部份重點節錄
Version 1.0.3 (Current Version)
Major Features/Content:
Added a new Dexterity Skill -
Barrage: After a short preparation time, you attack repeatedly with a ranged
weapon. These attacks have a small randomised spread. Only works with Bows
and Wands.
Barrage is first available to the Duelist, Ranger, Shadow and Witch from the
"The Caged Brute" quest in Normal difficulty.
Added a new Dexterity Support Gem -
Physical Projectile Attack Damage. (物理弓的站出來阿!!)
Projectile Physical Attack Damage is available to the Shadow, Ranger,
Duelist, Witch and Scion from the "The Siren's Cadence" quest in Cruel
difficulty.
Added four new Unique items, three of which were designed by our supporters.
Added two new cosmetic microtransactions:
Infernal Fox Pet and Infernal Skull Helmet Skin.
Added two new achievements: Beginner's Luck and Full Clear: Dread Thicket.
Added three new Vendor Recipes.
Minor Features/Content:
The Blacksmith's (Dunes and Spider Forest Maps) Leap Slam has been given a
cooldown and a new triggered effect has been added to it.
Balance:
Viper Strike: Damage progression has been increased. It is now around 15%
better at level 15 than it was in 1.0.2.
Poison Arrow: Damage progression has been increased. It is now around 15%
better at level 15 than it was in 1.0.2. (Poison流要抬頭了?)
New groups of passives have been added for Chaos Damage and Damage over Time.
The move speed and attack speed groups to the right side of the Scion have
been merged. The weaker Movement speed nodes were removed, with the 3%
movespeed nodes increased to 4%.
Added two new map mods: "of Power" and "of Endurance". These give Endurance
and Power charges respectively every 20 seconds.
The map mod Enraged has been changed to a suffix - "of Frenzy"
The "of Frenzy" map mod now triggers every 20 seconds instead of every 30.
Righteous Fire Totems will damage enemies based on their own life and ES, not
their caster's life and ES. 正火GG
--
Version 1.0.3 (Current Version)
Major Features/Content:
Added a new Dexterity Skill -
Barrage: After a short preparation time, you attack repeatedly with a ranged
weapon. These attacks have a small randomised spread. Only works with Bows
and Wands.
Barrage is first available to the Duelist, Ranger, Shadow and Witch from the
"The Caged Brute" quest in Normal difficulty.
Added a new Dexterity Support Gem -
Physical Projectile Attack Damage. (物理弓的站出來阿!!)
Projectile Physical Attack Damage is available to the Shadow, Ranger,
Duelist, Witch and Scion from the "The Siren's Cadence" quest in Cruel
difficulty.
Added four new Unique items, three of which were designed by our supporters.
Added two new cosmetic microtransactions:
Infernal Fox Pet and Infernal Skull Helmet Skin.
Added two new achievements: Beginner's Luck and Full Clear: Dread Thicket.
Added three new Vendor Recipes.
Minor Features/Content:
The Blacksmith's (Dunes and Spider Forest Maps) Leap Slam has been given a
cooldown and a new triggered effect has been added to it.
Balance:
Viper Strike: Damage progression has been increased. It is now around 15%
better at level 15 than it was in 1.0.2.
Poison Arrow: Damage progression has been increased. It is now around 15%
better at level 15 than it was in 1.0.2. (Poison流要抬頭了?)
New groups of passives have been added for Chaos Damage and Damage over Time.
The move speed and attack speed groups to the right side of the Scion have
been merged. The weaker Movement speed nodes were removed, with the 3%
movespeed nodes increased to 4%.
Added two new map mods: "of Power" and "of Endurance". These give Endurance
and Power charges respectively every 20 seconds.
The map mod Enraged has been changed to a suffix - "of Frenzy"
The "of Frenzy" map mod now triggers every 20 seconds instead of every 30.
Righteous Fire Totems will damage enemies based on their own life and ES, not
their caster's life and ES. 正火GG
--
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