雙手野性打擊 - 流亡黯道

By Genevieve
at 2015-08-06T11:20
at 2015-08-06T11:20
Table of Contents
想請問一下
野性打擊的說明寫物理傷害60%轉成隨機元素傷害
所以只要把物理傷害撐高,轉成的元素傷害就越高嗎?
假設物理傷害10K 擊中時傷害會變成 4K物理 6K元素
假設暴擊時傷害為20K 物理8K 元素12K 是這樣算?
推文中說不吃 近戰物理傷害 是指說效果只會輔助擊出後的4K物理傷害?
傷害算法會變成 10K*40%*130%+10K*60% =5200+6000=11.2K
我以為傷害算法是 (10K*130%)*40%+(10K*130%)*60%=5200+7800=13K
不吃是因為轉成元素之後就不是近戰是投射物的關係嗎?
40%物理能吃的有 近戰物理傷害 武器物理傷害 近戰傷害
60%元素能吃的有 武器元素傷害(?) 投射物傷害
2者皆吃的只有 物理傷害
這樣是對的嗎?
以下抱怨
如果是"造成的物理傷害60%轉為元素傷害"應該就簡單很多了...
一個技能搞這麼麻煩,投射物、攻擊、近戰、閃電冰冷火焰、範圍、連鎖
還要注意命中率、暴擊率、生存機制 (這遊戲對近戰真的很不友善
打 烏姆布拉的薛朗 光走位就飽了,哪有時間打傷害,不小心被電到就快歸西了
還是玩法術比較輕鬆,看朋友玩火舌根本爽到飛天,幹嘛玩近戰自謔阿?! =_=
--
倩蓉觀契
彥伯問臍
友宜譏八、永婕諫皮
思華處生、思華印書
--
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