關於養寵 - 石器時代
By Joseph
at 2011-05-18T13:06
at 2011-05-18T13:06
Table of Contents
也許會有人說迷信吧?
巴哈那邊也有相關數據,
基本上我也認為,寵物一出生成長值就決定,
比如說5.0,
但還是有一定的變數去影響個大約±0.1,
當然不外乎是所謂的跳級跟死掉之類的迷思,
而個人養寵物自己本身的看法是,
跳級影響的比如也許本來10級應該是攻+21,
而可能因為一次升太多等導致成長值的一次跳出來,
變成20,導致1點被吃掉,
但是基本上成長值是一樣的,
而寵物死掉的情況,
個人的見解則是成長值幾乎沒變化,但有一定的機率去影響分配的點數,
比如本來攻成長較高,防成長較低,
有可能變成攻成長稍微下降,防成長稍微升高,
當然這些只是我個人的經驗,
沒什麼依據就是,
最後就是想說,
其實還有一個很妙的問題,
用不同人物去練寵的時候,
有時成長也有微妙的變化,
也許是湊巧吧?
用a人物成長就越來越低,改換去b人物時,反而成長就拉了回來,
最妙的是,本來被b練的寵物,
交換給a練時,成長也跟著下降,
也許是湊巧吧?
給各位參考看看囉。
--
巴哈那邊也有相關數據,
基本上我也認為,寵物一出生成長值就決定,
比如說5.0,
但還是有一定的變數去影響個大約±0.1,
當然不外乎是所謂的跳級跟死掉之類的迷思,
而個人養寵物自己本身的看法是,
跳級影響的比如也許本來10級應該是攻+21,
而可能因為一次升太多等導致成長值的一次跳出來,
變成20,導致1點被吃掉,
但是基本上成長值是一樣的,
而寵物死掉的情況,
個人的見解則是成長值幾乎沒變化,但有一定的機率去影響分配的點數,
比如本來攻成長較高,防成長較低,
有可能變成攻成長稍微下降,防成長稍微升高,
當然這些只是我個人的經驗,
沒什麼依據就是,
最後就是想說,
其實還有一個很妙的問題,
用不同人物去練寵的時候,
有時成長也有微妙的變化,
也許是湊巧吧?
用a人物成長就越來越低,改換去b人物時,反而成長就拉了回來,
最妙的是,本來被b練的寵物,
交換給a練時,成長也跟著下降,
也許是湊巧吧?
給各位參考看看囉。
--
Tags:
石器時代
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