1964 UltraFast v2 - 模擬器

By Olive
at 2011-02-06T09:56
at 2011-02-06T09:56
Table of Contents
2011.02.05
V2登場。
This is a custom build of the Nintendo 64 emulator 1964 I have made.
The main aim is to overclock the N64 to allow games to run a lot
smoother. Some games were designed similar to PC games, in that they
could run faster if the N64 itself was faster. As such games like
GoldenEye run at a solid 60FPS in this build of the emulator. The
framerate on the real system was anywhere from 8fps->50fps . The
effects of choppy gameplay often ruined these N64 games so now you
can run them at full speed.
There is also now an option to underclock the N64. This means less
cycles are emulated resulting in greater performance to the user. A
few games don′t mind being underclocked and run very similar to normal
speed, but give you much better performance on your PC.
The improvements over the normal 1964 v1.1 include :-
* Ability to overclock N64 to get higher framerates or to underclock to
get better performance.
* Optimized Interpreter core to be 60-100% faster . Many games are now
completely playable with interpreter core on fast machines
* Removed some unneeded speed hacks in interpreter core to make it more
accurate
* More accurate DYNAREC emulation
* Some Windows tweaks in the code to get it to run smoother
* Better audio plugin and feeding of audio from main core
- v1 Released February 3rd [Initial release]
- v2 Released February 5th [Added menu options to set overclock or
underclock, fixed some other things]
AEP GPL commentary: He′s going to release the source code when he′s
done with the updates, 1964 violated its own license for years. :)
http://www.retrocopy.com/blogimages/1964_ultrafast02.jpg
http://www.retrocopy.com/blogimages/1964_ultrafast01.jpg
______________________________________________________________________________
下載:http://www.retrocopy.com/downloads/1964_ultrafast_v2.zip
來源:http://ppt.cc/VB4e
--
V2登場。
This is a custom build of the Nintendo 64 emulator 1964 I have made.
The main aim is to overclock the N64 to allow games to run a lot
smoother. Some games were designed similar to PC games, in that they
could run faster if the N64 itself was faster. As such games like
GoldenEye run at a solid 60FPS in this build of the emulator. The
framerate on the real system was anywhere from 8fps->50fps . The
effects of choppy gameplay often ruined these N64 games so now you
can run them at full speed.
There is also now an option to underclock the N64. This means less
cycles are emulated resulting in greater performance to the user. A
few games don′t mind being underclocked and run very similar to normal
speed, but give you much better performance on your PC.
The improvements over the normal 1964 v1.1 include :-
* Ability to overclock N64 to get higher framerates or to underclock to
get better performance.
* Optimized Interpreter core to be 60-100% faster . Many games are now
completely playable with interpreter core on fast machines
* Removed some unneeded speed hacks in interpreter core to make it more
accurate
* More accurate DYNAREC emulation
* Some Windows tweaks in the code to get it to run smoother
* Better audio plugin and feeding of audio from main core
- v1 Released February 3rd [Initial release]
- v2 Released February 5th [Added menu options to set overclock or
underclock, fixed some other things]
AEP GPL commentary: He′s going to release the source code when he′s
done with the updates, 1964 violated its own license for years. :)
http://www.retrocopy.com/blogimages/1964_ultrafast02.jpg


下載:http://www.retrocopy.com/downloads/1964_ultrafast_v2.zip
來源:http://ppt.cc/VB4e
--
Tags:
模擬器
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