防守方的心態 - 線上
By Sarah
at 2016-05-25T16:20
at 2016-05-25T16:20
Table of Contents
因為問題方向差很多,所以另開一個標題XD
碰到一些現象想請教一下大家…
防守的地圖通常都會有設計幾個要衝,防守的重點都會在這幾塊區域
但是常常會看到防守的隊伍,一接觸攻擊方的隊員,或是擊退對方的攻擊之後
「就一票人衝了出去」
像是後面有壁壘、矮人的砲塔架了起來
我就會覺得說,你只要保護好這幾個威力強大的角色
敵方想探出頭攻擊都很困難
但是就會看到各種「萊因哈特衝鋒追出去」←為什麼不架盾保護砲手?
刺客角如源式「一個人衝出去一打六」←嗯,也許會有一些分散敵人戰力的功能?
等等各種反攻的動作
然後守在後面的隊友就只好跟著追上去
接著雙方往往就會在很開闊的區域打了起來
一個運氣不好(?),就看衝出去的隊友瞬間被集火秒掉
接著跟上去想支援的隊友就被對方6打4、6打3,然後全滅,車子又被推了進來……
這種情況如果發生一兩次,常常就會看到車子直接被推到底
扣除那種我方壓倒性強大、從頭到尾都碾壓對手的情況外
各位覺得防守方到底該不該「盡可能地持續把車推回去」呢?
還是說就是堅守在好守的點,盡力拖到時間結束呢?
感覺這是一個很困難的抉擇XD
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「僕はおまえのように、能天気で、図々しくて、馴れ馴れしい奴が……」
「……大嫌いだ。 だから……あとは任せた。」
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