0.11.1 patch note - 流亡黯道

By Emma
at 2013-06-25T16:34
at 2013-06-25T16:34
Table of Contents
http://www.pathofexile.com/forum/view-thread/436361
Version 0.11.1
Features:
Helmets have been updated with new names and art. There are no longer any
repeats of helmet art in the progression. Note: Existing helmets have had
their name and art updated, but higher tier ones (that previously had
repeated art) will show new art from the lower tier. This will be fixed in a
future patch. To fix your helmet manually, put it on the cursor and type
/fixmyhelmet
頭盔的名字和美術設計更新。可以打/fixmyhelmet手動更新成新的樣式。
Support for the upcoming Descent race league has been added.
新增Season 3的Descent模式。
Stats refactor - The way in which damage is calculated has been changed, to
make future expansion easier. Most of this is internal and won't affect
gameplay. The following effects will be seen in game:
Melee skills with Damage Effectiveness have been changed to having a "Deals %
of Base Damage" stat.
Spells with Damage Effectiveness no longer have their own damage affected by
Damage Effectiveness. Damage values on these skills have been updated to
reflect this.
面板dps計算的顯示更新(無實際傷害的變動)
例:近戰技能的Damage Effectiveness顯示成"造成 % 的基礎傷害"
法術的Damage Effectiveness取消顯示而直接表現在傷害基礎值上。
(譯註:但是Damage Effectiveness應該還是存在並作用在added X support gem上)
Physical damage on items is now scaled by physical damage bonuses (in a
similar way to how elemental damage worked before).
裝備的物傷值現在可以正確的被被動天賦加成。
(+X damage)*(1+increased%)*multiplier,以前+X在外面。
Content:
Diamond Utility Flasks have returned! They make your Critical Strike Chance
"Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled
twice, with the best result taken).
重新開放CB有的Diamond Flask(爆擊藥水),3.5秒內對每次爆擊的檢定骰兩次取好的
結果(Lucky)。
Added five new Unique items, three of which were designed by our Diamond
supporters. One of them is a Unique flask. The fifth unique is the new race
reward item, Demigod's Stride.
新的傳奇物品,含傳奇藥水和race獎品。
Added alternate art items for Season 3 race rewards.
Added four new cosmetic microtransactions effects: Raise Mummy Skin for the
Raise Zombie skill gem, Necrotic Footprints, Vampiric Footprints and
Lightning Footprints.
Added 3D art for the Zahndethus' Cassock, Heartbreaker, Nycta's Lantern and
The Supreme Truth unique items.
美術效果及招喚僵屍技能的商城特效(招喚木乃伊!)、更多的腳印商城特效。
New audio has been added for currency item drop sounds and various impact
sounds, including Energy Shield impacts.
Continued to incrementally improve the sound, art, effects and environments.
音效及美術持續更新。通貨掉落會有其他音效了。
Balance:
Increased Flask drop rate slightly.
藥水掉落率稍微提高。
Torr Olgosso's damage, survivability and AI has been reworked to make him a
more challenging Rogue Exile.
Torr Olgosso重做。(Leap Slam/Double Strike的那隻,更痛了Orz)
The Melee Splash support gem now works with Shield Charge.
盾擊可以使用Melee Splash了。
Shield charge can now be evaded.
盾擊可以被閃避了。(...有buff有nerf。)
Rebalanced the damage Infernal Blow deals when exploding a monster. It was
affected by the Stats refactor and now needs to be calculated differently. It
should still be the same overall damage as before.
IB的爆炸傷調整(大致上傷害程度不變),主要是因應前面的Damage Effectiveness更動。
Bug Fixes:
Fixed a bug where Knockback could force a monster into an inaccessible area.
擊退現在不會打進牆裡(!應該是比較不會了)
Fixed a bug where Melee Splash did not always apply to all monsters in the
radius.
Vendors now assess stacks of currency items correctly and offer full price
based on their contents.
Selling items with 80+ total quality now correctly separates two 40 quality
sets if possible.
賣東西超過80+% 品質以上會當成兩組40%了。(總算修了)
Fixed a recent bug where Raised Zombies had 75% resistance to all elements.
Fixed a bug where hidden monsters showed buff effects
Fixed an issue where the Divine Weapon Effect on claws looked like the Regal
Weapon Effect.
Minions of player minions no longer count towards monster count and no longer
receive the monster buff for multiple players in the instance.
Fixed a bug where Energy Shield regeneration through Zealot's Oath worked in
Maps that restricted life regeneration.
Fixed a bug where the Energy Shield recharge timer would still pass even when
the ring that suppresses it was equipped.
Shav' rev戒指的bug修掉了,不該回ES時就不會回。
Fixed several crashes.
Fixed a case where a kill from a totem or minion might not be assigned
correctly.
Fixed a bug where monsters killed by converted monsters would not grant
experience.
Fixed a minor bug with extra gore where critical strikes were not causing
extra gibs.
Fixed several issues related to skills greying out at the wrong times.
Footprints will no longer make sounds when you're not walking around.
Fixed a bug where footprints left decals on the ground in town areas.
更多的bug修正。
This patch will hopefully be deployed tomorrow (Wednesday, NZ time). Thanks
again for your feedback and generous support!
