2.0.4 Patch Notes - 流亡黯道
By Jack
at 2015-10-01T11:57
at 2015-10-01T11:57
Table of Contents
原文:
https://www.pathofexile.com/forum/view-thread/1432255
Content/Features:
內容/特色:
Added 12 new Divination Cards.
增加12張新的命運卡。
Added support for the October one-month events.
增加一月活動的贊助包(還是指論壇支援!?)。
Added a sixth wing to The Hall of Grandmasters.
元帥殿堂增加第六個走廊。
Your active pet is now retained between sessions. You only need to summon it once and it'll be automatically summoned for that character in the future. To unsummon your pet, click the new button above the microtransaction stash.
現在只要叫寵物出來一次以後就會跟著這個角色,再按一次收回。
The largest level variation has been removed from the Twilight Strand. We plan to improve all variations of this area in the future, but have removed the much larger one for the time being to keep its size consistent for fairness in races.
暮光沙灘再也不會出現一塊大石頭擋在海岸線中間的奇怪變型,我們也打算改善其他地區的變型,但是先從最可能影響競賽公平性的大型變型著手。
Map Changes:
地圖改動:
Map drops have been increased across the board. The chance of finding higher level maps has been increased by a larger amount.
地圖掉落量提升,打到更高階圖的機率大幅提升。
The monster damage in the lower 80% of maps has been reduced (most notably in the lower maps).
由低階往高階算的80%地圖內的怪物傷害下降(尤其是低階圖)。
The icon art for maps now indicates (via the colour of the symbol) whether the low, medium or high set of map mods is available to that item.
地圖的標誌現在有了顏色來區分低中高三種不同難度的地圖詞綴。
(這邊可能有誤解我解釋一下,顏色除了用來分辨地圖等級之外,連帶的也可讓玩家輕易看出"噢,這張圖很難")
Experience gained by running the highest tiers of maps has been reduced.
從最高等級地圖獲得的經驗下降。
Maps now indicate what tier they are, rather than what level they are. Tier 1 maps are level 68 and tier 15 maps are level 82. Old (pre-2.0.0) maps range in level from 66 to 78. The actual level is still shown in the area information at the top right of the overlay map screen.
地圖現在顯示階級而不是等級,T1圖是舊的68圖、T15圖是舊82圖,而對照更舊的(大覺醒之前)則是66~78。真正的等級依然會顯示在地圖內的提示。
Balance:
平衡:
The damage dealt by many Act 4 monsters has been reduced to bring them more in-line with other monsters. This affects not only their appearance in the normal game but also in end-game Maps (and the Endless Ledge). Some monsters have received a larger reduction in damage than others (for example, Rakango Tails).
第四章怪物的傷害下調,讓他們不再與其他怪物相比下顯得格格不入,同時套用在一般區域、地圖及無盡山脊競賽中。有些怪物例如拉康苟的尾巴下調的很多。
The Onslaught mod from Zana's crafting bench no longer grants additional movement speed to monsters. Due to this, the Increased Item Quantity granted by the Zana mod has been reduced from 40% to 30%.
札那地圖機開的突襲詞綴不再增加怪物的移動速度,而使用突襲詞綴增加的地圖物品數量從40%下調至30%。
Monsters can no longer be touched by multiple Tormented Spirits. Rare and Unique monsters can still be possessed by more than one Spirit.
怪物不能被多隻苦痛罪魂觸摸到,而稀有怪及獨特怪依然能被多隻罪魂附身。
The rate of spawning Warbands has been increased. It's now up to twice as high in some cases (such as leaders and Chaos Warbands).
軍團出現機率上升,軍團長及混沌軍團之類的則最多上升兩倍。
Bug Fixes:
錯誤修正:
Fixed a client and instance crash related to Cyclone.
修正一個旋風斬造成的遊戲或地圖崩潰的錯誤。
Fixed a bug where Malachai's skills wouldn't behave correctly when he had too much increased attack or cast speed.
修正當馬拉凱的攻擊及施法速度太快時造成他的技能運行錯誤。
Fixed some cases of strongboxes spawning in inaccessible locations.
修正某些時候保險箱會出生在無法進入的地方的錯誤。
Fixed a bug where some monsters (such as Brinerot Warband members) which were supposed to deal lightning damage were dealing fire damage with one of their skills.
修正某些怪物(例如布林洛特軍團)原本應該造成電傷卻是火傷的錯誤。
Fixed a bug where Shrines couldn't spawn in the Upper Prison.
修正神殿不會出現在上層監獄的錯誤。
Fixed bugs related to purchasing stackable items from the vendor, where it sometimes failed to merge them into existing partial stacks in your inventory.
修正有時候跟NPC購買可堆疊物品卻無法與身上物品堆疊的錯誤。
We expect to deploy this patch in two days, when the challenge leagues end. That's Friday, NZ time.
我們打算在兩天後挑戰聯盟結束發布這個更新,也就是紐西蘭時間的周五。
The following change has been delayed until next week because it hasn't yet passed quality assurance:
下面這個改動由於還沒測試完成將延後至下周發布:
Ground Effects in Maps are now handled in a more efficient way, in order to reduce lockstep stuttering and disconnections.
