capped at 100% for all versions. Changes to evasion
: basetypes in The Fall of Oriath both pushed the evasion rating of this item
: too high, and took the movement speed this item granted to extremes.
森后你懂DER

: Rise of the Phoenix: Maximum Fire Resistance granted has been reduced to 5%
: (from 8%). Life regeneration has been increased to 15 to 20 per second (from
: 6). These changes can be divined. New versions now also grant 40 to 60 Life
: (this cannot be divined).
正火盾你懂DER

: Omen on the Winds: Now allows Ice Shot to pierce 3 additional targets (down
: from 5). This can be divined.
冰矛的補助寶石從可以穿透五怪物變成三怪物(X
推 s58111158: ICE SHOT是冰霜射擊不是冰矛
XDD各種看太快

: The Dancing Dervish: While Manifest Dancing Dervish is active, the Dancing
: Dervish now has a 25% chance to grant you a Rampage kill when it hits a
: unique enemy. The minion created by this unique can no longer cross
: unwalkable gaps. These changes affect all versions of the item.
狂舞德爾維希 殘暴巨劍打傳奇王的時候,有25%機會給你Rampage kill
(所以可以維持狂怒的層數

: The Pandemonius: The chilling effect now slows enemies by 30% when you are
: hit (up from 10%). These changes affect all versions of the item.
群魔殿的冰緩一樣改成30%

: The Baron: Now adds half of your Strength to your Minions (rather than all of
: your strength). This affects all versions of the item.
那個力量也可以作用在招喚物上的頭的力量被砍半惹

: Dead Reckoning: Now correctly replaces a number of Skeleton Warriors with
: Skeleton Mages when using Vaal Summon Skeletons.
死亡清算也可以用在瓦爾招喚骷顱

: Death's Oath: Now properly updates its behaviour when items, passives or
: skills change it in some way.
冥使之體會有改動(不過沒說怎樣改

: Auxium: Clarified that Freeze Duration (not Effect) is based on Energy
: Shield. The functionality has not changed.
奧術之符的冰冷冰洞持續時間跟之前一樣根據ES=.=講了沒講一樣。

: Monster Balance
: New monsters have been added to areas all throughout Wraeclast and Oriath,
: including newer, more difficult versions of the Parasites found throughout
: Acts 6 and 7, and Kitava-fied versions of the Blackguards found throughout
: Act 5.
: The number of monsters found in areas throughout the campaign has been
: adjusted, and the number of monsters found throughout the game should be more
: consistent across multiple instances. This particularly affects The Old
: Fields, The Vaal Ruins, The Sewers, The Marketplace, The Battlefront, The
: Ebony Barracks and The Crystal Veins, but is not strictly limited to those
: areas.
大概是說怪物群改動的方向,越好打的圖怪物越少之類DER

: The following unique monsters are no longer Immune to Freeze, and instead
: have a minimum action speed that they will be set to if they are frozen: The
: Shaper, Guardian of the Chimera, Guardian of the Minotaur, Guardian of the
: Hydra, Guardian of the Phoenix, Vision of Justice, The Goddess, Argus,
: Abaxoth, the End of All That Is, Haast, Unrelenting Frost, Atziri, Queen of
: the Vaal, Vessel of the Vaal, Atziri's Devoted, K'aj A'alai, K'aj Y'ara'az,
: K'aj Q'ura, A'alai, Y'ara'az, Q'ura, Tormented Temptress.
之前免疫冰緩的王現在可以冰緩他們惹,幾乎所有高階王。

