2/18 Q&A - War Game
By Cara
at 2015-02-20T00:47
at 2015-02-20T00:47
Table of Contents
大年初一紅的喜氣,祝大家WOT打的洋洋得意!
今日消息多,請細嚼慢嚥
- according to developers, the statement that “accuracy nerf made premium
vehicles with poor accuracy farm noticeably less credits” is not true
- the upcoming new motion physics will have no effect on game performance, as
it is calculated server-side
開發組表示,有關「準度削弱造成準度較差的金車收入明顯更少了」說法是錯誤的。
- Storm doesn’t remember the numbers exactly, but for all vehicles with
normal (non-derp) guns, the damage difference between 0.9.5 and 0.9.6 after
the accuracy nerf was less than one percent
Storm不記得確切的數據,但非搭載大根炮的車在9.6前後的傷害輸出差異小於1%。
- regarding the question, why Wargaming doesn’t want to put serious hardcaps
on any class including artillery: “If there are more vehicles of one class
than we need, it means that the class is incorrectly balanced and we have to
balance it correctly instead of introducing artificial hardcaps”
針對「為什麼WG不願意在戰鬥中限制各車種數量?」的疑問,WG回應:「如果有任何
車種數量超過我們的預期,代表該車種的數量是不平衡的,而我們該做的是讓他確實
的平衡,而非強加人為的限制給他。」(感謝JLintopPG大的協助)
- TD as a class will not be “rebalanced” – Storm states that the statement
that every team has 4-5 TD’s on average is false
不會將TD重新平衡,Storm表示「每個戰鬥中平均有四到五台TD」的說法是錯誤的。
- developers have not yet investigated, how 0.9.6 nerf influenced the
survivability of small weakspot vehicles, such as Tortoise
開發組還沒有對像是土龜這種弱點很小的車在準度變更之後的生存性變動做調查。
(譯:土龜的弱點應該不算特別難打吧?T95正面表示。)
- returning to the “non-critical areas of tanks being hit recieve only 50
percent damage is a stupid idea” statement by Storm, another player argues
that this would be remedied by having a proper voiceover, saying “you did
hit less critical area, you did less damage” – Storm replies that “it
wouldn’t reduce butthurt anyway”
Storm表示回復先前「未打中要害傷害減半」的提議很愚蠢,另外一個玩家爭辯說,可
以透過新增額外的語音來解決玩家混淆的問題,Storm回應說這並不會讓惱羞的玩家變
少。
- the fate of Prokhorovka map is not decided yet (SS: earlier, it was
mentioned it could be removed from the game with only Fiery Salient remaining)
普羅霍夫卡的命運未定。(SS:稍早以前的初步是要把新的版本留下)
- new render status? “I cannot say anything for now”
新的渲染設定?「目前無可奉告。」
- Storm confirms that IS-3 HD model will have weaker frontal armor due to
less favourable armor angle – specifically: earlier – 57-60 degrees (from
horizontal), new angle is 61 degrees
Storm證實因為前裝甲角度更加不利,IS-3HD化之後裝甲會更差。從更新前的57-60度
角到HD化後的61度角。(譯:看起來影響不太大,現在已經夠薄了...)
- Storm states that he personally doesn’t care about e-sports, but there are
other developers that do (SS: a lot of RU players are angry because of the
IS-3 and other HD model delay due to WGL)
Storm本身並不太在乎電競怎麼回事,但有其他開發組在乎。(SS:很多RU玩家因為
IS-3及其他HD化模型因為WG聯盟因素延後推出而憤怒!)
- Q: “Please explain to me, why the fuck are you touching arty?” A (Storm):
“To fuck it up. You’re welcome.”
