11/30 Q&A - War Game
By Susan
at 2013-12-01T02:53
at 2013-12-01T02:53
Table of Contents
- the objects that currently don’t stop any shells (for example telephone
poles and such) will not be affected by the soft object penetration mechanism
目前不能拿來擋砲的物件(例如電話亭)不會套用新的可擊穿物件機制
- right now, it’s not even theoretically considered to allow shells
penetrate multiple easy-to-penetrate tanks in a row (with penetration loss)
(SS: a player was asking whether it is considered for example for a Object
268 shell to penetrate several MS-1 tanks in a row, destroying them all)
完全沒考慮讓砲彈有一次打穿好幾台薄皮戰車的能力(SS: 有人在問,例如用268工程
一砲貫爆一排MS-1之類的)
- developers on the alleged “too many TD’s” issue: “The rumors about the
TD domination are too much exaggerated. At this moment, there are less TD’s
than HT’s (we are talking about top battle tiers) and there is roughly the
same amount of TD’s as there is of mediums” and “In fact, the gameplay on
TD’s is quite boring and monotonous, when compared to LT’s, MT’s and even
HT’s. So players played a bit with the new accuracy and then went back to
play on their favourite vehicles.”
開發人員對『TD過剩』事件的回應:「整場都給TD打就好的傳言是言過其實了。目前TD
的數量比重坦少,大約和中坦相等而已(只討論頂階戰鬥)。」「事實上,和輕坦、中坦
甚至重坦比起來TD的玩法相對單調無趣。所以玩家通常玩玩TD後還是會跑回去玩他們最愛
的車。」
- Jagdtiger 128mm L/61 gun and WT Panzer IV 128mm L/61 gun are two different
weapons, that’s why they have different XP cost
獵虎和 WT Panzer IV 的 128mm L/61 砲是分開的,他們兩所需的經驗值不同。
- Aiming mechanism in WoT being unhistorical? “And why not, we don’t have a
simulator after all”
WoT的瞄準機制不真實?「挑惕啥?我們又不是在做戰車模擬器。」(譯:要玩擬真遊戲
請去玩 Red Orchestra 系列)
- penetrable buildings will come (when it’s done it’s done)
將來會有可擊穿的房子(WIDID)
- it’s not to possible to shoot through holes in destroyed player tank
wrecks (SS: wreck modules are very simplified and solid), but it’s possible
this change will be implemented
砲彈無法穿越陣亡戰車殘骸的洞(SS: 殘骸的模組非常簡化而且無法穿透),但以後可
能會修改。
- the mechanism to allow regular tanks to be turned into premium tanks will
not be implemented
不可能讓銀車變金車(譯:這要搞的話那WG賺啥啊?)
- the mechanism to allow regular tanks to use the crews for different tanks
without penalties will not be implemented
不可能讓銀車用其他車的組員卻沒有懲罰(譯:這又是什麼問題…)
- there are plans to introduce even more stuff than in-game world map (CW)
and tournament mode
除了公會戰的世界大戰和錦標賽外,還打算放新的東西進來。
- there are plans for new medals (awards)
預計有新的勳章
- the nominal armor in tank data is always the maximum armor thickness of
that respective armor side (SS: as in, if a frontal hull plate has a small
strip of 150mm armor and the rest is 100mm, nominal thickness in tank sheet
will be 150), the nominal thickness however doesn’t include things like
spaced armor and mantlet
車輛資料中的裝甲值顯示那個面中最厚的裝甲厚度(SS: 例如正面裝甲有一小塊
150mm而其他都是100mm,在列表裡會顯示為150mm),但此數值未計入間隙裝甲和砲盾的
厚度。
- the mechanism for penetrating destructable objects will work so that each
object has its amount of hitpoints, at first, when impacting the object, a
shell makes a check whether it destroyed the object or not (did more damage
than the object has hitpoints) and when yes, only then the penetration check
will take place. (SS: It’s thus possible that if an AP shell with high
damage but low pen (below 25mm) will impact with such an object, the object
will get destroyed, but the shell will not continue to fly through, despite
being an AP round)
可擊穿物件機制的運作如下:每個物件都會有自己的生命值;當砲彈擊中物件時,先判
定這發砲彈能否擊毀物件(傷害值比物件生命值高),只有在可擊毀的條件下才會接著做
穿透的判定。(SS: 因為有這可能:當一發高傷低穿(<25mm)的穿甲彈擊中物件時,物件
會被摧毀但不會擊穿,即使它叫做「穿甲」彈)
原文:http://ftr.wot-news.com/2013/11/30/30-11-2013/
========
陸服用的不是國旗,而是這玩意來代表國家:
http://ftr.wot-news.com/wp-content/uploads/2013/11/flags.jpg
據說是因為除了重演歷史的活動外,使用現實中的旗幟是不合法的
原文:http://ftr.wot-news.com/2013/11/30/no-flags-on-chinese-server/
HOW TERRIBLE
--
poles and such) will not be affected by the soft object penetration mechanism
目前不能拿來擋砲的物件(例如電話亭)不會套用新的可擊穿物件機制
- right now, it’s not even theoretically considered to allow shells
penetrate multiple easy-to-penetrate tanks in a row (with penetration loss)
(SS: a player was asking whether it is considered for example for a Object
268 shell to penetrate several MS-1 tanks in a row, destroying them all)
完全沒考慮讓砲彈有一次打穿好幾台薄皮戰車的能力(SS: 有人在問,例如用268工程
一砲貫爆一排MS-1之類的)
- developers on the alleged “too many TD’s” issue: “The rumors about the
TD domination are too much exaggerated. At this moment, there are less TD’s
than HT’s (we are talking about top battle tiers) and there is roughly the
same amount of TD’s as there is of mediums” and “In fact, the gameplay on
TD’s is quite boring and monotonous, when compared to LT’s, MT’s and even
HT’s. So players played a bit with the new accuracy and then went back to
play on their favourite vehicles.”