: Monsters which trigger skills based on the damage they take can now trigger
: those skills from taking damage over time.
受傷施放現在吃DOT惹
: Infested monsters that can spawn parasites when slain now grant increased
: experience and drops when shattered or exploded, to compensate for them not
: releasing their parasites on death.
: Shield Crabs now give additional experience if destroyed before they would
: unleash their final form.
有些怪會生小怪的,現在你在他生小怪之前把它秒掉,小怪的經驗值也可以吃到
: Crimson Scholars also give additional experience if shattered.
: Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have
: been reworked. They now appear as Nemesis mods. Attacking a monster with
: Physical or Elemental Reflect now triggers a mortar spell targeted at your
: location. This spell has a cooldown.
反傷變成有冷卻的法術來打你,你懂DER
: Both versions of Reflect now only appear on Nemesis rare monsters.
只有復仇怪有反傷
: The effects created by Flame Bearer, Frost Bearer and Storm Bearer Bloodlines
: monsters now appear more quickly and should be more clearly visible.
血族的怪,死了會生圈圈炸你的,持續時間明顯變短=.=大家刷圖要注意
: The Ryslatha fight in Act 6 has been significantly changed: Ryslatha's eggs
: now explode and create damaging patches on the ground, and Ryslatha herself
: is much more mobile. The monsters spawned by her pods are possessed by more
: difficult Parasites. Ryslatha herself is now immune to Knockback.
第六關的某個王的機制改了,不太重要XD
: The Lightning Thorns skill (used by the Blackguard Mages as well as others)
: no longer deals a flat amount of reflected Lightning damage to attackers.
: Instead, it triggers a nova of lightning projectiles with a short cooldown.
: The parasite infesting Hollowskull, the Willing Host is now called
: Encephalophage.
: Encephalophage can now Leap Slam.
記得打月色迴廊常常打王忽然死掉嗎,那個反傷被改掉惹。