Q:「TMD給我解釋為什麼要動砲兵!」,A:「因為我們要把它搞爛,免客氣。」
(譯:應該是在Troll人吧XD)
- developers can’t put a limit on MM not to throw you into the same map you
already played on in last battle, it would mess with the MM mechanism
開發組無法透過MM設定限制來避免你進入與上一場同樣的地圖中,這會讓分房機制一
團糟。
- physics will come in a separate test round, players won’t have to wait for
9.7 test for it
新物理系統會獨立測試,玩家不需要等到9.7。
- physics test will be followed by a limited (addressed) poll, there will not
be an all-player-poll in general most likely
物理系統會附加一個特定區域的問卷調查,大概不會讓所有玩家都加入測試中。
- it’s possible that developers will introduce a “tank inspector” in the
garage (you will be able to look at any tank, but not play it)
開發組有可能會在車庫中加入車輛檢視器的功能,你能檢視所有車輛但不能玩。
- internal module layout of all tanks will not be disclosed
不會公布任何車內部的模型配置。
- 9.7 will not bring spotting system rework
9.7不會推出重製的開光機制。
- AMX-30 “branch” will consist of two vehicles (AMX-30 Prototype and
AMX-30B)
新法中坦線會加入T9的AMX-30 PT跟TX的AMX-30兩台車。
- French Somua S35 does not count as a part of the AMX-30 branch: “it’s
another branch”, it will be a limited minibranch of tiers 2 to 5
法國索瑪S 35不會算進法新中坦線,「那會是另一條線,只有2到5階的支線。」
- the tank, from which AMX-30 will be unlocked, will be announced later to
avoid the “we already grinded the XP!” whine
稍晚才會公布哪台車會接到AMX-30支線,避免某些人抱怨「經驗準備好很久了」。
- a server on Crimean peninsula will most likely not be started
克里米亞伺服器很有可能不會啟用。(譯:大概是政治局勢問題)
- new motion physics will not influence shell trajectory or shell physics
新的移動機制不會對砲彈軌跡與砲彈的物理表現造成影響。
- WT E-100 will not be replaced in 9.7
9.7不會進行WT E-100的更換作業。
- in new motion physics, tipping the tank on the roof will work the same way
as drowning: there will be a counter and after that, the tank gets destroyed
if it doesn’t tip back on tracks
新的移動機制下,翻肚的車會跟溺水的車一樣處理,進行倒數之後如果未能翻回來,
就直接判死。
- new camos, inscriptions and emblems will be implemented, but no ETA for now
新的塗裝、標語與旗幟塗裝會推出,但沒有時間表。
- the physics test will come in very late February, or early March
物理系統測試會在二月底或三月初。
- it’s possible Super Pershing will be reworked to HD in 9.7
超潘很有可能在9.7HD化。
- new contact list still has some issues, they will be fixed
好友名單仍然有些問題,會修正。
- HD IS-3 will come in 9.8
IS-3的HD化會在9.8推出。
- for now, buff to Batchat ammo carried is not planned
目前沒有增加巴洽攜彈量的計畫。
- the physics test will consist of two servers – one with “realistic”
physics and one with “simplified” physics
新物理測試會分成兩個伺服器進行,一個較為擬真,另一個較為簡化。
- slowly, step by step, limited MM premiums will be removed from sales
會慢慢的逐步將有分房限制的金車從商城中移除。
- for now, Type 62 will not be buffed (not in 9.7 anyway)
目前Type 62還不會被Buff,至少9.7不會。
- A-32 will not be reworked to HD or rebalanced anytime soon
A-32目前未打算進行HD化或是重新平衡。
- KV-5 will not be buffed
KV-5不會Buff。
- Dx12 support is not even in plans for now
目前還未將支援Dx12放進計畫中。
- alternative hulls will come “when it’s done it’s done”
可替換車體「WIDID」。
- Xbox One WoT grass render (improved grass) will come to PC – it’s in the
