關於美CV T8列星頓 - War Game
By Yedda
at 2015-08-23T17:25
at 2015-08-23T17:25
Table of Contents
先附個資料來源
http://maplesyrup.sweet.coocan.jp/wows/ranking/index.html
http://i.imgur.com/dit56p7.png
以下只列出CV的資料,標色的就是我想討論的主角列星頓
Tier 玩家數 勝率 均經驗 均輸出 均擊殺 均擊落 占點 防守 生存率
T4 38497 46.76 785 36640 0.85 6.15 0.28 2.23 55.95
T4 23036 42.06 660 22821 0.46 10.32 0.11 1.24 45.41
T5 18932 48.19 1067 48524 1.09 6.64 0.27 4.5 60.07
T5 9316 41.6 820 24655 0.46 14.33 0.11 2.76 50.11
T6 6896 47.73 1342 58091 1.24 5.46 0.29 6.27 64.94
T6 2668 42.56 1151 42220 0.78 11.47 0.48 4.82 63.91
T7 2780 46.24 1654 57221 1.1 15.91 0.36 6.85 70.17
T7 889 41.81 1299 47239 0.78 19.72 0.32 5.6 62.75
T8 878 44.02 1891 64721 1.17 15.71 0.32 7.49 68.24
T8 340 41.15 1465 48305 0.76 33.16 0.3 4.74 67.31
T9 333 46.27 2292 74973 1.36 28.34 0.36 8.57 73.73
T9 84 45.32 1850 79113 1.38 24.06 0.35 6.34 67.52
T10 123 46.86 2540 93701 1.5 24.16 0.45 9.46 68.13
T10 47 44.6 2503 99188 1.49 23.22 0.51 9.18 61.93
--
0.
先前都聽到評論
"經歷遊騎兵的苦逼(不管制空跟輸出都被飛龍屌打),熬到列星頓就出頭天了"
不過看了勝率,好像完全不是這麼一回事阿阿(抱頭)
列星頓的勝率,不僅是美航全線最低,而且在所有T8裡面只贏愛宕跟鐵必制
--
1.
看到這個數據,因為自己才剛從遊騎兵畢業,當然先鍵盤分析一下
因為自己遇過幾場列星頓在Hotspot被砲擊死第一
假設A: 列星頓水面開光距離高達17.5km,所以很容易死第一,導致勝率低落
驗證A: 列星頓生存率有67.31%,與翔鶴不相上下,也比遊騎兵高,所以假設A不成立。
--
2.
因為數據打臉了自己的鍵盤分析,因此去Twitch上請教了兩線CV都爬到T10的實況主(Siki)
他提出了假設B
假設B: 列星頓的攻擊機生存性太差,難以輸出,因此對戰局影響小。
驗證B:
從遊騎兵到列星頓,攻擊機編隊沒改變,均傷只怒升1000,均擊殺往下掉
相對的,飛龍到翔鶴,一樣編隊沒改變,但均傷提高了7000,均擊殺也上升
加上敵人血量提高,美航輸出傷害的能力的確是變差了
試著從參數變化來解釋傷害變差的現象
觀察魚雷機的血量提升
獨立=>遊騎兵: 1200=>1530
遊騎兵=>列星頓: 1530=>1640
列星頓=>愛賽: 1640=>1960
龍驤=>飛龍: 1180=>1370
飛龍=>翔鶴: 1370=>1700
翔鶴=>大鳳: 1700=>1950
的確,在列星頓這階的魚雷機,血量提升超~級~少。
除此之外,自己實戰後發現還有艦載分配的問題:
遊騎兵(1+1+1甲板): 25艦戰+24艦攻+24艦爆
列星頓(2+1+1甲板): 36艦戰+18艦攻+18艦爆
艦載機重新分配的結果,艦攻跟艦爆各少了一隊的量
也許更容易發生攻擊機掉光的窘境?
--
結論:
雖然我不太想接受,但假設B似乎是正解?