: Parasites that drop off of slain monsters will now match their host's rarity.
: Riptide now better signals when it will use its dangerous skills, and creates
: fewer vortexes.
: Captain Arteri and Captain Aurelianus can now drop items -- just not very
: many.
: Carrion Burrowers are now visually distinct from their surface-dwelling
: counterparts.
: The life and damage of many Warbands monsters has been adjusted to make them
: suitable map bosses.
: The beams in the Avarius Reassembled encounter now have more pattern
: variations. They also deal less damage, but the damage persists for a
: duration after you have been touched.
: The beams in the Cato, Defiler of Light encounter have had the same treatment.
: Maligaro's Slam attack in Acts 7 and 9 now always Poisons and Maims on hit.
: Sulphuric Striders and Undying Operators can no longer appear in Essence
: monoliths.
: The Bloodstained skeletons found in the Blood Aqueducts have been made
: slightly more difficult.
: Effigy of Fear's crows now deal more damage.
: Improved the Tolman encounter in Act 8. Tolman and the Ankh can now use a few
: extra skills.
: Catarina missions which require you to find, raise, and kill an undead
: monster now use different on-death effects.
: Reduced the amount of damage dealt by the Pillars of Carnage rune explosion.
: Shavronne's Ball Lightning in Acts 6 and 9 now deals more damage and has a
: clearer area of effect. The skill also deals less damage at close range.
: Shavronne's Stormburst in Act 9 now fires an additional projectile. It can no
: longer stun, and it deals less damage to players at close range.
: Shavronne's summoned books now have more life and deal approximately 35% more
: damage.
: Anacuacotli, Death's Worship now deals physical damage with her projectile
: nova. Her Raging Spirits now deal more damage at lower levels.
: Greust's bandit allies now flee when he dies.
: Doedre's spirit is now a little quicker at raising zombies in Act 9.
: Doedre in Act 9 no longer repeatedly summons a large number of stone pillars.
: The pillars now die when the encounter ends.
: Significant portions of the Depraved Trinity encounter have been reworked. In
: particular, Maligaro's Bladefall and Shavronne's Ball Lightning have
: undergone large changes.
: The damage of Kitava's X-Blast (the skill shaped like an X!) has been lowered
: slightly in Act 10.
: The Bear Acolytes in Act 6 now move more quickly.
: Brinecrack now has a sweet suite of cracking new skills.
: Clockwork Golems will no longer simply flee. Instead, they will move around
: you and to you based on different conditions.Their damage has been increased
: by 25%.
: Reduced the damage dealt by the Harbinger of Disorder's Holy Mortar, and the
: duration of its Holy Spark.
: The Augmented Dead in Chamber of Sins in Act 7 no longer have a chance to
: launch a lightning soul on death.
: Dawn can now throw his shield, and it will explode into smaller projectiles.
: Dusk has a new projectile skill called Carpet Bomb, and it doesn't make your
: floors more comfortable to walk on.
: The Window Shard monsters in Act 10 now deal more damage, have more life and
: resist all Elements (instead of just cold). They spawn in fewer numbers and
: are larger. They now have altered behaviour to be less likely to all use
: their rolling attack immediately.
: Plague Retch in the Chamber of Sins now has some friends he can hang out with.
: Sin and Innocence are now a little more dynamic during the Act 10 finale.
: The Basilisk now has a Stone Gaze ability. If you face each other during this
: ability, you become petrified. Petrification is similar to freeze, but is
: removed if you are hit a number of times or the duration runs out.
: The Bloodsoaked Fallen in the Blood Aqueduct now explode on death, sending
: corrupted blood projectiles in all directions.
: Tukohama's Vanguards no longer summon multiple totems at a time while
: spectred, and the duration of their totems has been lowered to 5 seconds
: (from 10). They are less likely to place additional totems while they have at
: least one totem.
: Wickerman Righteous Fire damage has been lowered while spectred. These
: monsters were using a version of Righteous Fire not intended for spectres,
: and were dealing significantly more damage than intended as a result. This
: change brings them in line with other spectres who use Righteous Fire.
: Map Balance
: The entire Atlas has been reworked. Many map names have changed, as have
: their balance, tier and position on the Atlas. Many maps have also had their
: boss fights swapped or completely reworked.
: The rules used to generate monsters in endgame maps have been significantly
: reworked and rebalanced around the rate at which we expect players to
: reliably clear out the map. In general, narrow, linear maps will contain
: fewer total monsters than maps with complex layouts. We will be closely
: monitoring and adjusting the balance of this change and expect to make
: further changes and improvements over time.
: Map mods have also been rebalanced, and every mod now provides increased item
: rarity, increased item quantity, and increased monster pack size, though the
: magnitudes are dependent on the difficulty of the mod.
: Mao Kun: Monsters no longer gain Power and Endurance charges every 20
: seconds, as this was consistently causing performance problems. These
: monsters now have a chance to gain those charges on hit. The number of
: monsters that appear in this map has been reduced, but the area now grants an
: increase to experience gained to compensate.
: Added a new map prefix: Feasting -- Area is inhabited by Cultists of Kitava.
: Many monsters which appeared in Acts 5 through 10 but did not appear in Maps
: have been added to Maps.
: Map bosses which have multiple forms or phases no longer count as multiple
: map bosses for the sake of achievements and challenges.
: Suncaller Asha's Leap Slam ability has been rebalanced, and now has a 4
: second cooldown.
: Rek'tar can now smack around players who are standing too close to walls.
: Purge Hounds now come out of their gates from farther away, and will pursue
: players for longer distances.
: Water Elementals and their variants now appear in packs as a mix of visible
: and hidden monsters (as opposed to all hidden or all visible).
: The boss of the Death and Taxes unique map now moves 35% faster while immune
: to damage.
: Twisted Effigy monster corpses can now be Desecrated if you bring one into a
: map with you.
: Rhoa map bosses now regain 33% of their maximum life whenever you break one
: of their nests.
: Added a pack of magic monsters to the boss rooms of maps that were missing
: them.
: Monsters can now appear closer to the entrances in Oba's Cursed Trove.
: The Hallowed Ground unique map is now on the Cemetery basetype.
: Passive Tree Changes
上面基本上是調整第六關到第十關的一些怪物的行為或是機制,
反正你被婊幾次就知到惹XD


: Vaal Pact has been significantly reworked. It no longer grants instantaneous
: Life Leech, and instead doubles the rate of your Life Leech as well as your
: maximum Leech rate. It has been moved into the Duelist's area.
: The passive skills behind Mind over Matter now grant 10% increased Mana (down
: from 12%) on the non-notables, and 30% increased Mana (down from 40%) and 40
: added mana (down from 100) on the notable.
: The Hematophagy notable now grants 3% of maximum Life per second to Maximum
: Leech Rate (down from 5%).
: The Vitality Void notable now grants 3% of maximum Life per second to Maximum
: Leech Rate (down from 5%).
VP RIP 就這樣 天賦的偷取速度也被NERF 都是5%被改3%
: Passive skills which previously granted increased Melee Physical Damage while
: holding a Shield now grant increased Physical Attack Damage while holding a
: Shield (it is no longer restricted to Melee).
: Many passive skills which previously only provided defensive bonuses while
: using a shield now also grant increased physical attack damage and damage
: with ailments while holding a shield.
現在天賦裡面拿盾增加的物理傷不限定要近戰(可以拿法杖XD

