體和全抗何者重要? - 暗黑破壞神

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※ 引述《OlaOlaOlaOla (喔啦喔啦喔啦喔啦)》之銘言:
: ※ 引述《canyoncloud (@@)》之銘言:
: : 野人 目前全抗1000多
: : 兩雙鞋(除全抗和體不同以外其他都差不多就沒PO了)
: : 鞋A(目前所穿):全抗90
: : 換上另一雙鞋B:體401 堅韌會多30多萬 但全抗只變900多
: : 請問是堅韌越高越好嗎
: : 堅韌越高是不是和DPS一樣可能虛胖?
: : 感覺還是全抗高一點比較硬耶?
: http://us.battle.net/d3/en/forum/topic/12250025174
: 搬運自官網討論區 作者:BeerLeague
: True toughness = mitigation. (死的比較慢一點)
: It's something that we used to talk about quite
: a bit (and something wizards have talked about for a long while) but it went
: by the wayside with over the top healing from LS, which is now gone.
: Previously you just had to have the minimum required toughness to not get
: one/two shot and they push your DPS as high as it would go since you could
: heal from 1-100% in one attack with LS. This was primarily done through VIT
: because it was an easy stat to stack and along with 500ar and 4k armor, you
: could blow through MP10 inferno.
: --------------以前有生命竊取,現在沒有,所以體抗兼具顯的更為重要------------------
: This is not the case any longer. If you stack tons of VIT you will find
: yourself having difficulty filling it up through LPSS/LPS/LoH because your
: actual EHP is lower.
: Toughness =/= EHP (Effective Health Point:有效生命)
: ---------------堅韌不等於有效生命,所以不要認為把靠體堅韌稱高就搞定了---------
: This is primarily due to the nature of healing in the post LS era.
: It makes mitigation a far more appealing stat for all classes as the life
: they receive back from their sources of healing will be far more effective.
: LS的消失改變了很多事。
: 傷害減緩影響了各職業復原生命的效率,
: 且顯的更為重要。
: 我認為這篇可以仔細看看,很多觀念很棒。
: 但是我的中文不好,所以就不翻了XD

Dialysis 大的這篇文章 #1J8m32Tx

寫的清楚多也正確多了

你引用的這篇文章, 主要是寫給Monk看的, 結論看似正確但是理由完全胡謅

1. Toughness =/= EHP, 是對的, 但是後面的原因全部都胡說八道
a) 堅韌 =/= EHP 是因為他多算了
- 閃躲減傷 = 1 - 閃躲率
- 遠近減傷 = 1 -(遠程減傷+近戰減傷)/3
- 精英減傷 = 1 - 精英減傷
換句話說 堅韌 = EHP x 1/閃躲減傷 x 1/遠近減傷 x 1/精英減傷

b) 堅韌 =/= EHP 和LS (生竊) 一點屁關係也沒有, 原因同上

2. 不可以只堆 Vit 是對的, 但是原因一樣亂講
a) If you stack tons of VIT you will find yourself having difficulty
filling it up through LPSS/LPS/LoH because your actual EHP is lower.
Vit堆出來的堅韌和 EHP都真的會很高, 原因很簡單, EHP 正比於 Vit
因此這句話從頭錯到尾
真正會讓你的 LPRS(資回)/LPS(秒回)/LoH(擊回) 崩盤是因為無腦堆Vit
會讓這些是絕對數值而非百分比(像生竊)的回復效果隨著HP越高而降低

b) Previously you just had to have the minimum required toughness to not
get one/two shot and they push your DPS as high as it would go since
you could heal from 1-100% in one attack with LS. This was primarily
done through VIT
很可惜的這句話也毫無關係, 笨蛋都知道堆抗堆甲堆體都會讓EHP上升
能夠讓你玩魂斗羅的原因只有一個, 回血技能夠, 而D3無印時期
能夠真的在高MP活下來, LS是主因, 原因是LS和EHP無直接關係
LS是你的攻擊產生的結果, 所以只要你的EHP可以不會讓你一擊死
大砲型角色都可以用LS迅速回血

簡單的說, 作者了解到後生竊時期有改變, 但是他的解釋方式是錯的



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All Comments

Barb Cronin avatarBarb Cronin2014-04-01
專業推
Ina avatarIna2014-04-05
不過4+2的關係 現在除了主胸腿肩以外的部位想多一條
James avatarJames2014-04-08
全抗詞就是得少掉500體 看到EHP降很多還是很猶豫
Lydia avatarLydia2014-04-10
特殊傳奇天元突破
Donna avatarDonna2014-04-15