開發人員對『TD過剩』事件的回應:「整場都給TD打就好的傳言是言過其實了。目前TD
的數量比重坦少,大約和中坦相等而已(只討論頂階戰鬥)。」「事實上,和輕坦、中坦
甚至重坦比起來TD的玩法相對單調無趣。所以玩家通常玩玩TD後還是會跑回去玩他們最愛
的車。」
- Jagdtiger 128mm L/61 gun and WT Panzer IV 128mm L/61 gun are two different
weapons, that’s why they have different XP cost
獵虎和 WT Panzer IV 的 128mm L/61 砲是分開的,他們兩所需的經驗值不同。
- Aiming mechanism in WoT being unhistorical? “And why not, we don’t have a
simulator after all”
WoT的瞄準機制不真實?「挑惕啥?我們又不是在做戰車模擬器。」(譯:要玩擬真遊戲
請去玩 Red Orchestra 系列)
- penetrable buildings will come (when it’s done it’s done)
將來會有可擊穿的房子(WIDID)
- it’s not to possible to shoot through holes in destroyed player tank
wrecks (SS: wreck modules are very simplified and solid), but it’s possible
this change will be implemented
砲彈無法穿越陣亡戰車殘骸的洞(SS: 殘骸的模組非常簡化而且無法穿透),但以後可
能會修改。
- the mechanism to allow regular tanks to be turned into premium tanks will
not be implemented
不可能讓銀車變金車(譯:這要搞的話那WG賺啥啊?)
- the mechanism to allow regular tanks to use the crews for different tanks
without penalties will not be implemented
不可能讓銀車用其他車的組員卻沒有懲罰(譯:這又是什麼問題…)
- there are plans to introduce even more stuff than in-game world map (CW)
and tournament mode
除了公會戰的世界大戰和錦標賽外,還打算放新的東西進來。
- there are plans for new medals (awards)
預計有新的勳章
- the nominal armor in tank data is always the maximum armor thickness of
that respective armor side (SS: as in, if a frontal hull plate has a small
strip of 150mm armor and the rest is 100mm, nominal thickness in tank sheet
will be 150), the nominal thickness however doesn’t include things like
spaced armor and mantlet
車輛資料中的裝甲值顯示那個面中最厚的裝甲厚度(SS: 例如正面裝甲有一小塊
150mm而其他都是100mm,在列表裡會顯示為150mm),但此數值未計入間隙裝甲和砲盾的
厚度。
- the mechanism for penetrating destructable objects will work so that each
object has its amount of hitpoints, at first, when impacting the object, a
shell makes a check whether it destroyed the object or not (did more damage
than the object has hitpoints) and when yes, only then the penetration check
will take place. (SS: It’s thus possible that if an AP shell with high
damage but low pen (below 25mm) will impact with such an object, the object
will get destroyed, but the shell will not continue to fly through, despite
being an AP round)
可擊穿物件機制的運作如下:每個物件都會有自己的生命值;當砲彈擊中物件時,先判
定這發砲彈能否擊毀物件(傷害值比物件生命值高),只有在可擊毀的條件下才會接著做
穿透的判定。(SS: 因為有這可能:當一發高傷低穿(<25mm)的穿甲彈擊中物件時,物件
會被摧毀但不會擊穿,即使它叫做「穿甲」彈)
原文:http://ftr.wot-news.com/2013/11/30/30-11-2013/
========
陸服用的不是國旗,而是這玩意來代表國家:
http://ftr.wot-news.com/wp-content/uploads/2013/11/flags.jpg
據說是因為除了重演歷史的活動外,使用現實中的旗幟是不合法的
原文:http://ftr.wot-news.com/2013/11/30/no-flags-on-chinese-server/
HOW TERRIBLE
--
Tags:
線上
All Comments
By Daph Bay
at 2013-12-01T15:51
at 2013-12-01T15:51
By Hamiltion
at 2013-12-04T19:24
at 2013-12-04T19:24
By Rosalind
at 2013-12-07T09:10
at 2013-12-07T09:10
By Noah
at 2013-12-11T08:01
at 2013-12-11T08:01
By Kumar
at 2013-12-12T15:49
at 2013-12-12T15:49
By Robert
at 2013-12-14T23:43
at 2013-12-14T23:43
By Olive
at 2013-12-15T20:54
at 2013-12-15T20:54
By Wallis
at 2013-12-18T16:02
at 2013-12-18T16:02
By Mia
at 2013-12-20T02:27
at 2013-12-20T02:27
Related Posts
Grille 拖到平手的TOP GUN...
By Lauren
at 2013-12-01T02:51
at 2013-12-01T02:51
請問有關mud觸發抓中文變數的問題..
By Carol
at 2013-12-01T02:42
at 2013-12-01T02:42
Gmail的防盜蠻不錯的...
By Selena
at 2013-12-01T02:02
at 2013-12-01T02:02
回鍋玩家開到金投如何處理比較好
By Queena
at 2013-12-01T01:46
at 2013-12-01T01:46
C 跟 RF的選擇
By Caitlin
at 2013-12-01T01:45
at 2013-12-01T01:45