龍族教義簡單初期心得 - PS
By Todd Johnson
at 2012-05-27T10:11
at 2012-05-27T10:11
Table of Contents
說實話,原本這片並沒有在我的考量之內。
一方面老卡過去的素行不良,另一方面是覺得設定有點老梗
發售日期遇到了Diablo3和Max Payne3,歐美的銷售量短時間內可能不是很好看
目前我只約玩了10小時左右,若有錯誤請指證
龍族教義內容(以下簡稱DD)不可免俗的會拿來跟Skyrim,MH,黑暗靈魂(DS)比較
這篇內容主要是寫給還在觀望的人看得
優點
1. 強大的動作性,相較Skyrim肉搏的單調,DD有吸收到MH的精隨,精力消耗
也沒有MH的快,整體的戰鬥爽快比DS高,也有一定難度。
2. 互動高的戰鬥系統,像是可以架住敵人讓同伴追擊,或是在高塔戰鬥直接把對方舉起
然後扔下去(一樣有經驗值),不過抓舉的判定我還是不清楚,有時候可以有時候不行
3. 刺激的大型怪物戰,角色可以攀爬到怪物身上追擊,必要時候需要因應怪物種類
來打弱點,像是獨眼巨人要先弄掉頭盔,奇美拉可以先打掉尾巴和蛇
4. 難易度掌握得很好,不會有Skyrim鍛造附魔煉金三部曲,唯一的方法就是練功
解任務,即使等級拉高後部分敵人還是要靠技術過關
至於支線解過多後會不會讓主線過於簡單我就不清楚了
5. 地圖場景還不錯,雖然沒有到Skyrim得讓人驚豔,但早晨的陽光真的很漂亮
6. 音樂滿分,這點真的要自己下去聽才知道
7. 新鮮的Pawn系統,我建議還是做個美少女大家比較喜歡用...XDD
8. 非常優秀的AI,加上在旁邊七嘴八舌很有OLG的感覺
缺點
1. 爛到爆表的地圖,小地圖顯示比例過大,根本看不出東南西北,導致一定要常開大地圖
另外地圖標示相當不明顯
2. 沒有類似Skyrim的引路魔法,找路不是很容易,雖然地形沒有Skyrim複雜
但還是希望能有路線標示
3. 鳥鳥的UI,不過說真的Skyrim也沒好到哪去,這點我就算了
4. Pawn不會跟著任意一邊升級,一定要重新雇用才會變,或是換Pawn
變成升級後往往會想回去重新找人
5. 城鎮內偏暗,野外就算了,常常城鎮內天黑就找不太道路
加上沒進過的房間都不會提示,一定要進去過才知道那是什麼
6. Pawn不能自行啟動遠攻,如果操作是戰士,一定要先上去打才能讓後排開戰
微妙的特色
1. 整體地圖偏大,移動速度不快(城內可衝刺),不過也許有人喜歡這樣的感覺
2. 支線任務提示少,很多要自己慢慢摸索,或是靠別人解過的Pawn來給你提示
3. 裝備很貴...非常貴
4. 小地圖沒標示敵人,常常隊友在大喊"哥布林",我根本不知道在哪
但是夜戰的時候真的很刺激。
總結來說,我認為適合推薦給想玩惡魔靈魂卻又覺得太難,覺得Skyrim太過自由
MH找不到同伴的人
拿來當A.RPG可能會有一點點遺憾,但是當作R.ACT就是一款不可多得的佳作
--
一方面老卡過去的素行不良,另一方面是覺得設定有點老梗
發售日期遇到了Diablo3和Max Payne3,歐美的銷售量短時間內可能不是很好看
目前我只約玩了10小時左右,若有錯誤請指證
龍族教義內容(以下簡稱DD)不可免俗的會拿來跟Skyrim,MH,黑暗靈魂(DS)比較
這篇內容主要是寫給還在觀望的人看得
優點
1. 強大的動作性,相較Skyrim肉搏的單調,DD有吸收到MH的精隨,精力消耗
也沒有MH的快,整體的戰鬥爽快比DS高,也有一定難度。
2. 互動高的戰鬥系統,像是可以架住敵人讓同伴追擊,或是在高塔戰鬥直接把對方舉起
然後扔下去(一樣有經驗值),不過抓舉的判定我還是不清楚,有時候可以有時候不行
3. 刺激的大型怪物戰,角色可以攀爬到怪物身上追擊,必要時候需要因應怪物種類
來打弱點,像是獨眼巨人要先弄掉頭盔,奇美拉可以先打掉尾巴和蛇
4. 難易度掌握得很好,不會有Skyrim鍛造附魔煉金三部曲,唯一的方法就是練功
解任務,即使等級拉高後部分敵人還是要靠技術過關
至於支線解過多後會不會讓主線過於簡單我就不清楚了
5. 地圖場景還不錯,雖然沒有到Skyrim得讓人驚豔,但早晨的陽光真的很漂亮
6. 音樂滿分,這點真的要自己下去聽才知道
7. 新鮮的Pawn系統,我建議還是做個美少女大家比較喜歡用...XDD
8. 非常優秀的AI,加上在旁邊七嘴八舌很有OLG的感覺
缺點
1. 爛到爆表的地圖,小地圖顯示比例過大,根本看不出東南西北,導致一定要常開大地圖
另外地圖標示相當不明顯
2. 沒有類似Skyrim的引路魔法,找路不是很容易,雖然地形沒有Skyrim複雜
但還是希望能有路線標示
3. 鳥鳥的UI,不過說真的Skyrim也沒好到哪去,這點我就算了
4. Pawn不會跟著任意一邊升級,一定要重新雇用才會變,或是換Pawn
變成升級後往往會想回去重新找人
5. 城鎮內偏暗,野外就算了,常常城鎮內天黑就找不太道路
加上沒進過的房間都不會提示,一定要進去過才知道那是什麼
6. Pawn不能自行啟動遠攻,如果操作是戰士,一定要先上去打才能讓後排開戰
微妙的特色
1. 整體地圖偏大,移動速度不快(城內可衝刺),不過也許有人喜歡這樣的感覺
2. 支線任務提示少,很多要自己慢慢摸索,或是靠別人解過的Pawn來給你提示
3. 裝備很貴...非常貴
4. 小地圖沒標示敵人,常常隊友在大喊"哥布林",我根本不知道在哪
但是夜戰的時候真的很刺激。
總結來說,我認為適合推薦給想玩惡魔靈魂卻又覺得太難,覺得Skyrim太過自由
MH找不到同伴的人
拿來當A.RPG可能會有一點點遺憾,但是當作R.ACT就是一款不可多得的佳作
--
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