: Removed one of the passive skills leading to the Ash, Frost and Storm notable
: (near the Scion).
天賦有東西被拿掉惹,貴族左上的元素傷XDDDD從來沒點過

: Ascendancy Balance Changes
: Slayer: Brutal Fervour no longer grants +10% of maximum Life per second to
: maximum Life Leech rate.
處刑的最大偷取率被改惹就這樣

: Pantheon
: The map bosses you are required to defeat to upgrade your Pantheon have, for
: the most part, changed.
: Shakari has been added to the Pantheon
眾神殿有改動,裡面的升級要打的王也改惹

: Labyrinth Balance
: Added a new Darkshrine effect that can only be found in the Eternal Labyrinth.
: Changed the requirements for some chests to appear. In general, chests should
: feel more rewarding and better suited for their level and difficulty.
: Increased the total amount of items found on average from Silver Chests.
: The helmet enchantment which grants additional projectiles for Barrage has
: been removed from the Merciless Labyrinth. The Eternal Labyrinth Barrage
: enchantment now grants one additional projectile (down from 2).
請大家來農UBER LAB 我們飽正東西有變好喔,另外彈幕沒有加二頭惹,只有加一
加一只有在UBER農的到

: Zana League Mods Available During 3.1.0:
: Level 2: Anarchy (costs 2 Chaos orbs): Area is inhabited by 3 additional
: Rogue Exiles, 20% increased quantity of items found.
: Level 3: Bloodlines (costs 3 Chaos orbs): Magic monster packs each have a
: Bloodline mod, 25% more Magic monsters, 20% increased quantity of items found.
: Level 4: Beyond (costs 3 Chaos Orbs): Slaying enemies close together can
: attract monsters from Beyond, 20% increased quantity of items found.
: Level 4: Fortune Favours the Brave (costs 3 Chaos Orbs): Selects a Zana mod
: at random from those available from the device, including any mods you have
: not yet unlocked.
: Level 5: Ambush (costs 4 Chaos Orbs): Areas contain 3 extra Strongboxes.
: Level 6: Domination (costs 4 Chaos Orbs): Area contains 3 extra Shrines.
: Level 7: Essence (costs 5 Chaos Orbs): Area contains 2 extra Essence
: Monoliths.
: Level 8: Breach (costs 6 Chaos Orbs): Areas contain 2 extra Breaches.
宅娜
LV2 2c 流亡者
LV3 3c 血族
LV4 3c 隨一一個MOD(包含你沒開的,也就是有機會出現裂痕 BUT沒有復仇
LV5 4c 箱子
LV6 4c 神殿
LV7 5c 精隨
LV8 6c 裂痕