地圖內的地面特效將運行的更有效率,減少同步模式下造成的卡頓及斷線。
--
https://www.pathofexile.com/forum/view-thread/1432255
Content/Features:
內容/特色:
Added 12 new Divination Cards.
增加12張新的命運卡。
Added support for the October one-month events.
增加一月活動的贊助包(還是指論壇支援!?)。
Added a sixth wing to The Hall of Grandmasters.
元帥殿堂增加第六個走廊。
Your active pet is now retained between sessions. You only need to summon it once and it'll be automatically summoned for that character in the future. To unsummon your pet, click the new button above the microtransaction stash.
現在只要叫寵物出來一次以後就會跟著這個角色,再按一次收回。
The largest level variation has been removed from the Twilight Strand. We plan to improve all variations of this area in the future, but have removed the much larger one for the time being to keep its size consistent for fairness in races.
暮光沙灘再也不會出現一塊大石頭擋在海岸線中間的奇怪變型,我們也打算改善其他地區的變型,但是先從最可能影響競賽公平性的大型變型著手。
Map Changes:
地圖改動:
Map drops have been increased across the board. The chance of finding higher level maps has been increased by a larger amount.
地圖掉落量提升,打到更高階圖的機率大幅提升。
The monster damage in the lower 80% of maps has been reduced (most notably in the lower maps).
由低階往高階算的80%地圖內的怪物傷害下降(尤其是低階圖)。
The icon art for maps now indicates (via the colour of the symbol) whether the low, medium or high set of map mods is available to that item.
地圖的標誌現在有了顏色來區分低中高三種不同難度的地圖詞綴。
(這邊可能有誤解我解釋一下,顏色除了用來分辨地圖等級之外,連帶的也可讓玩家輕易看出"噢,這張圖很難")
Experience gained by running the highest tiers of maps has been reduced.
從最高等級地圖獲得的經驗下降。
Maps now indicate what tier they are, rather than what level they are. Tier 1 maps are level 68 and tier 15 maps are level 82. Old (pre-2.0.0) maps range in level from 66 to 78. The actual level is still shown in the area information at the top right of the overlay map screen.
地圖現在顯示階級而不是等級,T1圖是舊的68圖、T15圖是舊82圖,而對照更舊的(大覺醒之前)則是66~78。真正的等級依然會顯示在地圖內的提示。
Balance:
平衡:
The damage dealt by many Act 4 monsters has been reduced to bring them more in-line with other monsters. This affects not only their appearance in the normal game but also in end-game Maps (and the Endless Ledge). Some monsters have received a larger reduction in damage than others (for example, Rakango Tails).
第四章怪物的傷害下調,讓他們不再與其他怪物相比下顯得格格不入,同時套用在一般區域、地圖及無盡山脊競賽中。有些怪物例如拉康苟的尾巴下調的很多。
The Onslaught mod from Zana's crafting bench no longer grants additional movement speed to monsters. Due to this, the Increased Item Quantity granted by the Zana mod has been reduced from 40% to 30%.
札那地圖機開的突襲詞綴不再增加怪物的移動速度,而使用突襲詞綴增加的地圖物品數量從40%下調至30%。
Monsters can no longer be touched by multiple Tormented Spirits. Rare and Unique monsters can still be possessed by more than one Spirit.
怪物不能被多隻苦痛罪魂觸摸到,而稀有怪及獨特怪依然能被多隻罪魂附身。
The rate of spawning Warbands has been increased. It's now up to twice as high in some cases (such as leaders and Chaos Warbands).
軍團出現機率上升,軍團長及混沌軍團之類的則最多上升兩倍。
Bug Fixes:
錯誤修正:
Fixed a client and instance crash related to Cyclone.
修正一個旋風斬造成的遊戲或地圖崩潰的錯誤。
Fixed a bug where Malachai's skills wouldn't behave correctly when he had too much increased attack or cast speed.
修正當馬拉凱的攻擊及施法速度太快時造成他的技能運行錯誤。
Fixed some cases of strongboxes spawning in inaccessible locations.
修正某些時候保險箱會出生在無法進入的地方的錯誤。
Fixed a bug where some monsters (such as Brinerot Warband members) which were supposed to deal lightning damage were dealing fire damage with one of their skills.
修正某些怪物(例如布林洛特軍團)原本應該造成電傷卻是火傷的錯誤。
Fixed a bug where Shrines couldn't spawn in the Upper Prison.
修正神殿不會出現在上層監獄的錯誤。
Fixed bugs related to purchasing stackable items from the vendor, where it sometimes failed to merge them into existing partial stacks in your inventory.
修正有時候跟NPC購買可堆疊物品卻無法與身上物品堆疊的錯誤。
We expect to deploy this patch in two days, when the challenge leagues end. That's Friday, NZ time.
我們打算在兩天後挑戰聯盟結束發布這個更新,也就是紐西蘭時間的周五。
The following change has been delayed until next week because it hasn't yet passed quality assurance:
下面這個改動由於還沒測試完成將延後至下周發布:
Ground Effects in Maps are now handled in a more efficient way, in order to reduce lockstep stuttering and disconnections.
地圖內的地面特效將運行的更有效率,減少同步模式下造成的卡頓及斷線。
--
Tags:
PoE
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