process of rework
XB1中改進的草地渲染效果會在PC版上推出,已經在重製的進程中。
- Xbox One WoT HD models had no influence on PC HD model schedule
XB1的HD化模型與PC版的計畫不影響。
原文網址:http://ftr.wot-news.com/2015/02/18/18-2-2015/
--
今日消息多,請細嚼慢嚥
- according to developers, the statement that “accuracy nerf made premium
vehicles with poor accuracy farm noticeably less credits” is not true
- the upcoming new motion physics will have no effect on game performance, as
it is calculated server-side
開發組表示,有關「準度削弱造成準度較差的金車收入明顯更少了」說法是錯誤的。
- Storm doesn’t remember the numbers exactly, but for all vehicles with
normal (non-derp) guns, the damage difference between 0.9.5 and 0.9.6 after
the accuracy nerf was less than one percent
Storm不記得確切的數據,但非搭載大根炮的車在9.6前後的傷害輸出差異小於1%。
- regarding the question, why Wargaming doesn’t want to put serious hardcaps
on any class including artillery: “If there are more vehicles of one class
than we need, it means that the class is incorrectly balanced and we have to
balance it correctly instead of introducing artificial hardcaps”
針對「為什麼WG不願意在戰鬥中限制各車種數量?」的疑問,WG回應:「如果有任何
車種數量超過我們的預期,代表該車種的數量是不平衡的,而我們該做的是讓他確實
的平衡,而非強加人為的限制給他。」(感謝JLintopPG大的協助)
- TD as a class will not be “rebalanced” – Storm states that the statement
that every team has 4-5 TD’s on average is false
不會將TD重新平衡,Storm表示「每個戰鬥中平均有四到五台TD」的說法是錯誤的。
- developers have not yet investigated, how 0.9.6 nerf influenced the
survivability of small weakspot vehicles, such as Tortoise
開發組還沒有對像是土龜這種弱點很小的車在準度變更之後的生存性變動做調查。
(譯:土龜的弱點應該不算特別難打吧?T95正面表示。)
- returning to the “non-critical areas of tanks being hit recieve only 50
percent damage is a stupid idea” statement by Storm, another player argues
that this would be remedied by having a proper voiceover, saying “you did
hit less critical area, you did less damage” – Storm replies that “it
wouldn’t reduce butthurt anyway”
Storm表示回復先前「未打中要害傷害減半」的提議很愚蠢,另外一個玩家爭辯說,可
以透過新增額外的語音來解決玩家混淆的問題,Storm回應說這並不會讓惱羞的玩家變
少。
- the fate of Prokhorovka map is not decided yet (SS: earlier, it was
mentioned it could be removed from the game with only Fiery Salient remaining)
普羅霍夫卡的命運未定。(SS:稍早以前的初步是要把新的版本留下)
- new render status? “I cannot say anything for now”
新的渲染設定?「目前無可奉告。」
- Storm confirms that IS-3 HD model will have weaker frontal armor due to
less favourable armor angle – specifically: earlier – 57-60 degrees (from
horizontal), new angle is 61 degrees
Storm證實因為前裝甲角度更加不利,IS-3HD化之後裝甲會更差。從更新前的57-60度
角到HD化後的61度角。(譯:看起來影響不太大,現在已經夠薄了...)
- Storm states that he personally doesn’t care about e-sports, but there are
other developers that do (SS: a lot of RU players are angry because of the
IS-3 and other HD model delay due to WGL)
Storm本身並不太在乎電競怎麼回事,但有其他開發組在乎。(SS:很多RU玩家因為
IS-3及其他HD化模型因為WG聯盟因素延後推出而憤怒!)
- Q: “Please explain to me, why the fuck are you touching arty?” A (Storm):
“To fuck it up. You’re welcome.”
