1964 UltraFast v3 - 模擬器

By Margaret
at 2011-02-12T11:53
at 2011-02-12T11:53
Table of Contents
http://www.retrocopy.com/forumthread/414-1/1964-ultrafast---60fps-n64-
emulator.aspx
1964 UltraFast v3 is released. 1964 UltraFast is a new 1964 build made by
Retroralph. It allows 60fps goldeneye and other games. 1964 is a free Open
Source N64 Emulator. It is one of the top Nintendo emulators arround that you
can get with a high game compatibility rate.
This is a custom 60FPS build of the Nintendo 64 emulator 1964 I have made.
The main aim is to overclock the N64 to allow games to run a lot smoother.
Some games were designed similar to PC games, in that they could run faster
if the N64 itself was faster. As such games like GoldenEye run at a solid
60FPS in this build of the emulator. The framerate on the real system was
anywhere from 8fps->50fps . The effects of choppy gameplay often ruined these
N64 games so now you can run them at full speed.
There is also now an option to underclock the N64. This means less cycles are
emulated resulting in greater performance to the user. A few games don't mind
being underclocked and run very similar to normal speed, but give you much
better performance on your PC.
v3 Released February 12th
*Fixed sleep bug causing delays in GUI
*Fixed timing bugs in HLE video plugin, games have more accurate timing now
(Shadows Of The Empire, Blast Corps, etc)
*Changed overclocking method slightly
v2 Released February 5th
*Added menu options to set overclock or underclock
*Fixed small bugs
v1 Released February 3rd
*Initial release
The improvements over the normal 1964 v1.1 include :-
* Ability to overclock N64 to get higher framerates or to underclock to get
better performance.
* Optimized Interpreter core to be 60-100% faster . Many games are now
completely playable with interpreter core on fast machines
* Removed some unneeded speed hacks in interpreter core to make it more
accurate
* More accurate DYNAREC emulation
* Some Windows tweaks in the code to get it to run smoother
* Better audio plugin and feeding of audio from main core
LIST OF GAMES THAT BENEFIT SIGNIFICANTLY FROM OVERCLOCKING
*GoldenEye
*Perfect Dark
*Mario Kart in multiplayer mode and on some levels
*Carmageddon
*San Francisco Rush games (multiplayer mostly)
--
emulator.aspx
1964 UltraFast v3 is released. 1964 UltraFast is a new 1964 build made by
Retroralph. It allows 60fps goldeneye and other games. 1964 is a free Open
Source N64 Emulator. It is one of the top Nintendo emulators arround that you
can get with a high game compatibility rate.
This is a custom 60FPS build of the Nintendo 64 emulator 1964 I have made.
The main aim is to overclock the N64 to allow games to run a lot smoother.
Some games were designed similar to PC games, in that they could run faster
if the N64 itself was faster. As such games like GoldenEye run at a solid
60FPS in this build of the emulator. The framerate on the real system was
anywhere from 8fps->50fps . The effects of choppy gameplay often ruined these
N64 games so now you can run them at full speed.
There is also now an option to underclock the N64. This means less cycles are
emulated resulting in greater performance to the user. A few games don't mind
being underclocked and run very similar to normal speed, but give you much
better performance on your PC.
v3 Released February 12th
*Fixed sleep bug causing delays in GUI
*Fixed timing bugs in HLE video plugin, games have more accurate timing now
(Shadows Of The Empire, Blast Corps, etc)
*Changed overclocking method slightly
v2 Released February 5th
*Added menu options to set overclock or underclock
*Fixed small bugs
v1 Released February 3rd
*Initial release
The improvements over the normal 1964 v1.1 include :-
* Ability to overclock N64 to get higher framerates or to underclock to get
better performance.
* Optimized Interpreter core to be 60-100% faster . Many games are now
completely playable with interpreter core on fast machines
* Removed some unneeded speed hacks in interpreter core to make it more
accurate
* More accurate DYNAREC emulation
* Some Windows tweaks in the code to get it to run smoother
* Better audio plugin and feeding of audio from main core
LIST OF GAMES THAT BENEFIT SIGNIFICANTLY FROM OVERCLOCKING
*GoldenEye
*Perfect Dark
*Mario Kart in multiplayer mode and on some levels
*Carmageddon
*San Francisco Rush games (multiplayer mostly)
--
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模擬器
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