*1964mod v1.4.2(beta) Quickfix v1 - 模擬器

By Jacob
at 2011-03-05T12:14
at 2011-03-05T12:14
Table of Contents
https://sites.google.com/site/1964mod/
1964mod v1.4.2 Beta Quickfix v1 is released. 1964mod is a N64 emulator using
the codes from original 1964 by Schibo & Rice. It is not created as a
replacement to the original 1964 emulator. Hopefully, its enhancement will
benefit people who loves the original 1964. 1964mod is currently at an early
stage of experimentation & development. It is used as a learning platform to
improve my programming knowledge and skills.
1964mod v1.4.2 Beta Quickfix v1 Changlog:
Core Changes & Fixes
1. experimental AI Interrupt codes (bugfix)
- fix In-Fisherman Bass Hunter 64 in-game audio exception
- fix “SP DMA READ, SP_DRAM_ADDR_REG not in RDRam space” for Zilmar Audio
2. "maximized" window placement size tied to "normal" window placement size
(enh/bugfix)
- add new 1964Core.ini entries for "maximized" window
- remove "maximized" window dependency on "normal" window placement size
3. obsolete & duplicate codes cleanup & refactor codes (enh/bugfix)
- improve BitMaps codes
- remove duplicate codes from hToolBar & hStatusBar
- improve move window codes
- remove duplicate & redundant codes from aWinMain
- improve aWinMain codes
4. random crash from codes instability (bugfix)
- revert fix on "failure to cache texture after 1st game run" from emu
Plugin Changes & Fixes
1. apply new fix for "failure to cache texture after 1st game run" on
MyGlide64
--
1964mod v1.4.2 Beta Quickfix v1 is released. 1964mod is a N64 emulator using
the codes from original 1964 by Schibo & Rice. It is not created as a
replacement to the original 1964 emulator. Hopefully, its enhancement will
benefit people who loves the original 1964. 1964mod is currently at an early
stage of experimentation & development. It is used as a learning platform to
improve my programming knowledge and skills.
1964mod v1.4.2 Beta Quickfix v1 Changlog:
Core Changes & Fixes
1. experimental AI Interrupt codes (bugfix)
- fix In-Fisherman Bass Hunter 64 in-game audio exception
- fix “SP DMA READ, SP_DRAM_ADDR_REG not in RDRam space” for Zilmar Audio
2. "maximized" window placement size tied to "normal" window placement size
(enh/bugfix)
- add new 1964Core.ini entries for "maximized" window
- remove "maximized" window dependency on "normal" window placement size
3. obsolete & duplicate codes cleanup & refactor codes (enh/bugfix)
- improve BitMaps codes
- remove duplicate codes from hToolBar & hStatusBar
- improve move window codes
- remove duplicate & redundant codes from aWinMain
- improve aWinMain codes
4. random crash from codes instability (bugfix)
- revert fix on "failure to cache texture after 1st game run" from emu
Plugin Changes & Fixes
1. apply new fix for "failure to cache texture after 1st game run" on
MyGlide64
--
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模擬器
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