Q:「TMD給我解釋為什麼要動砲兵!」,A:「因為我們要把它搞爛,免客氣。」
(譯:應該是在Troll人吧XD)
- developers can’t put a limit on MM not to throw you into the same map you
already played on in last battle, it would mess with the MM mechanism
開發組無法透過MM設定限制來避免你進入與上一場同樣的地圖中,這會讓分房機制一
團糟。
- physics will come in a separate test round, players won’t have to wait for
9.7 test for it
新物理系統會獨立測試,玩家不需要等到9.7。
- physics test will be followed by a limited (addressed) poll, there will not
be an all-player-poll in general most likely
物理系統會附加一個特定區域的問卷調查,大概不會讓所有玩家都加入測試中。
- it’s possible that developers will introduce a “tank inspector” in the
garage (you will be able to look at any tank, but not play it)
開發組有可能會在車庫中加入車輛檢視器的功能,你能檢視所有車輛但不能玩。
- internal module layout of all tanks will not be disclosed
不會公布任何車內部的模型配置。
- 9.7 will not bring spotting system rework
9.7不會推出重製的開光機制。
- AMX-30 “branch” will consist of two vehicles (AMX-30 Prototype and
AMX-30B)
新法中坦線會加入T9的AMX-30 PT跟TX的AMX-30兩台車。
- French Somua S35 does not count as a part of the AMX-30 branch: “it’s
another branch”, it will be a limited minibranch of tiers 2 to 5
法國索瑪S 35不會算進法新中坦線,「那會是另一條線,只有2到5階的支線。」
- the tank, from which AMX-30 will be unlocked, will be announced later to
avoid the “we already grinded the XP!” whine
稍晚才會公布哪台車會接到AMX-30支線,避免某些人抱怨「經驗準備好很久了」。
- a server on Crimean peninsula will most likely not be started
克里米亞伺服器很有可能不會啟用。(譯:大概是政治局勢問題)
- new motion physics will not influence shell trajectory or shell physics
新的移動機制不會對砲彈軌跡與砲彈的物理表現造成影響。
- WT E-100 will not be replaced in 9.7
9.7不會進行WT E-100的更換作業。
- in new motion physics, tipping the tank on the roof will work the same way
as drowning: there will be a counter and after that, the tank gets destroyed
if it doesn’t tip back on tracks
新的移動機制下,翻肚的車會跟溺水的車一樣處理,進行倒數之後如果未能翻回來,
就直接判死。
- new camos, inscriptions and emblems will be implemented, but no ETA for now
新的塗裝、標語與旗幟塗裝會推出,但沒有時間表。
- the physics test will come in very late February, or early March
物理系統測試會在二月底或三月初。
- it’s possible Super Pershing will be reworked to HD in 9.7
超潘很有可能在9.7HD化。
- new contact list still has some issues, they will be fixed
好友名單仍然有些問題,會修正。
- HD IS-3 will come in 9.8
IS-3的HD化會在9.8推出。
- for now, buff to Batchat ammo carried is not planned
目前沒有增加巴洽攜彈量的計畫。
- the physics test will consist of two servers – one with “realistic”
physics and one with “simplified” physics
新物理測試會分成兩個伺服器進行,一個較為擬真,另一個較為簡化。
- slowly, step by step, limited MM premiums will be removed from sales
會慢慢的逐步將有分房限制的金車從商城中移除。
- for now, Type 62 will not be buffed (not in 9.7 anyway)
目前Type 62還不會被Buff,至少9.7不會。
- A-32 will not be reworked to HD or rebalanced anytime soon
A-32目前未打算進行HD化或是重新平衡。
- KV-5 will not be buffed
KV-5不會Buff。
- Dx12 support is not even in plans for now
目前還未將支援Dx12放進計畫中。
- alternative hulls will come “when it’s done it’s done”
可替換車體「WIDID」。
- Xbox One WoT grass render (improved grass) will come to PC – it’s in the
process of rework
XB1中改進的草地渲染效果會在PC版上推出,已經在重製的進程中。
- Xbox One WoT HD models had no influence on PC HD model schedule
XB1的HD化模型與PC版的計畫不影響。
原文網址:http://ftr.wot-news.com/2015/02/18/18-2-2015/
--
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