下面的部份我覺得不太重要惹XD

主要就是修正一個BUG讓Sunder打王的時候DPS更低惹,不過沒低多少

感謝各位的收看XD



: PvP Balance:
: Removed the Level 60 Sarn Arena variant. Players who do not fit the
: requirements for the Level 40 Sarn Arena will be taken to the Open Sarn Arena.
: Characters which have entered the portal to Oriath at the end of Act 4 can no
: longer join Low Level Duelling queues.
: Death's Oath now deals significantly less damage against players (and
: Grandmasters).
: PvP-only characters can no longer activate the map device.
: Bleeding, Ignite and Poison now undergo PvP scaling based on the attack or
: cast time of the ailment's source. For skills with time override, the
: ailments use that.
: World Changes:
: Completing the Mercy Mission quest now rewards players with their choice of
: Support gem, as well as a flask.
: The Hedge Maze has been removed and both Chitus' Plum and the Trial of
: Ascendancy have been moved into The Imperial Gardens.
: Story glyphs have been added to areas all throughout Wraeclast, but in
: particular the areas added in The Fall of Oriath.
: The Strange Barrel now contains many more ordinary non-swarming things.
: The Fuel event in The Beacon is now more involved, with extra monster packs
: spawning during the event.
: The Southern Forest, especially in Act 6, has been fleshed out. The Act 6
: version can now generate Vaal side areas.
: In the leadup to the Depraved Trinity encounter, the heart-entrances to
: Maligaro, Shavronne and Doedre's areas stop beating as you defeat the
: associated boss.
: The Templar's Stash in the Act 10 Ossuary has been renamed to the Sealed
: Chest. It has been given a new model.
: Hargan no longer discusses the High Gardens, and talking to him about it is
: no longer required for the All Ears achievement.
: Added numerous variations to world areas throughout the campaign. Most areas,
: in particular areas added in The Fall of Oriath, now have several new
: possible layouts.
: Voll's Proclamation in the Western Forest is now destroyed in Part 2. You
: should check it out. It's pretty neat.
: Updated the minimap icons for doors and area transitions that were missing
: them.
: Shrines should no longer appear directly outside Tukohama's Fortress.
: Kitava's arena in Act 10 is now called the Altar of Hunger.
: Malachai's journal no longer references an incorrect date.
: Prophecies:
: Rare monsters able to fulfill the requirements for unique item Prophecies
: have been added to various locations throughout the world. They provide the
: opportunity to obtain an item with a high enough level to be six-linked.
: You are no longer required to have the subject of a fated unique Prophecy
: equipped, and can now complete such prophecies by merely holding the unique
: item in your inventory while killing the correct boss.
: The Prophecy 'The Twins' which turns a non-Twinned map into a Twinned map no
: longer grants 6% increased quantity of items found.
: The Prophecy 'Monstrous Treasure' now completes upon opening the final
: strongbox in the area.
: Bug Fixes
: Fixed a lot of typos and mismatches between character dialogue as spoken and
: as written.
: Fixed a bug which caused certain chests in the Labyrinth which were intended
: to drop only Jewellery to instead drop items of all kinds.
: Fixed a bug which caused earlier levels of the Raise Zombie skill gem to
: display the wrong life values. This does not affect Zombie balance.
: Fixed a bug where some Vorici mission requirements would continue to be
: displayed even after completing or failing his mission.
: Fixed a bug where turning in a set of The Siren Divination Cards was giving a
: corrupted Whispering Ice without the correct 20% quality.
: Fixed a bug where the notable Practical Application granted Strength and
: Dexterity as separate (rather than combined) stats. This does not change the
: function of the passive whatsoever.
: Fixed a bug where you could bypass the barrier in Act 7 Chamber of Sins early.
: Fixed a bug where Ice Bite could support totem, trap and mine skills, despite
: its effect not working on them.
: Fixed supportability description text of both Ice Bite and Innervate.
: Fixed a bug where the Defiance notable was granting increased melee physical
: damage that was not conditional to holding a shield.
: Fixed a bug where you could Leap Slam out of General Adus's arena without
: completing the encounter. Also prevented access to the Trarthan Powder until
: General Adus is dead, for good measure. You know what you did, Raiz.
: Fixed a bug with the "increased global Armour while you have no Energy
: Shield" stat found on the Broken Faith unique item. This modifier was not
: correctly applying to armour which was gained by converting Evasion Rating to
: Armour with the Iron Reflexes keystone passive.
: Fixed a bug with the bonus unique Labyrinth Shrine effect that would cause a
: huge lag spike when activated.
: Fixed a bug which prevented some monsters from being able to trigger their
: mines.
: Fixed a bug where Tormented Spirits could possess the Solaris and Lunaris
: orbs during the Dawn and Dusk encounters.
: Fixed a bug in some languages where the skill popup UI would not properly
: scale to fit some text fields.
: Fixed a bug where the text on the Challenges screen could overlap in some
: languages.
: Fixed a client crash caused by the low mana tutorial.
: Fixed a bug where totems with low maximum life values would fail to reach 1
: life due to rounding, thus failing to properly disable Righteous Fire.
: Fixed a bug where you could kill Abberath, the Cloven One before it
