1964 r138 - 模擬器

By David
at 2012-06-02T22:51
at 2012-06-02T22:51
Table of Contents
http://code.google.com/p/emu-1964/
1964 r138 01.06.2012
r138
fixed MHz not updating properly 1964Video.ini updated
r137
ini update fixes crashes with Diddy Kong Racing and random resets with
South Park Counter Factor re added for some games, fixes issue 74 games
tested, comments added took settings from the official ini 1964Video.ini:
enabled jigsaw effect for Banjo-Kazooie
r136
rearranged the status bar display ROM internal name in window
r135
Fixed my last commit
r134
VI/s and FPS counter: -fixed build warnings -removed unneeded code (check
for regressions) -fixed FPS counter (it hasn′t displayed the correct value
in some cases) About box: added more space
r133
more translation fixes...
r132
1964: I spoke too soon about the translations being perfect, now they
should be Hopefully XD
r131
1964: Fix up translation completely this time, there should be no bugs at
all. (Fingers crossed) I made some of the areas larger so the text fits a bit
nicer. Added a French translation by The Siskoo
r130
Added German translation removed separators: fixes broken save state
menu while using translations
r129
1964Video: Very minor change to blender.cpp, please post if there is any
improvement or regressions from this.
r128
1964: Fix loading of languages up, please note this does require all the
other languages to be fixed up now :\, so if anyone can make a translation,
please submit it as an issue and ill add it. It will be greatly appreciated.
1964Video ini: Fix up some issues with Conkers Bad Fur Day
r127
Quickly fix up some changes done by rapto46 fixes issue 81
r126
Implemented a switch which allows to display either FPS or VI/s refer to
Issue 81
r125
Small minor changes based on ratop46′s idea and changes Fixes issue 78
Fixes issue 79
r124
1964: Fix up the missing counter factor box for rom options dialog Fixes
issue 77
r123
1964: Remove the last rom directory feature, a feature i really didn′t
think was necessary at all
r122
1964: Just removing unneeded stuff...
r121
Quick build fix. Fixes issue 76
r120
1964: quickly fix up a small mistake of mine
r119
1964: Rewrite the way we previously had implemented the overclock, the
counter factor stuff is still in the code, however the overclock function
will override the counter factor and forcing it to a CF of 1.
r118
1964Video: More code cleaning up, going to try and clean out the source
code as much as I can before I start trying to fix things up, should make it
easier on me and for others new to the code
r117
Re add the KailleraClient.dll to the repo
r116
1964: Revert majority of the code back, keep some of the clean ups I have
done, still needs a fair bit of work, also needs the 60fps control to be
rewritten properly XD
r115
Fix xInput settings not being loaded thanks to meejvaj Fixes issue 71
r114
Replacing current 1964Video with a newer version Step Two: Add in the
newer source code Note this source code is lacking features from the old one
due to the fall back to use of DirectX8 since i have the lack of skill to fix
the DX9 version. However, this version should run better and be more stable
than the DX9 version, also to note this does re-add back in the Xbox code to
help easier merger between Surreal64
--
1964 r138 01.06.2012
r138
fixed MHz not updating properly 1964Video.ini updated
r137
ini update fixes crashes with Diddy Kong Racing and random resets with
South Park Counter Factor re added for some games, fixes issue 74 games
tested, comments added took settings from the official ini 1964Video.ini:
enabled jigsaw effect for Banjo-Kazooie
r136
rearranged the status bar display ROM internal name in window
r135
Fixed my last commit
r134
VI/s and FPS counter: -fixed build warnings -removed unneeded code (check
for regressions) -fixed FPS counter (it hasn′t displayed the correct value
in some cases) About box: added more space
r133
more translation fixes...
r132
1964: I spoke too soon about the translations being perfect, now they
should be Hopefully XD
r131
1964: Fix up translation completely this time, there should be no bugs at
all. (Fingers crossed) I made some of the areas larger so the text fits a bit
nicer. Added a French translation by The Siskoo
r130
Added German translation removed separators: fixes broken save state
menu while using translations
r129
1964Video: Very minor change to blender.cpp, please post if there is any
improvement or regressions from this.
r128
1964: Fix loading of languages up, please note this does require all the
other languages to be fixed up now :\, so if anyone can make a translation,
please submit it as an issue and ill add it. It will be greatly appreciated.
1964Video ini: Fix up some issues with Conkers Bad Fur Day
r127
Quickly fix up some changes done by rapto46 fixes issue 81
r126
Implemented a switch which allows to display either FPS or VI/s refer to
Issue 81
r125
Small minor changes based on ratop46′s idea and changes Fixes issue 78
Fixes issue 79
r124
1964: Fix up the missing counter factor box for rom options dialog Fixes
issue 77
r123
1964: Remove the last rom directory feature, a feature i really didn′t
think was necessary at all
r122
1964: Just removing unneeded stuff...
r121
Quick build fix. Fixes issue 76
r120
1964: quickly fix up a small mistake of mine
r119
1964: Rewrite the way we previously had implemented the overclock, the
counter factor stuff is still in the code, however the overclock function
will override the counter factor and forcing it to a CF of 1.
r118
1964Video: More code cleaning up, going to try and clean out the source
code as much as I can before I start trying to fix things up, should make it
easier on me and for others new to the code
r117
Re add the KailleraClient.dll to the repo
r116
1964: Revert majority of the code back, keep some of the clean ups I have
done, still needs a fair bit of work, also needs the 60fps control to be
rewritten properly XD
r115
Fix xInput settings not being loaded thanks to meejvaj Fixes issue 71
r114
Replacing current 1964Video with a newer version Step Two: Add in the
newer source code Note this source code is lacking features from the old one
due to the fall back to use of DirectX8 since i have the lack of skill to fix
the DX9 version. However, this version should run better and be more stable
than the DX9 version, also to note this does re-add back in the Xbox code to
help easier merger between Surreal64
--
Tags:
模擬器
All Comments
Related Posts
Demul 0.57 無法維持全螢幕

By Ula
at 2012-06-02T21:56
at 2012-06-02T21:56
光明與黑暗3 第2部簡中最後一戰黑屏

By Skylar DavisLinda
at 2012-06-02T16:33
at 2012-06-02T16:33
忍者龍劍傳完全攻略

By Kumar
at 2012-06-02T15:59
at 2012-06-02T15:59
Wayder XML Cheat Collection 0.146

By Genevieve
at 2012-06-01T22:37
at 2012-06-01T22:37
關於SFC的熱血躲避球全員集合

By Una
at 2012-06-01T16:57
at 2012-06-01T16:57