1.0.0平衡改動 - 流亡黯道

By Liam
at 2013-10-15T13:52
at 2013-10-15T13:52
Table of Contents
http://www.pathofexile.com/forum/view-thread/540498
重點整理
1. 所有舊角色可以重置所有技能點去適應新的遊戲平衡
2. 當玩家練新角不再有新意時,我們決定有大幅度的改動
3. 我們希望農各章節的boss是你快速獲得獨特與金裝的方式,但是你無法獲得
一流神裝, 雖然如此你還是能農boss獲得大量財富, 去和刷map的人交易
4. 有鑒於有些玩家的遊戲時間比較短,他們可能會想只刷Dock到100級, 而不想
去刷boss或者去煩惱地圖, 所以我們決定更動經驗懲罰, 所以你可以選擇只
刷開放區域升級
5. Map會是一個高等基底, 高等獨特裝, 最快速經驗值, 最具挑戰性的選擇
(我猜測會有只有map刷的到的獨特)
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關於光環:
1. 我們之所以要改動使用bug開多光環, 是因為如果每個人都多光環, 那麼你
完全不用在光環之中做選擇, 而且組隊與單人遊戲的光環效果將完全相同。
2. 因此光環會變得更強, 但是必須使用更多魔力保留。
3. 光環的組合將會對end-game產生巨大的差異與影響。
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關於掉寶率:
1. (重大更動)組隊的效果將會做用在稀有度IR上,並且減少對掉落數量IQ的影響。
2. 舊有掉寶裝的效果不會改變。
3. 新的聯盟將不會有IIQ gem與怪物的財富詞墜, 這個實驗可以讓我們決定往後
如何調整遊戲的掉落數量機制。
4. 打寶率效用將會遞減, 使得高掉寶不那麼具有效率, 但是打寶仍是一個有用的
屬性。只是打寶率不會再是"不撐不行"的情況。
5. 我們並不是nerf總體的打寶, 我們會透過例如使得boss或流亡者的掉落加倍,
來減少打寶率的影響程度。
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Dot(持續時間傷害):
將會有能加強Dot的方式。
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裝備連線與40-50級的任務獎勵:
許多人會在40-50級卡關, 而沒辦法進入end-game,
因此改動的方向會對新手更友善。
1. 改版後會有233%的機率更容易更容易4連裝備
2. 改版後會有25%的機率更容易更容易5連裝備
3. 改版後會有會有更多金裝來自於任務獎勵
---------------------------
加強雙手武器(包含弓箭):
目前雙手武器無法用盾, 使得玩家放棄拿盾的好處, 卻沒有獲得相應的優勢,
1.雙手武器會有新的物理詞墜, 舊的元素詞墜會保留(廢屬無雙), 慢的弓會
加強他的基底讓他有用, 讓慢弓能對抗快攻速的弓。
----------------------------
我們會在下周一開始post出新的patch內容,
但新的天賦還在調整中, 可能無法先行公開。
Good job GGG! Fight POE !
話說有人收到beta supproter的實體商品了嗎,
到底寄到哪去了阿阿~~~
--
Tags:
PoE
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