: transitioned into its later phases.
: Fixed a bug where the Gem Level-up tutorial would incorrectly override other
: tutorials.
: Fixed a bug where shrines could occasionally be placed in unreachable
: locations.
: Fixed a bug where double-clicking a character with an expired name would
: deselect the character while you were changing its name. This would prevent
: the renamed character from being automatically logged in as intended, and not
: change the name on the character select screen even though it had saved the
: new character's name to the server.
: Fixed a bug where selecting a slot on the Cosmetics tab after switching
: between the Cosmetics tab and Inventory tab using hotkeys would require an
: extra click.
: Fixed a bug where modifiers to ailment damage from attacks while holding a
: shield were applying twice if you weren't using Varunastra.
: Fixed a bug where the sextant that grants players instant life and mana
: recovery from flasks was not actually granting any instant recovery.
: Fixed a bug where removing a Static Strike skill gem from its socket (or
: doing anything else to disable the skill) would immediately trigger all
: Static Strike explosions.
: Fixed a bug where enemies hit by Sunder's linear component also
: unintentionally got hit by the area of effect that hit created.
: Fixed a bug where low-level characters in the same league and on the same
: account as characters engaged in the Shaper questline had that questline
: displayed in their quest tracker while in a town or hideout.
: Fixed a bug where effects that changed the size of your character could cause
: some spells and effects to appear incorrectly.
: Fixed a bug where damage-over-time effects were not correctly causing some
: bosses to transition through their phases. This could result in pure
: damage-over-time characters being unable to progress through some fights.
: Fixed a bug where Doedre could kill herself while teleporting if her life was
: especially low.
: Fixed a bug where skeleton generals summoned by Vaal Summon Skeletons played
: the wrong effect as they appeared.
: Fixed a bug where you could continue to channel skills even after being
: reduced to 0 action speed (such as after being petrified by the Basilisk).
: Fixed a bug where the automatically-updating public parties tab would turn
: off AFK mode.
: Fixed a bug where a Forsaken Master could teleport into a position that
: blocked access to areas (such as doorways).
: Fixed the displayed duration of Innervation and Arcane Surge on skills which
: have their own duration modifiers.
: Fixed a bug where the duration of instances of Temporal Chains applied on-hit
: from items was too short.
: Fixed a bug where attempting to respawn in a hideout where the waypoint was
: blocked by an object could cause you to disconnect.
: Fixed Life and Mana levels overlapping text with the Help Panel open.
: Fixed a bug where unique maps which shared a basetype with a map that had a
: boss whose soul could be captured for the pantheon would be displayed as
: having that boss.
: Fixed a bug where Glacial Hammer would sometimes not interact correctly with
: Herald of Ice's on-shatter effect.
: Fixed some instances of NPC talk options being placed in the wrong category.
: Fixed a bug where using a warcry while holding Debeon's Dirge would ignore
: knockback avoidance.
: Fixed a bug where, despite being untargetable, allied Harbingers (and other
: untargetable entities) could trigger enemy traps.
: Fixed a bug where gaining multiple Shrine effects of the same type in the
: Labyrinth would stack, rather than replace each other.
: Fixed several instances of skills becoming invisible after leaving and
: reentering an area. This includes Kitava's Devouring Darkness.
: Fixed a bug where Storm Burst's explosions were not destroying chests, cairns
: and barrels.
: Fixed some slightly wonky descriptons on the Fortify-centric passive skills.
: Fixed a bug where skills supported by Innervate would call all skills spells
: in the skill popup.
: Fixed a bug where some tightly-packed areas (such as Forsaken Master mission
: areas) would try and fail to spawn extra monsters like Tormented Spirits and
: Rogue Exiles. Now they should try and succeed! Great job!
: Moved the Labyrinth Silver chests and other rewards away from walls, and
: locked their rotation. This should prevent items they spit out becoming
: inaccessible.
: Fixed a bug where the Fellshrine Ruins could generate a Vaal side-area on the
: wrong side of the river.
: Removed several of Silk's old dialogue options that were out of date.
: Fixed a bug where Grandmasters were only gaining more attack damage from
: Frenzy charges, not general damage.
: Fixed a bug where the Vaal Ruins in Act 2 could generate a pile of extra
: rooms it wasn't meant to.
: Fixed a bug where the Shield Crabs in the Boiling Lakes didn't drop loot.
: Fixed a bug where the Lightning Rods in the General Adus and Minotaur fights
: could be knocked back.
: Fixed some audio popping/cracking issues.
: Fixed a bug where the Ankh of Eternity and the Teardrop quest items were
: missized for the size of their art.
: Fixed a bug where players could have more than the number of pets they
: actually own following them.
: Fixed a bug where French rare names were not always using the correct gender
: for the epithet.
: Blink Arrow's behaviour and reliability on unusual terrain has been improved.
: Fixed a bug where item hovers would sometimes vibrate.
: 好長的Patch Note 有人想一起翻??

