10/5 開發者訪談小整理 - WOW

By Linda
at 2017-10-06T16:38
at 2017-10-06T16:38
Table of Contents
※ 引述《eric30215 (白洛英)》之銘言:
: Q4 13:47
: Q:請問橙裝會更容易取得嗎?
: A: 我們持續觀察當中,關於橙裝兌換物這個我直接抓WOW HEAD 的 請專業大大解答
: They're keeping an eye on Legendary drop rates. They know that the first
: couple legendaries feels essential, so they're watching it.
: The Datamined Legendary tokens will drop only if you earned every legendary
: for your class. There are no new legendaries coming, so this will help catch
: your alts up faster if your main has already gotten all of them!
: 是要滿橙才有機會拿到的意思嗎嘛!?~!
: https://goo.gl/v93gow
他把這個問題拆成兩個部份回答:
1. 頭兩個橘裝基本上已經變成必備的(即使只能拿到好碰友)
所以他們會持續觀察玩家拿到頭兩個橘裝的速度
2. 直接兌換橘裝的道具要該角色已拿滿該職業的所有橘裝,才會開始掉落
這是用於給其他分身角色追趕橘裝用
: Q7 21:20
: Q:某些套裝效果限制了某些輸出手法,請問是出於什麼意圖?
: A:
: The first sets of the tier are generally simpler but tier sets mandating a
: specific build has probably gone too far.
: 這句我看不懂 gone too far 是指T19太強的意思嗎~"~?
: NGA:我們覺得T19設計得太強了,不過只能對特定build發揮作用的套裝可能矯枉過正了
: WTF 看不懂QAQ
: https://goo.gl/jTB83T
意思是指剛開始推出的套裝在設計上都會簡單暴力一些
但是如果會讓玩家覺得穿上這個套裝就是只能這樣輸出那麼就太過了
: Q20 45:37
: Q:為什麼這個版本有這麼多的RNG?WOW是很注重RNG的,但軍團版本RNG得太過了吧?
: A:
: 直接擷取WOWHEAD NGA 這段講超久的,快要10分鐘,但我還是聽不懂
: Randomness has always been at the core of World of Warcraft. There is
: excitement in unpredictable outcomes.
: In Legion, RNG is in more places, but has less impact. Looking at loot, in
: Legion loot drops everywhere; you can get item level 900 and 915 gear from
: many places. If you're looking for a specific item, the impact of randomness
: is reduced but they also want something to strive for. If you go through a
: raid, it feels bad when players know there's nothing they can get that would
: be an upgrade. In addition, they don't like players doing old raids solely
: for the chance at Legendaries and are looking at systems to help change this.
: Throughout the expansion though, they're been reducing the gap between large
: RNG outliers such as legendaries. Ion thinks that the drop chance may not be
: the issue if Legendaries were all utility.
: 隨機性一直是WOW的核心,無法預知結果讓人感到興奮。
: 軍團版本中,雖然RNG出現在各個角落,但其實帶來的影響反而少了,比如掉落,軍團版
: 本中裝備獲得的手段變多了,你可以從很多地方或的900/910的裝備,如果你要的是特定
: 一件裝備,你不需要嘗試這麼多的可能性,當然也就意味著為了他你需要刷更多次,對於
: 打團本來說,如果玩家進副本時已知本周不會有所提升,這其實並不爽,說到這,我們也
: 不希望玩家為了橙需要刷舊團本,這部份我們會繼續研究,在這個資料片中團隊也在努力
: 解決一些會帶來重大影響的RNG要素,例如橙裝,如果都是功能橙就好多了。
: WTF 共三小
: YOU GUYS DIDNT LIKE THAT ???
: 你們不喜歡這個嗎?
: 你們不喜歡這個嗎?
: 你們不喜歡這個嗎?
