原始討論串:Mage/Spriest, Paragon trait problem.
https://us.battle.net/forums/en/wow/topic/20753176252
這問題其實我一開始也有注意到...
簡單的說就是像是法師跟暗牧,神兵巔峰只有針對"特定傷害"加成。
可是這看起來就非常不公平,因為相對於其他職業的巔峰都是直接增加傷害...
(其他法系如術士、鳥德跟元薩)
這會造成飾品的選擇變得很綁手綁腳而且不公平。
像橘飾品是火傷,火法就能多15%傷害,但是暗牧/冰秘法就是原始傷害。
--- 後來藍帖有針對這件事情回應 ---
https://us.battle.net/forums/en/wow/topic/20753176252#post-15
The new traits that are replacing the 20-point trait on PTR
(e.g. http://ptr.wowhead.com/spell=241124/instability-of-the-tirisgarde )
will affect all damage, including for specs that didn't get that benefit
from the previous version. That still leaves the initial 5% 35-point
trait that still exists, but that's no more than a 5% swing in the value
of trinkets.
簡單的說就是7.2的新巔峰會改啦,這樣大家就公平了
不過預設的5%就不改了...
-------------------------------------------
歪國鄉民回應(節錄)
Sormo:
到底是哪來的靈感,那5%為什麼不改咧?
Exterminatus:
既然都要等到7.2才改,那幹嘛不順便改那個5%?
Vol:
不懂為什麼要等到7.2才要修正,而且還要留5%在那邊讓人疑竇?
對於這麼一間成功的公司,這顯得非常懶惰而且愚笨
Falen:
所以藍帖是說這種職業差別沒那麼嚴重,所以研發團隊懶得快點改?
Bromage:
Blizzard邏輯 1+1 =3 !
謝謝指教
--
https://us.battle.net/forums/en/wow/topic/20753176252
這問題其實我一開始也有注意到...
簡單的說就是像是法師跟暗牧,神兵巔峰只有針對"特定傷害"加成。
可是這看起來就非常不公平,因為相對於其他職業的巔峰都是直接增加傷害...
(其他法系如術士、鳥德跟元薩)
這會造成飾品的選擇變得很綁手綁腳而且不公平。
像橘飾品是火傷,火法就能多15%傷害,但是暗牧/冰秘法就是原始傷害。
--- 後來藍帖有針對這件事情回應 ---
https://us.battle.net/forums/en/wow/topic/20753176252#post-15
The new traits that are replacing the 20-point trait on PTR
(e.g. http://ptr.wowhead.com/spell=241124/instability-of-the-tirisgarde )
will affect all damage, including for specs that didn't get that benefit
from the previous version. That still leaves the initial 5% 35-point
trait that still exists, but that's no more than a 5% swing in the value
of trinkets.
簡單的說就是7.2的新巔峰會改啦,這樣大家就公平了
不過預設的5%就不改了...
-------------------------------------------
歪國鄉民回應(節錄)
Sormo:
到底是哪來的靈感,那5%為什麼不改咧?
Exterminatus:
既然都要等到7.2才改,那幹嘛不順便改那個5%?
Vol:
不懂為什麼要等到7.2才要修正,而且還要留5%在那邊讓人疑竇?
對於這麼一間成功的公司,這顯得非常懶惰而且愚笨
Falen:
所以藍帖是說這種職業差別沒那麼嚴重,所以研發團隊懶得快點改?
Bromage:
Blizzard邏輯 1+1 =3 !
謝謝指教
--
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