案陰陽太多頁了,先存檔。

--
Tags: PoE

All Comments

Oliver avatar
By Oliver
at 2017-12-08T21:06
666666
Susan avatar
By Susan
at 2017-12-09T01:55
先推,感謝翻譯
Xanthe avatar
By Xanthe
at 2017-12-09T12:22
沒庫房改善?
Agnes avatar
By Agnes
at 2017-12-11T11:42
我要支持佛心公司 我要買特效
Rae avatar
By Rae
at 2017-12-16T10:51
Abyssal Depths 真是翻譯惡夢XD 深淵深處庭院深深深?
Barb Cronin avatar
By Barb Cronin
at 2017-12-20T11:14
感恩
Joseph avatar
By Joseph
at 2017-12-24T13:36
幻影射手可以支援圖騰嗎XD 應該不行吼
Oscar avatar
By Oscar
at 2017-12-25T22:08
應該是你要攻擊才能 應該拉LOL
Donna avatar
By Donna
at 2017-12-25T23:21
Storm barrier 應該是被擊中拿球
Hamiltion avatar
By Hamiltion
at 2017-12-29T20:56
感謝翻譯,另外藥水終於有計時了 opop
Faithe avatar
By Faithe
at 2018-01-03T17:59
Victoria avatar
By Victoria
at 2018-01-07T10:18
想知道之前公佈的新倉庫的消息
William avatar
By William
at 2018-01-10T14:06
現在還有啥東西可以設計倉庫頁的 我想不到
Ophelia avatar
By Ophelia
at 2018-01-11T07:31
太猛啦
Cara avatar
By Cara
at 2018-01-14T10:02
啥時要開放旁邊可以直接拉倉庫頁功能 一堆倉庫頁整理超
累 還不定時被弄亂= =
Tristan Cohan avatar
By Tristan Cohan
at 2018-01-16T16:23
...公..倉...使用...紀...錄...啥時.....來....
Rebecca avatar
By Rebecca
at 2018-01-19T23:41
地圖倉庫頁(X
George avatar
By George
at 2018-01-23T12:23
看來綠球逃過一劫 可以練俠客摟
Adele avatar
By Adele
at 2018-01-25T16:32
獨特裝備倉庫頁 一頁屌打十頁
Hedda avatar
By Hedda
at 2018-01-25T21:53
翻譯推
Gilbert avatar
By Gilbert
at 2018-01-28T21:05
翻譯推
Blanche avatar
By Blanche
at 2018-02-02T18:33
卡等下一頁
Olga avatar
By Olga
at 2018-02-03T02:08
公倉使用記錄讓我想到之前某個公會,笑死
Hamiltion avatar
By Hamiltion
at 2018-02-06T06:40
巫妖王跑錯棚了吧
Sarah avatar
By Sarah
at 2018-02-08T11:45
UBER LAB還能更爽喔 那還是先練能爽刷UBER的Build起手好了
Lauren avatar
By Lauren
at 2018-02-12T21:08
褻瀆是只有19等降到LV81吧?
George avatar
By George
at 2018-02-16T13:29
對對吼 看太快惹 修一下
Ethan avatar
By Ethan
at 2018-02-17T11:14
風暴漩渦是指現在在上面使用引導技能也會觸發閃電攻擊
Ethan avatar
By Ethan
at 2018-02-21T05:49
ICE SHOT是冰霜射擊不是冰矛。刀雨是說原本是距離越遠
越寬,現在改成更符合技能動畫,為了補償把近距離加寬
Dorothy avatar
By Dorothy
at 2018-02-22T13:31
召喚物生命是增加改成更多 1等30~20等49
Yuri avatar
By Yuri
at 2018-02-23T18:29
謝謝上面的大大XD
Ophelia avatar
By Ophelia
at 2018-02-27T15:12
孔明扇本來是裝備上的陷阱,改成所有你的陷阱
狼蛛是掉落率調低,BISCO是掉落難度調低(掉率增加)
David avatar
By David
at 2018-02-28T07:21
話說新主動技能增加 會影響附魔機率嗎
Sarah avatar
By Sarah
at 2018-03-02T03:05
不對,bisco是我看錯,被誤導惹
Ethan avatar
By Ethan
at 2018-03-03T13:28
S大怎麼不來翻XD
Zora avatar
By Zora
at 2018-03-08T11:36
太長了,懶... 巴哈杏已經翻完了
Hardy avatar
By Hardy
at 2018-03-13T02:18
XDD對吼 應該來去看一夏巴哈XD
Eartha avatar
By Eartha
at 2018-03-14T14:00
如果我理解沒錯的話 sunder修那BUG單體傷害會掉28%
Christine avatar
By Christine
at 2018-03-18T22:43
目前Sunder好像有BUG會讓那一長條特效所擊中的怪 多
Emily avatar
By Emily
at 2018-03-23T05:28
吃一發衝擊波傷害 討論串:https://goo.gl/EHXuvc
Jacob avatar
By Jacob
at 2018-03-23T23:37
看來28%不少啊qaq
Elizabeth avatar
By Elizabeth
at 2018-03-25T03:25
看來要等ggg說明或是有人測試比較知道惹
Olive avatar
By Olive
at 2018-03-25T14:05
當然28%的假設前提是目前這BUG發生率100% 如果發生
率不高的話 那影響就還好 可是patchnote裡都沒提
Puput avatar
By Puput
at 2018-03-26T08:54
太神奇啦,還有這種神秘的bug
sunder果然op
Franklin avatar
By Franklin
at 2018-03-29T01:34
改版我應該先玩圖騰就是xdd
等有猛bd出來再來重練
Mia avatar
By Mia
at 2018-04-02T01:23
補充:有人測試了 Sunder目前的增傷BUG應該不常發生
Frederica avatar
By Frederica
at 2018-04-03T09:28
這bug fix的影響應該不大 https://goo.gl/nq1Ane
Liam avatar
By Liam
at 2018-04-07T22:32
N大你也太專業XD 話說我剛下班XD
John avatar
By John
at 2018-04-12T12:05
剛點進去看了影片 SUNDER的傷害看起來就是帳面上的
Steve avatar
By Steve
at 2018-04-17T10:04
跟重擊比起來真的大概就是200:160
看來SUNDER打王應該是還好,我擔心的是多重的問題
打圖一定會變慢
Sandy avatar
By Sandy
at 2018-04-21T07:55
Jessica avatar
By Jessica
at 2018-04-22T08:21
樓上連兩篇文說推都不推0.0

