2.1改版資訊+天賦模擬器 - 流亡黯道
By Ula
at 2015-12-07T12:41
at 2015-12-07T12:41
Table of Contents
Balance Changes in Content Update 2.1.0
https://www.pathofexile.com/forum/view-thread/1488901
Alongside the release of the Talisman/2.1.0 update this week, we're making
changes to various skills and game mechanics. Our aim is to facilitate more
interesting choices when creating a character, with fewer 'incorrect'
choices. Where possible, we've tried to achieve this by raising the power
level of underused or underpowered game mechanics, rather than with numerical
nerfs. However, a few skills that were clearly overpowered have been adjusted
to a more appropriate level.
Firstly, there's an entire rework to the Poison system. Read more about it
here.
Spell Damage Progression (Buffed)
Spell damage was starting to fall behind Attack damage later in the game, so
we've increased the per-level damage increase of many spells. Most spells
have increased in damage by 20% at gem level 20, and those that weren't
performing well later in the game have been increased even further.
We've reduced the area of effect bonuses available in the tree slightly, but
increased the base radius of some skills that were smaller than others like
Storm Call and Glacial Cascade, as well as any corpse-destroying effects like
Detonate Dead and Abyssal Cry.
Melee Splash (Substantially Buffed)
Melee Splash has been increased in many ways - dealing more damage, having a
larger base range, not penalising primary damage, and growing in size as it
levels. This should make skills like Heavy Strike, Viper Strike, Glacial
Hammer and Infernal Blow more tempting choices to support and use as area
skills.
Leech (Buffed)
Life and Mana leech granted in the passive skill tree is now much larger. The
Strength area of the tree has the highest values, while the Dexterity area of
the tree now includes Elemental Attack Damage as well as Physical Attack
Damage as leech granted. The Duelist now has a combined life and mana leech
cluster, to reduce the traveling distance required to make the best use of
Leech.
Surgeon's Flasks (Nerfed, but not retroactively)
Surgeon's flask mods now grant a chance to gain a charge on critical strike,
rather than unconditionally granting one. This will not change flask mods
spawned before the deployment of 2.1.0 - they will still work the old way.
The Surgeon's mod made many flasks too easy to keep full for a heavily
specialised critical strike character - far beyond what was originally
intended. Players today have many more options to reach very high values of
Critical Strike Chance, Attack and Cast Speeds than when the mod was created.
These stats all have a compounding effect on the power of the flask.
Mana per level, Melee mana costs (Buffed)
Players now gain more mana every time they level up, and most Melee Attack
skills no longer increase in mana cost as they level. These changes are to
allow Mana to be used more reliably by late-game builds that don't have high
amounts of intelligence, as Blood Magic was the prevalent way to use almost
every melee attack skill later in the game.
Point Blank (Buffed)
Point Blank was one of the least-used Keystone passive, so we have reduced
its damage penalty to be less punishing. It now retains its damage bonus over
a longer distance, and now only scales down to 50% less damage, instead of
100% less damage. This should make it more tempting a choice for players who
want a riskier, deadlier, up-close-and-personal bow build.
Bows and Bow Skills (Buffed)
Many bow skills have been reviewed and shifted in balance slightly, with
almost all of them being increased in power. This includes the return of
additional radius per gem level and an extra 10% more damage to Rain of
Arrows, to bring it closer to the power of the new Blast Rain skill. These
changes result in players having stronger skill choices when playing bow
characters.
We've also increased the damage of the lower level bows, and increased the
required level of the first quiver, so that quivers aren't required for an
enjoyable first few levels on a Bow character.
Poison Arrow (Nerfed due to new passives and supports now working with it)
Because we've introduced a whole new set of Chaos Damage passives and
supports, Poison Arrow's damage has been reduced to bring it in line with
other skills when it makes good use of the new support gems and passives. It
has also been renamed to Caustic Arrow.
Flame Totem (Early-game Nerf/Late-game Buff)
Flame Totem was a little too powerful early on, so has been reduced in damage
at lower levels. Its damage is very slightly higher at high levels.
Summon Raging Spirits (Early-game Buff/Late-game Nerf for certain characters)
Raging Spirits have been completely rebalanced, with a faster cast speed,
longer duration, and greatly improved AI. This makes it much easier to hit
the limit on the number of Raging Spirits available at once. The damage has
also been adjusted to compensate.