: https://goo.gl/k6WuCL
意思是他們覺得以前沒那麼多要素在突顯隨機,
但是一發生隨機對某些玩家來說就想直接quit,我們收不到月卡會很困擾
現在雖然到處都有隨機,做菜也隨機、搓水也隨機、小號也隨機、撇條也隨機
但是這些隨機有跟沒有、中跟沒中、歐或非洲,
帶給你的感覺沒有像以前那麼嚴重想直接quit,所以我們就可以繼續拿到你的月卡錢了
翻譯:你們嫌那把火太刺眼,所以我就把整片森林都放火燒了
: Q24 59:19
: Q:你們在做職業平衡時,你們會參照WCL、SIMC這樣的第三方工具嗎?還是只用內部DATA
: 呢?
: A:比起SIMC,我們會很經常看WCL並把它和內部數據做對比,很多情況下,SIMC和WCL固
: 然重要,但如果LOG指出某個職業很IMBA,那即使內部數據上看來是平衡的,玩家也會認
: 為這個職業IMBA,團隊希望可以讓玩家們覺得這個職業平衡了,而不是內部測試顯示,這
: 個職業平衡就可以了。同時團隊也希望玩家不要只看數據的上下限來評斷,如...有天賊
: 在輸出上屬於中下段班,他們的生存能力仍能在千鈞(基爾加單)拓荒過程中發揮作用。
: .....WTF 共三小
: 這段 聊天室一直????
: WTF
: WOW is dead
: https://goo.gl/24A4sd
就...要不是他們內部測試的方式根本有問題,
要不就是他們根本沒讓玩家玩出他們要的設計
比方說,可能本來他們想要玩家照著他們的想法,在車上裝好機翼、掛上引擎變飛天車
但是玩家說:神經病,我只是要去超市而已,直接開過去不就好了
之前已經很多討論都顯示出這個跡象
玩家常常在抱怨某某專精輸出不夠
結果設計團隊回的卻是「但是那個專精生存力很強啊」
...你哪個副本設計不需要比輸出、是比生存力就可以過的麻煩你告訴我一下
團隊裡面只有這個專精可以活到最後一秒是有屁用,你能一個人自坦自補自輸出嗎
--
: Q4 13:47
: Q:請問橙裝會更容易取得嗎?
: A: 我們持續觀察當中,關於橙裝兌換物這個我直接抓WOW HEAD 的 請專業大大解答
: They're keeping an eye on Legendary drop rates. They know that the first
: couple legendaries feels essential, so they're watching it.
: The Datamined Legendary tokens will drop only if you earned every legendary
: for your class. There are no new legendaries coming, so this will help catch
: your alts up faster if your main has already gotten all of them!
: 是要滿橙才有機會拿到的意思嗎嘛!?~!
: https://goo.gl/v93gow
他把這個問題拆成兩個部份回答:
1. 頭兩個橘裝基本上已經變成必備的(即使只能拿到好碰友)
所以他們會持續觀察玩家拿到頭兩個橘裝的速度
2. 直接兌換橘裝的道具要該角色已拿滿該職業的所有橘裝,才會開始掉落
這是用於給其他分身角色追趕橘裝用
: Q7 21:20
: Q:某些套裝效果限制了某些輸出手法,請問是出於什麼意圖?
: A:
: The first sets of the tier are generally simpler but tier sets mandating a
: specific build has probably gone too far.
: 這句我看不懂 gone too far 是指T19太強的意思嗎~"~?
: NGA:我們覺得T19設計得太強了,不過只能對特定build發揮作用的套裝可能矯枉過正了
: WTF 看不懂QAQ
: https://goo.gl/jTB83T
意思是指剛開始推出的套裝在設計上都會簡單暴力一些
但是如果會讓玩家覺得穿上這個套裝就是只能這樣輸出那麼就太過了
: Q20 45:37
: Q:為什麼這個版本有這麼多的RNG?WOW是很注重RNG的,但軍團版本RNG得太過了吧?