3.1 Patch Note

Brianna avatar
By Brianna
at 2017-12-06T11:47
※ 引述《TameFoxx (foxx)》之銘言: : 原文連結 https://www.pathofexile.com/forum/view-thread/2036284 : Added 48 new Unique items. 新增48個獨特裝備。 : Added 6 new Divination Car ...

GGG對於3.1.0抱怨的回應

Thomas avatar
By Thomas
at 2017-12-06T11:04
◎Q:buff太少了8 A:窩們時間不夠,所以可能要在3.1.x或3.2.0才能改 原本要26週的我們硬壓縮成17週就上了,bang!吧 我們也設計了很多新東西可以跟技能職業搭配的喔 這些patch note都沒辦法完全說明的,用過才知道^_andlt; ◎Q:昇華職業bu ...

其實VP改動也沒那麼糟糕?

Ina avatar
By Ina
at 2017-12-06T11:00
一開始放出消息 一堆人崩潰 包括我 但最近玩了隻陷阱 想法改變很多 其實 VP瞬吸也沒有那麼需要 頂多是無法站著打王 小怪無感 反傷已經修改了 當初各位484過度反應了? -- http://i.imgur.com/DBtJpFB.jpg http://i.imgur.com/BBmSyba.jpg ...

Chris對於這次改動的解釋

Isabella avatar
By Isabella
at 2017-12-06T10:52
因為reddit開始有文章抱怨這次改版資訊,所以Chris出來說明 原文 :https://goo.gl/bxtfe5 簡單翻譯 1. 因為我們想在聖誕節前讓大家玩新的遊戲內容,所以很多技能Buff改動來不及完 成 會等到3.1.x 或是 3.2 版才上線(新的改動不是簡單的改數字,也有可能是 ...

3.1 Patch Note

Gilbert avatar
By Gilbert
at 2017-12-06T09:01
原文連結 https://www.pathofexile.com/forum/view-thread/2036284 Major Features A mysterious entity, known only as The Elder, haunts the Atlas of Worlds, spre ...