Raise Zombie (Buffed)
Raised Zombies now have a faster attack speed, and will occasionally use an
AoE slam that damages enemies in a small area, to make them less reliant on
Melee Splash. They also have a naturally higher stun threshold, so they're
less likely to be stunned out of an attack.
Raise Spectre (Buffed at lower levels)
Raise Spectre now has a lower penalty on Life and Energy Shield at lower
levels, as Spectres raised at low levels died too easily.
Incinerate (Nerfed)
Incinerate now receives less of a bonus per stage, as its damage was too
high. Its general damage has been rebalanced, resulting in less overall
damage at higher levels. The skill was dealing far too much damage once fully
charged, trivializing some end-game encounters. There were significant
community demands for this skill to be adjusted.
Cyclone (Slightly Nerfed)
There was a display bug that caused Cyclone to show the wrong DPS value and
attack speed. We have fixed this bug, so you'll now notice the visual DPS
almost double and the attack speed on the gem shoot up a lot.
In addition, we have reduced the damage of Cyclone by around 10% and have
reduced the damage of its initial hit. Even after this change, Cyclone is
still one of the strongest melee skills in the game. It just doesn't
out-damage Heavy Strike for single target damage any more.
Magma Orb and Arc (Buffed)
Magma Orb now gains an additional chain when the gem reaches a certain level,
and Arc gains additional chains more frequently. This is because the damage
penalty of the Chain support gem didn't justify the additional targets hit,
so in practical usage, these skills didn't scale the number of targets hit as
well as other skills did.
Searing Bond (Buffed)
Searing Bond can place up to one additional totem; This means you can have
two Searing Bond totems active without Ancestral Bond, and can use Searing
Bond in addition to another totem skill. At early levels this lets it work
well alongside Flame Totem rather than directly competing with it as a choice
to use.
[PoESkillTree 2.2.3] Talisman Support
https://www.reddit.com/r/pathofexile/comments/3vqzli/poeskilltree_223_
talisman_support/
下載連結: https://github.com/EmmittJ/PoESkillTree/releases/tag/2.2.3
--
https://www.pathofexile.com/forum/view-thread/1488901
Alongside the release of the Talisman/2.1.0 update this week, we're making
changes to various skills and game mechanics. Our aim is to facilitate more
interesting choices when creating a character, with fewer 'incorrect'
choices. Where possible, we've tried to achieve this by raising the power
level of underused or underpowered game mechanics, rather than with numerical
nerfs. However, a few skills that were clearly overpowered have been adjusted
to a more appropriate level.
Firstly, there's an entire rework to the Poison system. Read more about it
here.
Spell Damage Progression (Buffed)
Spell damage was starting to fall behind Attack damage later in the game, so
we've increased the per-level damage increase of many spells. Most spells
have increased in damage by 20% at gem level 20, and those that weren't
performing well later in the game have been increased even further.
We've reduced the area of effect bonuses available in the tree slightly, but
increased the base radius of some skills that were smaller than others like
Storm Call and Glacial Cascade, as well as any corpse-destroying effects like
Detonate Dead and Abyssal Cry.
Melee Splash (Substantially Buffed)
Melee Splash has been increased in many ways - dealing more damage, having a
larger base range, not penalising primary damage, and growing in size as it
levels. This should make skills like Heavy Strike, Viper Strike, Glacial
Hammer and Infernal Blow more tempting choices to support and use as area
skills.
Leech (Buffed)
Life and Mana leech granted in the passive skill tree is now much larger. The
Strength area of the tree has the highest values, while the Dexterity area of
the tree now includes Elemental Attack Damage as well as Physical Attack
Damage as leech granted. The Duelist now has a combined life and mana leech
cluster, to reduce the traveling distance required to make the best use of
Leech.
Surgeon's Flasks (Nerfed, but not retroactively)
Surgeon's flask mods now grant a chance to gain a charge on critical strike,
rather than unconditionally granting one. This will not change flask mods
spawned before the deployment of 2.1.0 - they will still work the old way.
