1964 1.1 - 模擬器

Edith avatar
By Edith
at 2009-06-09T12:49

Table of Contents

http://1964emu.emulation64.com/

June 7, 2009

Now that Roger Federer has finally won the French Open, the hex is over and
we can safely do this:

We've released the source to 1964 1.1. (1964 1.0 was an experimental compiler
that I accidentally released which breaks games like Perfect Dark and Banjo
Tooie. Please use version 1.1) We also did this to support the efforts of the
Surreal64 team. Please bear in mind that most of the source has not been
touched in over five years. We've become much better developers since then ;)
and although there was a lot that we wanted to do with this
code..(refactoring, bug fixes, etc), real life takes precedence. This code
is still much better than the 0.8.5 source that's out in the public domain
today.

Improvements:

* Kirby's face doesn't stay smashed in with block-linking set to on in
Kirby64 - The Crystal Shards.
* Loading from a save state would sometimes cause the audio to disappear.
* LLE RSP audio plugin (1964 audio 2.7). We created a code generator that
reverses RSP microcodes to C. The generated C source is provided but we
are not currently releasing portions of the code generator that creates
the C files (namely Gerrit's DSP opcode source). Fear not, we provided
enough for you to build the project.
* Speed - although running with the RSP LLE audio plugin will slow things
down.
* Plenty of other things I am forgetting since it's been so long.


Some of the binaries in the package are probably old-Rice video comes to
mind, and probably the ini needs an overhaul. If someone is interested in
putting together a more user-friendly 1.0.x binary distribution, I'll
eventually host it on our downloads page in a couple weeks. It might be a
good idea to start work on that in the emutalk.net 1964 forums.


I would like to keep up with the Surreal64 project's progress, so if there is
a subversion repository or CVS repository, send me a private message on
Emutalk and then we'll chat by email. Thanks!

Other fun project ideas that I think would be interesting for others to work
on:

- Replace my dynarec with an MSIL code generator or JAVA bytecode
generator. I worked on this once before and have some starter code lying
around for MSIL if anyone is interested in this project.

- Port 1964 to Flash. Generate Flash bytecode.

- The UI for the Windows version is in desperate need of an overhaul.

- The project needs major refactoring in C++.

1964 also turned 10 earlier this year.

--

All Comments

UnOfficial gpSP kai 3.4 test 2 build 69

Zora avatar
By Zora
at 2009-06-09T12:37
http://takka.tfact.net/blog/?p=767 メインフォントとサブフォントの優先順位を調整(「ヲボタン問題」が直ったと思いま す) 配布ファイルにGBAフォルダが無くなっていたので修正 配布ファイルにms0/PSP/GAME/gpSPのフォルダを準備しないとインストール出来ない ...

Yabause-rr 257

Tracy avatar
By Tracy
at 2009-06-09T12:21
http://code.google.com/p/yabause-rr/ -r257 a couple of cd init fixes -r256 fix avi audio desync? -r255 fix a memory leak during avi recording -r254 enable ...

FinalBurn Alpha Rerecording 0.0.3b

Rebecca avatar
By Rebecca
at 2009-06-09T12:15
http://code.google.com/p/fbarr/ v0.0.3.02 -Bugfix: custom input config was not loaded. - ...

MAMEUI&MAMEUI32/64

Candice avatar
By Candice
at 2009-06-09T12:13
MameUI http://mameui.classicgaming.gamespy.com/ MAMEUIFX32 http://mame32fx.altervista.org/home.htm MAMEUIFX64 http://www.phpbbserver.com/mameuifx/vi ...

傳說中的惡鬼戰爭-05-南瓜與魔女

Edwina avatar
By Edwina
at 2009-06-09T12:13
很好,終於寫到我最愛的魔女デネブ了 (andgt;///andlt;b 本篇綜合[デネブの庭]和[デネブ加入]和SS版新增[アイザンセン地方]的內容。 ……不過這邊寫完後本作就再也沒有デネブ的劇情了 0rz ═════════════════════════════════════ 【人物關係】 ...