列星頓其實並沒有起飛,是這樣嗎?
--
http://maplesyrup.sweet.coocan.jp/wows/ranking/index.html
http://i.imgur.com/dit56p7.png
以下只列出CV的資料,標色的就是我想討論的主角列星頓
Tier 玩家數 勝率 均經驗 均輸出 均擊殺 均擊落 占點 防守 生存率
T4 38497 46.76 785 36640 0.85 6.15 0.28 2.23 55.95
T4 23036 42.06 660 22821 0.46 10.32 0.11 1.24 45.41
T5 18932 48.19 1067 48524 1.09 6.64 0.27 4.5 60.07
T5 9316 41.6 820 24655 0.46 14.33 0.11 2.76 50.11
T6 6896 47.73 1342 58091 1.24 5.46 0.29 6.27 64.94
T6 2668 42.56 1151 42220 0.78 11.47 0.48 4.82 63.91
T7 2780 46.24 1654 57221 1.1 15.91 0.36 6.85 70.17
T7 889 41.81 1299 47239 0.78 19.72 0.32 5.6 62.75
T8 878 44.02 1891 64721 1.17 15.71 0.32 7.49 68.24
T8 340 41.15 1465 48305 0.76 33.16 0.3 4.74 67.31
T9 333 46.27 2292 74973 1.36 28.34 0.36 8.57 73.73
T9 84 45.32 1850 79113 1.38 24.06 0.35 6.34 67.52
T10 123 46.86 2540 93701 1.5 24.16 0.45 9.46 68.13
T10 47 44.6 2503 99188 1.49 23.22 0.51 9.18 61.93
--
0.
先前都聽到評論
"經歷遊騎兵的苦逼(不管制空跟輸出都被飛龍屌打),熬到列星頓就出頭天了"
不過看了勝率,好像完全不是這麼一回事阿阿(抱頭)
列星頓的勝率,不僅是美航全線最低,而且在所有T8裡面只贏愛宕跟鐵必制
--
1.
看到這個數據,因為自己才剛從遊騎兵畢業,當然先鍵盤分析一下
因為自己遇過幾場列星頓在Hotspot被砲擊死第一
假設A: 列星頓水面開光距離高達17.5km,所以很容易死第一,導致勝率低落
驗證A: 列星頓生存率有67.31%,與翔鶴不相上下,也比遊騎兵高,所以假設A不成立。
--
2.
因為數據打臉了自己的鍵盤分析,因此去Twitch上請教了兩線CV都爬到T10的實況主(Siki)
他提出了假設B
假設B: 列星頓的攻擊機生存性太差,難以輸出,因此對戰局影響小。
驗證B:
從遊騎兵到列星頓,攻擊機編隊沒改變,均傷只怒升1000,均擊殺往下掉
相對的,飛龍到翔鶴,一樣編隊沒改變,但均傷提高了7000,均擊殺也上升
加上敵人血量提高,美航輸出傷害的能力的確是變差了
試著從參數變化來解釋傷害變差的現象
觀察魚雷機的血量提升
獨立=>遊騎兵: 1200=>1530
遊騎兵=>列星頓: 1530=>1640
列星頓=>愛賽: 1640=>1960
龍驤=>飛龍: 1180=>1370
飛龍=>翔鶴: 1370=>1700
翔鶴=>大鳳: 1700=>1950
的確,在列星頓這階的魚雷機,血量提升超~級~少。
除此之外,自己實戰後發現還有艦載分配的問題:
遊騎兵(1+1+1甲板): 25艦戰+24艦攻+24艦爆
列星頓(2+1+1甲板): 36艦戰+18艦攻+18艦爆
艦載機重新分配的結果,艦攻跟艦爆各少了一隊的量
也許更容易發生攻擊機掉光的窘境?
--
結論:
雖然我不太想接受,但假設B似乎是正解?
列星頓其實並沒有起飛,是這樣嗎?
--
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