The Surgeon's mod made many flasks too easy to keep full for a heavily
specialised critical strike character - far beyond what was originally
intended. Players today have many more options to reach very high values of
Critical Strike Chance, Attack and Cast Speeds than when the mod was created.
These stats all have a compounding effect on the power of the flask.
Mana per level, Melee mana costs (Buffed)
Players now gain more mana every time they level up, and most Melee Attack
skills no longer increase in mana cost as they level. These changes are to
allow Mana to be used more reliably by late-game builds that don't have high
amounts of intelligence, as Blood Magic was the prevalent way to use almost
every melee attack skill later in the game.
Point Blank (Buffed)
Point Blank was one of the least-used Keystone passive, so we have reduced
its damage penalty to be less punishing. It now retains its damage bonus over
a longer distance, and now only scales down to 50% less damage, instead of
100% less damage. This should make it more tempting a choice for players who
want a riskier, deadlier, up-close-and-personal bow build.
Bows and Bow Skills (Buffed)
Many bow skills have been reviewed and shifted in balance slightly, with
almost all of them being increased in power. This includes the return of
additional radius per gem level and an extra 10% more damage to Rain of
Arrows, to bring it closer to the power of the new Blast Rain skill. These
changes result in players having stronger skill choices when playing bow
characters.
We've also increased the damage of the lower level bows, and increased the
required level of the first quiver, so that quivers aren't required for an
enjoyable first few levels on a Bow character.
Poison Arrow (Nerfed due to new passives and supports now working with it)
Because we've introduced a whole new set of Chaos Damage passives and
supports, Poison Arrow's damage has been reduced to bring it in line with
other skills when it makes good use of the new support gems and passives. It
has also been renamed to Caustic Arrow.
Flame Totem (Early-game Nerf/Late-game Buff)
Flame Totem was a little too powerful early on, so has been reduced in damage
at lower levels. Its damage is very slightly higher at high levels.
Summon Raging Spirits (Early-game Buff/Late-game Nerf for certain characters)
Raging Spirits have been completely rebalanced, with a faster cast speed,
longer duration, and greatly improved AI. This makes it much easier to hit
the limit on the number of Raging Spirits available at once. The damage has
also been adjusted to compensate.
Raise Zombie (Buffed)
Raised Zombies now have a faster attack speed, and will occasionally use an
AoE slam that damages enemies in a small area, to make them less reliant on
Melee Splash. They also have a naturally higher stun threshold, so they're
less likely to be stunned out of an attack.
Raise Spectre (Buffed at lower levels)
Raise Spectre now has a lower penalty on Life and Energy Shield at lower
levels, as Spectres raised at low levels died too easily.
Incinerate (Nerfed)
Incinerate now receives less of a bonus per stage, as its damage was too
high. Its general damage has been rebalanced, resulting in less overall
damage at higher levels. The skill was dealing far too much damage once fully
charged, trivializing some end-game encounters. There were significant
community demands for this skill to be adjusted.
Cyclone (Slightly Nerfed)
There was a display bug that caused Cyclone to show the wrong DPS value and
attack speed. We have fixed this bug, so you'll now notice the visual DPS
almost double and the attack speed on the gem shoot up a lot.
In addition, we have reduced the damage of Cyclone by around 10% and have
reduced the damage of its initial hit. Even after this change, Cyclone is
still one of the strongest melee skills in the game. It just doesn't
out-damage Heavy Strike for single target damage any more.
Magma Orb and Arc (Buffed)
Magma Orb now gains an additional chain when the gem reaches a certain level,
and Arc gains additional chains more frequently. This is because the damage
penalty of the Chain support gem didn't justify the additional targets hit,
so in practical usage, these skills didn't scale the number of targets hit as
well as other skills did.
Searing Bond (Buffed)
Searing Bond can place up to one additional totem; This means you can have
two Searing Bond totems active without Ancestral Bond, and can use Searing
Bond in addition to another totem skill. At early levels this lets it work
well alongside Flame Totem rather than directly competing with it as a choice
to use.
[PoESkillTree 2.2.3] Talisman Support
https://www.reddit.com/r/pathofexile/comments/3vqzli/poeskilltree_223_
talisman_support/
下載連結: https://github.com/EmmittJ/PoESkillTree/releases/tag/2.2.3
--
Tags:
PoE
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