--
譯註:盾擊、facebreaker、knockback應該是直接相關。其他沒差多少。
Diamond flask:http://i.imgur.com/uWbXXln.png
據說CB時是1.5秒,必定爆擊。現在是3.5秒骰兩次。
可以考慮重新分配一部分爆率天賦給爆傷了。
--
該丟的東西 清理乾淨
要收藏的保存好
別人的東西還回去
屬於自己的打包帶走
一無所剩 一片開朗
--
Version 0.11.1
Features:
Helmets have been updated with new names and art. There are no longer any
repeats of helmet art in the progression. Note: Existing helmets have had
their name and art updated, but higher tier ones (that previously had
repeated art) will show new art from the lower tier. This will be fixed in a
future patch. To fix your helmet manually, put it on the cursor and type
/fixmyhelmet
頭盔的名字和美術設計更新。可以打/fixmyhelmet手動更新成新的樣式。
Support for the upcoming Descent race league has been added.
新增Season 3的Descent模式。
Stats refactor - The way in which damage is calculated has been changed, to
make future expansion easier. Most of this is internal and won't affect
gameplay. The following effects will be seen in game:
Melee skills with Damage Effectiveness have been changed to having a "Deals %
of Base Damage" stat.
Spells with Damage Effectiveness no longer have their own damage affected by
Damage Effectiveness. Damage values on these skills have been updated to
reflect this.
面板dps計算的顯示更新(無實際傷害的變動)
例:近戰技能的Damage Effectiveness顯示成"造成 % 的基礎傷害"
法術的Damage Effectiveness取消顯示而直接表現在傷害基礎值上。
(譯註:但是Damage Effectiveness應該還是存在並作用在added X support gem上)
Physical damage on items is now scaled by physical damage bonuses (in a
similar way to how elemental damage worked before).
裝備的物傷值現在可以正確的被被動天賦加成。
(+X damage)*(1+increased%)*multiplier,以前+X在外面。
Content:
Diamond Utility Flasks have returned! They make your Critical Strike Chance
"Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled
twice, with the best result taken).
重新開放CB有的Diamond Flask(爆擊藥水),3.5秒內對每次爆擊的檢定骰兩次取好的
結果(Lucky)。
Added five new Unique items, three of which were designed by our Diamond
supporters. One of them is a Unique flask. The fifth unique is the new race
reward item, Demigod's Stride.
新的傳奇物品,含傳奇藥水和race獎品。
Added alternate art items for Season 3 race rewards.
Added four new cosmetic microtransactions effects: Raise Mummy Skin for the
Raise Zombie skill gem, Necrotic Footprints, Vampiric Footprints and
Lightning Footprints.
Added 3D art for the Zahndethus' Cassock, Heartbreaker, Nycta's Lantern and
The Supreme Truth unique items.
美術效果及招喚僵屍技能的商城特效(招喚木乃伊!)、更多的腳印商城特效。
New audio has been added for currency item drop sounds and various impact
sounds, including Energy Shield impacts.
Continued to incrementally improve the sound, art, effects and environments.
音效及美術持續更新。通貨掉落會有其他音效了。
Balance:
Increased Flask drop rate slightly.
藥水掉落率稍微提高。
Torr Olgosso's damage, survivability and AI has been reworked to make him a
more challenging Rogue Exile.
Torr Olgosso重做。(Leap Slam/Double Strike的那隻,更痛了Orz)
The Melee Splash support gem now works with Shield Charge.
盾擊可以使用Melee Splash了。
Shield charge can now be evaded.
盾擊可以被閃避了。(...有buff有nerf。)
Rebalanced the damage Infernal Blow deals when exploding a monster. It was
affected by the Stats refactor and now needs to be calculated differently. It
should still be the same overall damage as before.
IB的爆炸傷調整(大致上傷害程度不變),主要是因應前面的Damage Effectiveness更動。
Bug Fixes:
Fixed a bug where Knockback could force a monster into an inaccessible area.
擊退現在不會打進牆裡(!應該是比較不會了)
Fixed a bug where Melee Splash did not always apply to all monsters in the
radius.
Vendors now assess stacks of currency items correctly and offer full price
based on their contents.
Selling items with 80+ total quality now correctly separates two 40 quality
sets if possible.
賣東西超過80+% 品質以上會當成兩組40%了。(總算修了)
Fixed a recent bug where Raised Zombies had 75% resistance to all elements.
Fixed a bug where hidden monsters showed buff effects
Fixed an issue where the Divine Weapon Effect on claws looked like the Regal
Weapon Effect.
Minions of player minions no longer count towards monster count and no longer
receive the monster buff for multiple players in the instance.
Fixed a bug where Energy Shield regeneration through Zealot's Oath worked in
Maps that restricted life regeneration.
Fixed a bug where the Energy Shield recharge timer would still pass even when
the ring that suppresses it was equipped.
Shav' rev戒指的bug修掉了,不該回ES時就不會回。
Fixed several crashes.
Fixed a case where a kill from a totem or minion might not be assigned
correctly.
Fixed a bug where monsters killed by converted monsters would not grant
experience.
Fixed a minor bug with extra gore where critical strikes were not causing
extra gibs.
Fixed several issues related to skills greying out at the wrong times.
Footprints will no longer make sounds when you're not walking around.
Fixed a bug where footprints left decals on the ground in town areas.
更多的bug修正。
This patch will hopefully be deployed tomorrow (Wednesday, NZ time). Thanks
again for your feedback and generous support!
--
譯註:盾擊、facebreaker、knockback應該是直接相關。其他沒差多少。
Diamond flask:http://i.imgur.com/uWbXXln.png

可以考慮重新分配一部分爆率天賦給爆傷了。
--
該丟的東西 清理乾淨
要收藏的保存好
別人的東西還回去
屬於自己的打包帶走
一無所剩 一片開朗
--
Tags:
PoE
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