: A:
: 直接擷取WOWHEAD NGA 這段講超久的,快要10分鐘,但我還是聽不懂
: Randomness has always been at the core of World of Warcraft. There is
: excitement in unpredictable outcomes.
: In Legion, RNG is in more places, but has less impact. Looking at loot, in
: Legion loot drops everywhere; you can get item level 900 and 915 gear from
: many places. If you're looking for a specific item, the impact of randomness
: is reduced but they also want something to strive for. If you go through a
: raid, it feels bad when players know there's nothing they can get that would
: be an upgrade. In addition, they don't like players doing old raids solely
: for the chance at Legendaries and are looking at systems to help change this.
: Throughout the expansion though, they're been reducing the gap between large
: RNG outliers such as legendaries. Ion thinks that the drop chance may not be
: the issue if Legendaries were all utility.
: 隨機性一直是WOW的核心,無法預知結果讓人感到興奮。
: 軍團版本中,雖然RNG出現在各個角落,但其實帶來的影響反而少了,比如掉落,軍團版
: 本中裝備獲得的手段變多了,你可以從很多地方或的900/910的裝備,如果你要的是特定
: 一件裝備,你不需要嘗試這麼多的可能性,當然也就意味著為了他你需要刷更多次,對於
: 打團本來說,如果玩家進副本時已知本周不會有所提升,這其實並不爽,說到這,我們也
: 不希望玩家為了橙需要刷舊團本,這部份我們會繼續研究,在這個資料片中團隊也在努力
: 解決一些會帶來重大影響的RNG要素,例如橙裝,如果都是功能橙就好多了。
: WTF 共三小
: YOU GUYS DIDNT LIKE THAT ???
: 你們不喜歡這個嗎?
: 你們不喜歡這個嗎?
: 你們不喜歡這個嗎?
: https://goo.gl/k6WuCL
意思是他們覺得以前沒那麼多要素在突顯隨機,
但是一發生隨機對某些玩家來說就想直接quit,我們收不到月卡會很困擾
現在雖然到處都有隨機,做菜也隨機、搓水也隨機、小號也隨機、撇條也隨機
但是這些隨機有跟沒有、中跟沒中、歐或非洲,
帶給你的感覺沒有像以前那麼嚴重想直接quit,所以我們就可以繼續拿到你的月卡錢了
翻譯:你們嫌那把火太刺眼,所以我就把整片森林都放火燒了
: Q24 59:19
: Q:你們在做職業平衡時,你們會參照WCL、SIMC這樣的第三方工具嗎?還是只用內部DATA
: 呢?
: A:比起SIMC,我們會很經常看WCL並把它和內部數據做對比,很多情況下,SIMC和WCL固
: 然重要,但如果LOG指出某個職業很IMBA,那即使內部數據上看來是平衡的,玩家也會認
: 為這個職業IMBA,團隊希望可以讓玩家們覺得這個職業平衡了,而不是內部測試顯示,這
: 個職業平衡就可以了。同時團隊也希望玩家不要只看數據的上下限來評斷,如...有天賊
: 在輸出上屬於中下段班,他們的生存能力仍能在千鈞(基爾加單)拓荒過程中發揮作用。
: .....WTF 共三小
: 這段 聊天室一直????
: WTF
: WOW is dead
: https://goo.gl/24A4sd
就...要不是他們內部測試的方式根本有問題,
要不就是他們根本沒讓玩家玩出他們要的設計
比方說,可能本來他們想要玩家照著他們的想法,在車上裝好機翼、掛上引擎變飛天車
但是玩家說:神經病,我只是要去超市而已,直接開過去不就好了
之前已經很多討論都顯示出這個跡象
玩家常常在抱怨某某專精輸出不夠
結果設計團隊回的卻是「但是那個專精生存力很強啊」
...你哪個副本設計不需要比輸出、是比生存力就可以過的麻煩你告訴我一下
團隊裡面只有這個專精可以活到最後一秒是有屁用,你能一個人自坦自補自輸出嗎
--
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