1964 1.1 - 模擬器
By Edith
at 2009-06-09T12:49
at 2009-06-09T12:49
Table of Contents
http://1964emu.emulation64.com/
June 7, 2009
Now that Roger Federer has finally won the French Open, the hex is over and
we can safely do this:
We've released the source to 1964 1.1. (1964 1.0 was an experimental compiler
that I accidentally released which breaks games like Perfect Dark and Banjo
Tooie. Please use version 1.1) We also did this to support the efforts of the
Surreal64 team. Please bear in mind that most of the source has not been
touched in over five years. We've become much better developers since then ;)
and although there was a lot that we wanted to do with this
code..(refactoring, bug fixes, etc), real life takes precedence. This code
is still much better than the 0.8.5 source that's out in the public domain
today.
Improvements:
* Kirby's face doesn't stay smashed in with block-linking set to on in
Kirby64 - The Crystal Shards.
* Loading from a save state would sometimes cause the audio to disappear.
* LLE RSP audio plugin (1964 audio 2.7). We created a code generator that
reverses RSP microcodes to C. The generated C source is provided but we
are not currently releasing portions of the code generator that creates
the C files (namely Gerrit's DSP opcode source). Fear not, we provided
enough for you to build the project.
* Speed - although running with the RSP LLE audio plugin will slow things
down.
* Plenty of other things I am forgetting since it's been so long.
Some of the binaries in the package are probably old-Rice video comes to
mind, and probably the ini needs an overhaul. If someone is interested in
putting together a more user-friendly 1.0.x binary distribution, I'll
eventually host it on our downloads page in a couple weeks. It might be a
good idea to start work on that in the emutalk.net 1964 forums.
I would like to keep up with the Surreal64 project's progress, so if there is
a subversion repository or CVS repository, send me a private message on
Emutalk and then we'll chat by email. Thanks!
Other fun project ideas that I think would be interesting for others to work
on:
- Replace my dynarec with an MSIL code generator or JAVA bytecode
generator. I worked on this once before and have some starter code lying
around for MSIL if anyone is interested in this project.
- Port 1964 to Flash. Generate Flash bytecode.
- The UI for the Windows version is in desperate need of an overhaul.
- The project needs major refactoring in C++.
1964 also turned 10 earlier this year.
--
June 7, 2009
Now that Roger Federer has finally won the French Open, the hex is over and
we can safely do this:
We've released the source to 1964 1.1. (1964 1.0 was an experimental compiler
that I accidentally released which breaks games like Perfect Dark and Banjo
Tooie. Please use version 1.1) We also did this to support the efforts of the
Surreal64 team. Please bear in mind that most of the source has not been
touched in over five years. We've become much better developers since then ;)
and although there was a lot that we wanted to do with this
code..(refactoring, bug fixes, etc), real life takes precedence. This code
is still much better than the 0.8.5 source that's out in the public domain
today.
Improvements:
* Kirby's face doesn't stay smashed in with block-linking set to on in
Kirby64 - The Crystal Shards.
* Loading from a save state would sometimes cause the audio to disappear.
* LLE RSP audio plugin (1964 audio 2.7). We created a code generator that
reverses RSP microcodes to C. The generated C source is provided but we
are not currently releasing portions of the code generator that creates
the C files (namely Gerrit's DSP opcode source). Fear not, we provided
enough for you to build the project.
* Speed - although running with the RSP LLE audio plugin will slow things
down.
* Plenty of other things I am forgetting since it's been so long.
Some of the binaries in the package are probably old-Rice video comes to
mind, and probably the ini needs an overhaul. If someone is interested in
putting together a more user-friendly 1.0.x binary distribution, I'll
eventually host it on our downloads page in a couple weeks. It might be a
good idea to start work on that in the emutalk.net 1964 forums.
I would like to keep up with the Surreal64 project's progress, so if there is
a subversion repository or CVS repository, send me a private message on
Emutalk and then we'll chat by email. Thanks!
Other fun project ideas that I think would be interesting for others to work
on:
- Replace my dynarec with an MSIL code generator or JAVA bytecode
generator. I worked on this once before and have some starter code lying
around for MSIL if anyone is interested in this project.
- Port 1964 to Flash. Generate Flash bytecode.
- The UI for the Windows version is in desperate need of an overhaul.
- The project needs major refactoring in C++.
1964 also turned 10 earlier this year.
--
Tags:
模擬器
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